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I just tried leverage gift of pain combo

This combo is not good and i actually think its overrated. Leverage is soo mid right now. I actually had a survivor still got a quick heal after unhook

Comments

  • Viciusaurus
    Viciusaurus Member Posts: 438

    Resurgence is the counter to this

  • Yippiekiyah
    Yippiekiyah Member Posts: 492

    Anything can be good against bad survivors.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,138

    You need to tunnel harder on a faster killer

  • TheArbiter
    TheArbiter Member Posts: 2,626

    It encourages survivors to not heal which depending on the situation can be good, however it also makes them more likely to spend more time on gens which is also a net negative to killers

  • Rick1998
    Rick1998 Member Posts: 283

    well yeah whoch is why you should never go off a video saying X combo is op . Like saying weaves and franklins is op when i can just load in with no items and counter half your build . Slowdown is still the meta as always .

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    leverage is trash. it used to be little better before because it affected all healing globally across the map for 30 seconds but uptime on it was somewhat poor. for example if you hooked a survivor every 60 seconds, you had 1/2 or 50% uptime. instead of BVHR moderately increasing the duration to say 45 second or 60 seconds, they made perk worse by making it non-global and it only affecting 1 person.

    Gift of pain+Leverage prior to change was niche combo on Oni to farm blood orbs using that horribly bad iri add-on that allows you to see aura's. now it doesn't even do that job well.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    To add to this, not bringing an item might lower your chances to be tunneled. Bring a flashlight, run the chance of Lightborn.

    Anything in the pre-game lobby can affect all kinds of things. The above discussion shows this, so we can all agree.

    And 'just give up and go next' is already an epidemic on survivor side. It's already here :(

  • Rick1998
    Rick1998 Member Posts: 283

    that is not a comparison . Items are ok but you can still use your 4 perks or do bring an item but drop it before you get hit since you can know this perk is in play at the start . I don't care for ever using this combo since usong 2 perks for a potential aura read is bad . However if people think its good oh well .

  • zarr
    zarr Member Posts: 1,032

    I mean, there's two ideas with this combo: If you want to tunnel, this combo should usually allow you to make it back to the hook before the unhooked survivor can possibly have been healed (then also making them somewhat easier to track due to the increased frequency of blood pools); If you don't want to tunnel, the survivors will spend a lot of time not on gens occupied with the heal instead, after which the unhooked survivor will also suffer a repair speed penalty. The time to heal the unhooked survivor if it's one other survivor healing them is: .8 * .5 = .4; 16 / .4 = 40 seconds. Since Leverage only lasts for 30 seconds though, you only have the .8 penalty after that. In those 30 seconds you will have healed 12 "heal charges", or 75%. The remaining 4 charges will take another 5 seconds. So in reality we are healing in 35 seconds, times two since it's two survivors. That's 70 survivor seconds not spent doing anything else.

    It's not bad, but there are a few issues:

    Gift Of Pain has been collaterally nerfed by the Mangled/Hemorrhage nerf to have it on a timer. Due to this, instead of immediately healing after getting unhooked, it is sometimes ideal to wait until Mangled/Hemorrhage have run out, then being able to heal more quickly and also to 99% your heal, not suffering any repair speed penalty but also not really suffering from any of the drawbacks of being injured as you can heal at will at a moment's notice. For this reason, I think Gift Of Pain has long deserved a compensatory buff, such as making the repair penalty apply immediately, until the survivor loses a health state again.

    Leverage just isn't impactful or reliable enough of a time waster, as the unhooking survivor may simply opt to not heal the unhooked survivor in the first place, who can also have various other means of healing including other survivors, and even if they do heal it's not like the extra ~16 seconds (15 seconds) will matter too much. That leaves its most reliable and impactful use-case that of supporting tunnelling, which is not a healthy way to be for any perk (looking at you, Forced Hesitation). To make this perk more impactful and reliable, one easy change would be to make it so that it simply applies to all survivors: everyone suffers a 50% healing speed penalty for 30 seconds after every unhook.

  • GeneralV
    GeneralV Member Posts: 11,697

    Let me guess, a content creator said it was meta?

  • PetTheDoggo
    PetTheDoggo Member Posts: 321

    I kinda like it on Oni.

    It's definetly not meta, but it's not terrible as it used to be.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    With We'll Make It being so crazy strong, these perks really just cancel it out at best. The survivor should still get healed before you can get back to the hook, unless you're literally waiting right there anyway.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    yeah, it cancels it out.

    i actually like the dynamic of it, it's a really good way to maintain pressure if they dont have resurgence and if they do, it's a slowdown.

  • TheSingularity
    TheSingularity Member Posts: 261

    Leverage would only be good against casuals who will heal off the hook regardless of the duration.

  • Nazzzak
    Nazzzak Member Posts: 5,841

    IMO people need to not put so much weight on YouTube videos. Even ones by popular content creators. Their YouTube videos are cherry picked scenarios and games to show exactly what they want it to show purely for click$. If you have the time, watch them when they stream live on Twitch. It helps highlight the fact that often the stuff they claim on YT is "OP" or "meta" is really not that exciting when you watch them play a bunch of games to try and make it work or get that perfect moment to cut for their clickbait YouTube video.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    since resetting under hook is the optimal play with all the existing foolproof safes and heal perks, not really. leverage cancels that out unless they really stack that.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,138

    I love to watch the content,bbut we have to remember sometimes these are just cherrypicked one-off games posted just for a conversation starter.

    We sometimes do it here on the forums and elsewhere. " I got a 4k with 0 perks so killer is easy mode!?"

    That's why I was a tad miffed when people instantly call end game Legion OP because Hens made it look cool once in a video...like come back and tell us that after you've played 10 matches of it in a row.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Yeah, I haven't been super impressed with leverage either. I haven't been on the receiving side of it yet though so maybe it's more painful for the survivors than I realize but it seems like players still heal fast under hooks.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,005

    It's good if survivors don't have healing perks that counter it.

    If survivors do have healing perks to counter it (and there are a lot of strong survivor healing perks right now) then it's not that great, it's not much worse than a regular Sloppy heal at that point. Leverage and We'll Make It cancel each other out.

    Overall I do think Leverage is better than it was before but it is not anything amazing. I've seen a few Onis get decent value out of it though.

  • MrDardon
    MrDardon Member Posts: 4,039

    It incentivizes NOT healing under the hook, which is the right play to begin with. It forces Survivors to play smart.

    That same feeling I sometimes have for Blood Favour. Some Survivors get hit and drop the pallet afterwards, wasting them. Blood Favour just denies them to drop a pallet after a hit, which is actually better for them. But with BF, this event is a bit more situational because the Perk is actually good.

  • RFSa09
    RFSa09 Member Posts: 876

    hot take: leverage was better before (if you get quick downs with idk, powered oni, hillbilly or blight)

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    wait? How does resurgence counter it when hemorrhage deletes the healing progress?

  • Sngfun
    Sngfun Member Posts: 386

    Leverage Is diabolical whith twins lmao

  • Viciusaurus
    Viciusaurus Member Posts: 438

    If the unhooker immediately heals under hook, they can still get it off within ~7 seconds (if I'm doing my math right) even with the 50% debuff (assuming the unhooker has no healing buff perks or is using a Medkit)

  • defaultuk
    defaultuk Member Posts: 34

    it's a bullshit build for tunnellers who can get back to hook fast , it's essentially an advert for tunnelling, the likely hood of people running a healing build/resurgence in solo in my experience is very slim.

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