Slugging Is Often (not always) The Survivors Fault
- Grouping up on gens
- Hovering for saves
- Sabotaging
- Taking hits/ body blocking
- Forcing DS or OTR
- Boil Over abuse
- Running to corner of the map
- Unhooking in front of killer (albeit rare)
- leading the killer to other survivors (even accidentally)
- BM’ing
It would be foolish not to try and injure multiple survivors if they are all nearby. If you down one quickly and two more are nearby you should absolutely try and injure or down more survivors. Picking up instantly in that situation is not smart at all.
There are times where killers start slugging for no real reason or just to be evil but these instances a very rare. I average being slugged in about 1 in 20 matches. With being slugged outt for no discernible reason being 1 in 90+ matches.
There are also times where the game or killer power encourage slugging
- Huntress, Twins, Trickster, Meyers, Cannibal. Just to name a few, all whose power encourages slugging if multiple survivors are present
- End game itself if you are losing badly
- Dodges very strong survivor perks
- Almost no reason to hook anymore, especially after all hook repeated perks have been getting gutted more and more.
- No saves possible
- Hook timer increases
Start treating the killer as an actual killer, split up, work on gens, avoid too much time together and only go for saves and blocks when it’s easy and free or the survivor is on death hook.
I have an insane amount of hours on both sides more so as killer and have regularly gone against survivors with 10,000 plus hours (yes I know MMR is pointless) but my hardest matches by far are the ones where survivors respect me as a killer and never take huge unnecessary risks.
Doing the other things for fun is fine but don’t be surprised if the killer starts slugging because of it. Slugging has its own risks as well. It may not be your fault why the killer started but it might be your teammates as well. Slugging should never be easy, you can make it very difficult for the most part if you don’t make huge mistakes. End of PSA
Edit: I forgot to mention I do believe something should be done about full team slugging though. I have no idea what could be done to fix that though.
Comments
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I mean, you're not wrong. Like, at all
8 -
Sometimes that is true, but at the end it is up to the killer to choose what to do.
16 -
Almost no reason to hook anymore, especially after all hook repeated perks have been getting gutted more and more.
The strongest killer perks in the game at the moment are majority hook related. Pain Resonance, Dead Man's Switch, Pop, and Grim Embrace are all top tier perks and nasty if you bring all four.
3 -
it's up to survivors not to give killer extra opportunities to capitalize on.
if killer forces slug situations, then it's way riskier for them and easier to combat.
5 -
I think it depends on several aspects of the match.
The map, which killer it is, the perks they have, the survivors, and the list goes on. Some killers will force slug situations simply because they chose to do so (bad memories of Infectious Fright and Oni / Nurse).
But yes, there are situations where the survivors caused the slugging to happen.
2 -
I think generally it's survivor's fault for enabling slugging situations in the first place. It just depends on how big that margin of error is which usually depends on how big killer's effective range of immediate attack is.
The only fair exception is knockout / third seal builds that eliminate the main risk from slugging - survivor's ability to quickly reset the downed teammate because they cant find them in the first place.
Other than that, it just boils down to how much you have to respect the killer. Infectious fright Oni is something you have to respect much more than average slugging chucky or whatever flavour of the month casual killer is.
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I think Infectious Fright Oni just boiled down to a miserable experience most of the time.
Thankfully I never see it anymore. Most Onis I play against just go with slowdown or, sometimes, aura reading.
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Whats wrong with infectious fright oni slugging, its basically all hes got
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not really, you just need game sense to realize when you can leave TR before he downs the survivor or hide in locker to prevent infectious trigger.
generally, people really need to start utilizing lockers as a stalling / stealth tool against slugging killers - great way to waste extra time and break that momentum.
but most people dont like bothering because it's easier to shut the brain off and autopilot the game on whatever basic skills they've learnt so far. it doesn't cut it though, those skill really devalued over years.
2 -
Genuinely unfun games.
Well, I really disliked going against those builds. But it doesn't happen often anymore, in my experience.
3 -
boils down to personal preference rather than objective issue, yes
1 -
Oni is genuinely fun to face its fun games with a moment of unfun that you allow to sour the whole match because thats all he can do once he gets his power unless he wants to throw. And since you don't ask a survivor to not repair gens don't ask a killer to not kill.
2 -
True that.
I also think I played way too many games against him, tbh. I used to really enjoy playing against Oni in the past, but not anymore.
3 -
i'd be sick of facing my favourite killers too if that would be all i'd be seeing for long enough. Variety is crucial.
1 -
And they have been nerfed repeatedly. They alone are probably the reason why people bother to hook anymore lol. BBQ too I guess.
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And they aren't to blame when they choose to take advantage of bad survivor plays. All your implying is they should choose something else and trying to shift the blame.
This is why the base kit unbreakable thing people keep asking for is such a god awful idea. Because survivors who get slugged, 99% of the time, are in that situation because THEY SCREWED UP. Rewarding them for it with a base kit second chance is asinine. The objectively correct solution would be a toggle for a faster bleedout, or a give up option. But even then, this could be abused, and you'd need to adjust the hatch mechanic to prevent this.
3 -
And they aren't to blame when they choose to take advantage of bad survivor plays. All your implying is they should choose something else and trying to shift the blame.
Uhhhh… no?!?
Sometimes I've chosen to slug as a killer, it happens. But ultimately, it is the killer's choice.
5 -
the issue with basekit unbreakable was less with removing penalty for making mistakes and more about turning those "mistakes" into viable plays since the punishment isn't there anymore aka allowing weaponizing the mechanic.
and now situations where you previously would've been snowballed are not like that anymore and survivors get so much more room for making plays and applying pressure where they shouldn't have it.
2 -
Calling something killer-related "the strongest" stuff you can use, doesn't mean much these days. Yes, you can get decent* (ugh, that was hard to say) benefits from using Pop and Pain Res, but instead of hooking which gives you little more than that, you could get equal pressure by starting on the bleed-out meters, and don't have to deal with off-the-hook perk effects.
3 -
Of course it's the survivors' fault. I see it happen sometimes in solo. "Why did 2 of them go down in 30 seconds?" I ask. If you just loop the killer, and start picking up/healing when you see that he's slugging, the killer can almost never keep that slug going. Once recovered from the slug situation, the team can literally heal to full, AND do gens, faster than the killer can down people.
2 -
It's all Singularity's got as well. Literally encouraged to do so, because hooking removes the infection for free. Wesker practically shares that weakness. I'm surprised we don't see many of these "punished for hooking" killers slugging.
3 -
Well id say hes got a a bit more going on then oni, because he can immediately move to the next camera and infect another survivor but yes they definitely get punished hard for hooking.
1 -
because they're usually strong enough to not have to resort to slugging immediately.
wesker has built-in prevention for slugging because he insta picks up, singularity loses way more momentum by slugging if survivors are avoiding cameras correctly than by hooking.
these killers are basically not discouraged from hooking, unlike someone like twins who really cant hook even if they wanted to
2 -
I agree that a lot of survivor behavior is primarily responsible for hated killer "tactics", but I would say that much more about camping (proxy camping) than slugging.
Choosing not to slug is much easier than just vacating the vicinity of the hook when there are survs all around like they are entitled to you leaving. It's just a bridge further than not slugging, imo, and slugging is much more of a decision than a logical reaction (like proxy camping when the survs all descend on the hook area).
I only slug in a few scenarios:
- Hook sabo
- Abuse of Boil Over/Flip Flop/etc.
- The killer's power kind of demands it (Twins, Oni)
And there are plenty of reasons to hook instead, as has been pointed out. Beyond that, any movement toward a slugging meta will lead to an anti-slugging meta from the survs, and the anti-slugging will win that war easily. Even just 1-2 of the newly buffed WGLF will ruin any attempt to slug all survs, even in solo queue (if the survs are decent).
Over the past couple of weeks, every game I have been a part of where the killer attempted to put all four of us on the ground has ended in a killer loss.
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You can't excuse slugging someone for BMing. That's a slippery slope and at that point, and what someone takes as BM varies, plus how poorly said BM is received varies too. And if someone BMs you and they manage to escape, then what? Do you slug the next group of survivors because the last group BMed you? Seems to be a common mindset to handle the ######### feelings of getting taunted, but that's just unreasonable. That kind of slugging is entirely and utterly in the killers control and is a pure ego move. At least the other examples make sense from a gameplay perspective.
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yes, you shouldnt excuse slugging at all because it doesnt need to be excused. it's like saying excusing flashlight saves or doubling gens. people shouldnt have to excuse legitimate strategies with risk and reward to them just because they're playing pvp game and their opponent gets upset they didnt win.
you might be talking about bleeding people to death though, but that has a different name than slugging and it's important not to clump these concepts together, as you just discredit your point by that
2 -
I do discredit my point by that, but when he mentions BM as a reason to slug in the OP, does he mean he begins slugging to punish them? What does he does when he has them all slugged? People often say they get slugged for 4 minutes just as often as they say they get bled out. I agree slugging is a viable strategy, but I do not like the implication here!
1 -
when I play killer, I will always hook one in that scenario. The spirit of the game.
Unlike most killers I don’t play this with myself in mind, I like games to be more of an experience than a race.I will down one, acknowledge the others, hook them and then pick one to chase, if they get unhooked fine. Everyone gets points, I down the next and off we go.
as killer I’m getting my 4k regardless, the game is designed for me to do that no matter what.There is no benefit for me or anyone else ending the game quickly. Miserable for them, boring for me. This way I also don’t get many dc or self kills on hook.
1 -
yes, fair point. it's a weird connection to make as well
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I don't think so, he mentioned using slugging as a punishment for BM and I think it's safe to assume he means bleeding out. That's unacceptable behavior and should not be tolerated in our community, regardless of how rude the other side plays.
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yeah, it's hardly used as a way to win and more like a way to make the game unnecessarily more miserable than it can already be by design.
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I often get slugged and bleed out for killer to mori last and the reason they say is they couldn't find me till my first down. All those games I'm running OoO, lithe, botany knowledge, overzealous and do 2-3 gens. I'm shown to the killer for most the game with how often killers have 2-3 auras now and my own perk showing me.
And somehow that's my fault now that they cant look at their screens.1