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Survivor mains - take a break

This game has gotten so beyond unplayable for survivor. The changes the devs make are the wrong ones and they are not addressing the big issues.

The event is so beyond killer-sided it's ridiculous (even big killer mains have said it in their videos). Killers are so beyond sweaty because they hate their perks getting nerfed (actual excuses I have read in other posts in the forums) and then have the nerve to complain when survivors give up early. WE ARE NOT HAVING FUN!

I can't watch a survivor main's stream without them getting camped, tunneled, slugged and humped on the ground multiple times a day. Most of them have been playing killer lately. I cannot watch a killer main's stream without multiple survivors giving up even when they do not play like a total ass.

Then you add in the myth they call MMR. It clearly does not exist or if it does, it is way too lax.

I played 3 matches tonight: a nurse who slugged everyone and let us all bleed out, not a single hook - but you know "slugging isn't a problem" according to the devs. A pig who camped outside of anticamp range while crouched, downed the unhooker and tunneled the unhooked. A wraith who played the same way as the pig (no they were not the same player).

Now you add in all the problems with the game itself, all of the bugs, all of the EAC issues, all of the pretend balancing of this game. Gen slowdowns did not need the nerf they got, but the ridiculous amount of aura read needs a nerf since they nerfed distortion. So many maps are so beyond killer sided (e.g. Forgotten Ruins, Shattered Square, Rotten FIelds) and a few that are beyond survivor sided (e.g. Eyrie, Badham, Garden of Joy).

The devs need to make better decisions. It feels like they do not think about the changes they make at all before implementing them, nor do they listen to their community, consultants or whisperers.

So, this is where I ask the survivor mains to take a break from Dead by Daylight. Just don't play. Make the killer queue times unbelievably long, make killers switch to survivor because they don't want to wait in those queue times and deal with the same crap they put us through. BHVR will not address the issues because they are still making money. Stop giving them your money. It's time to force changes to the playstyles the devs have allowed for far too long.

Now, if you are having fun as survivor, congratulations! You must run in a swf (I don't).

Comments

  • upsideinsanity
    upsideinsanity Member Posts: 49

    I was around last year. I may be remembering wrong but I am pretty sure you were broken in the void last year as well so you were not able to get free heals in there and the killer knew if you went in there while injured/broken. I am also pretty sure the teleports were the same last year as they are this year. They changed what the survivors collect in the void (smoke bombs instead of haunts), the notification to the killers when someone goes in the void, and the killer seeing scratch marks (they didnt last year).

    And yes, killers are just extra sweaty and toxic lately, event and normal modes. The event just ads to it. And I will say, I do not mind dying, killers are supposed to kill. Just give people a chance to have a good game (and yes, that holds true for both sides).My complaints are not just that the event is sweaty, the game is just unplayable as survivor especially solo q.

    I don't play killer much, it bores me.

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    What people don't realize is swf and solo are leagues apart. If killer is balanced around solo, then swf will steamroll the killer every time and it becomes survivor sided. If killer is balanced around swf then solo seems to the ones that get steamrolled due OP killers that have to be OP to deal with swf teams. At the moment killer is balanced to be able to take on swf, which means solo players get demolished.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 356
    edited October 29

    About MMR. I stumbled upon this video, that a certain Choi made:

    I have a feeling that it will help understand why having a large bracket in the upper MMR range is truly a bad design.

  • Akumakaji
    Akumakaji Member Posts: 5,462

    I saw that video and yeah, thats a big culprit of why the matches can range to wildly in quality and sweat. If the killer faced three seal teams in a row they might not backpaddel when the MMR throws them a group of whelps that just barely made it into 1401.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 356

    Yes, I saw your post last night, and it is a perfect example, showing how flawed the MMR system really is in this game.
    I too noticed this when I was playing killer, going from mostly chill matches, to all of a sudden getting the most co-ordinated teams, playing like it was a comp game with $1 mill on the line.

    There was nothing in between.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 622

    Anyone who is claiming that the event is "killer-sided" clearly does not actually play as killer. If it's so killer-sided, why don't you try to play as killer and show us some of your gameplay of you stomping survivor teams?

    As others have mentioned, killer going into the Void is a HUGE waste of time for very little reward (a very mediocre projectile weapon that is easy to dodge). The longer the killer spends in the Void, the more time survivors have to repair gens unmolested.

    For survivors, the Void can be very easily abused and based on my killer matches it often is. Survivors can spend all the time they want in the Void with essentially no downside, and they can easily gain distance on killers with some strong loops and multiple portals that the Void provides. Good survivors have learned how to abuse the Void realm and smoke bombs extend matches to extremely long and frustrating slogs. The current meta seems to be to save gens near portals for end game, so all survivors have to do is simply flee to the Void when they see you coming.

  • Saiph
    Saiph Member Posts: 362

    It's really depressing how all these posts are pointing out real issues, and I genuinely agree with 90% of what you said, but for some reason you decided to start the whole thing with "The event is beyond killer-sided and every streamer agrees" which is a completely biased take and basically ruins the whole argument.

    We have a lot of data that proves the game is killer-sided, why not just stick with that instead of making up nonsense that 1) you can't provide any evidence for and 2) is actually false - the event is not killer-sided and "streamers" agree (check Scott Jund's video for example). I don't know which streamers you watch, but the consensus is that both sides get a slight advantage from their ability, but it's not worth it the time spent picking it up in the void, for either side.

    Now because you decided to include this weak point, every killer player will only react to that.

  • buggybug
    buggybug Member Posts: 346

    Op even swfs are not enjoying the game as much and every post amma state this that swfs are suffering too just like solo q and people move on to other games making you who use to have friends to play be forced with solo q. I agree with your post overall.

  • upsideinsanity
    upsideinsanity Member Posts: 49
    edited October 29

    You did actually listen to what Scott said in his video, right? He said it's more fun for survivor with the smoke bombs, that the incentive for going into the void is not high enough for either side, and that killers are using the haunts they get to camp hooks and two tap survivors (which confirms my OVERALL point). At no point did he address whether he feels the event is one sided or the other. He just said the event is a waste of time (which I agree with).

    Also, if you're going to quote a post, quote it correctly as I did not say "every streamer agrees" however every streamer I watch has said it. Scott even said it in his stream on Sunday.

    But, yes, you are correct that I should not have started the OP with a comment on the event as people seem to stop reading there and ignore the overall point of my post.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 622
    edited October 29

    Why don't you 1) try playing both sides; and 2) try making your own arguments? If you're having such a miserable time playing the event as survivor, then why not switch to killer if it's so easy to win?

    Your clever counter-argument makes no sense at all, by the way. First of all, I never tried to ague that the event is "survivor-sided". I don't make those "us vs them" type statements because I actually bother to play both sides and try to understand both points of view before posting on this forum. I'm simply stating that I don't believe the event is "killer-sided" and gave my reasons why.. The Void doesn't provide any advantage to the killer to proactively enter. Killers only need to enter the Void to chase survivors. That's not a disadvantage to the survivor team, because the person is being already being chased anyway - that player doesn't really have an alternative choice to be doing gens at that time, do they? Survivors use the Void as an escape route and line of sight breaker when they see the killer coming. Killer either has to 1) break off chase and give the survivor a free escape, or enter the Void and try to figure out where the survivor went, which wastes more time for the killer. Please explain where the Void is helping the Killer.

    I play both sides and I know how advantageous the Void can be when I play as survivor. If you're finding it to be a death trap, then why don't you just not go into it at all? You can always just stay in the main map and use the loops/pallets/windows that are normally available to you.

  • WolfyWood
    WolfyWood Member Posts: 472

    Doesn't really matter how the post was worded you cannot blame the OP.

    Even when the dev's own objective stats are posted the same people derail the thread for several pages.

    On Topic:

    So far it's been like that for every event, BHVR must have data showing that killers are in need of more players or they're just wilfully ignorant, I don't think the game will get much better until a large survivor change happens.

  • Rick1998
    Rick1998 Member Posts: 274

    the event and the game is very much playable as survivor . The thing is so many survivors are burnouts who just can't find something else to play and deep down don't like dbd . The ammount of survivors who give up the moment they get hit not even downed just hit is crazy . They load into a trial ready to quit within 10 seconds . People like that need to leave the game but seemingly can't .

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Poppycock.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Then nerf SWF. The biggest thing that separates them from solo is their pre-made loadouts, and their gen speed. So nerf. That. I don't care if they do gens 1% slower. Just something, anything.

  • Akumakaji
    Akumakaji Member Posts: 5,462

    Such blatant biased statements are not worth the energy to hit enter.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    They really just need to leave. The devs are killing this game by catering to them instead of "making the game so unplayable" that they leave. These survivors will take every little thing the killer does as a personal vendetta against them, but when they act toxic or DC from entitlement, "I'm not doing anything wrong! It's tha killah!" And the nerfs are never enough. No matter how much killers lose, they want more. Like, all of a sudden aura has become a really big deal. That's because the bar has been lowered so low for survivors, that them complaining about simply being found is taken as a legit complaint. We went from, "The gens take forever!" and "The killer downs way too fast!" to "He gets to find me! So unfair!" So there's the correlation with these constant DCs. Of course they DC when a slight inconvenience happens, because every time they've complained about it enough, BHVR nerfs something and bails them out. And the sad part is they still can't escape, with all those free handouts! Not entirely their fault of course; MMR hell takes the best of us down. But them not realizing that it's their team's inefficiency that's losing them games, and always defaulting to "the killer's fault!" instead is just comical.

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    Impossible to nerf swf enough, swf will always have communication and a level of coordination that soloq will never be able to achieve. If anything soloq should get voice chat or something to at least have the ability to communicate with the team and provide information like swf teams do. I'm all for nerfing swf as I'm a killer main and my matches are very regularly going v sweaty swf teams that knows my location at all times. But I just don't see swf getting nerfed any time soon.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 208

    I just play the normal mode