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Why does every useful survivor perk get gutted?

sinkra
sinkra Member Posts: 424

Adrenaline, Boil Over and Distortion nerfs were the last straw for me. Distortion has one single charge while killers get to wall hack all game with constant aura reading JFL. You can't even hide anymore in a game that was based on stealth. Survivors are just supposed to be playthings for a killer's ego and not allowed to have counterplay?

These devs don't understand how to make a game fun. I remember an interview with a dev in another game who said the aim should be to make all abilities feel powerful, because it's FUN and balance each other out. Gutting any useful perk to the point no one with any sense would take it is effectively removing it from the game.

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Comments

  • buggybug
    buggybug Member Posts: 338
    edited November 6

    All we can do is pray one day all aura read add ons is gone and all aura reading perks get the 4 token use only like pain res did cause it's just pathetic and skilless being seen for everything you do.

    Post edited by buggybug on
  • A_T_E
    A_T_E Member Posts: 157
    edited November 5

    The game isn't built around Victims "escaping" chases

    Correct, Mr. Strawmanner, it's built around Victims staying alive. Not being caught (i.e. escaping chases) is what the game is built around. Not being caught is one way to not die, not being found is another, but you cannot do just one or the other.

    You're expected to give up your position to the Killer

    Simply incorrect.

    Post edited by A_T_E on
  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,679

    People just toss strawman and whataboutism like its candy if they dont understand the conversation. Just let them complain momentarily and move on. When they reply to this, I'll give an example.

  • Shinkiro
    Shinkiro Member Posts: 116

    Adrenaline got nerfed the right amount, perks interacting with killer powers was bad, and the free unhook with heal, endurance and speed boost while also robbing the killer's pressure was ridiculous. It was too strong when survivors were in a winning position, and just flat out too beneficial with no counter play in a tied position which defaulted the situation into the survivors advantage.

    There was alot wrong with distortion, and its pretty insane there's still people defending its over tuned, unhealthy previous version. You ignoring the issues it caused along with the logical arguments supporting it because they were "bad" (they weren't) is nonsense. It's just a fact that stealthy play is overall bad for everyone else unless you're in a coordinated group.

  • sinkra
    sinkra Member Posts: 424

    Now include games with a dc, exclude hatch escapes, exclude games where killer is afk, and solo q escape rate is probably around 20%.

  • Autharia
    Autharia Member Posts: 378

    Really they should include all data to the kill rates. Having the AFK killers in and leaving out DC's already shifts the %

  • Crowman
    Crowman Member Posts: 9,518

    Weird choice of examples.

    Boil Over was never a good perk. It's actually usable currently, but only in very degenerate strategies.

    Adrenaline is pretty much the same perk as before minus healing off hook. You never should have been relying on the heal off of hook.

    Distortion is now fair.

  • Autharia
    Autharia Member Posts: 378

    Thing is they also left in deaths on first hook to the kill rate % and when they show the difference the largest was 3% on SM when she had a 71% Kill rate.

  • drsoontm
    drsoontm Member Posts: 4,903

    Yes, and that's regrettable. But it's difficult to filter that kind of data.

    Many have advocated to disable that option. I'm almost convinced it would be the right move even if the next step would be sore losers running to the killer instead.

  • Ayodam
    Ayodam Member Posts: 3,125

    Each of those ‘buffed’ perks you listed still have low usage. I guess survivor players are too stupid to understand what good perks really are though, huh? After all survivor players keep sticking to the same 6-8 perks that have been meta for the last 5 years despite BHVR ‘buffing’ low-quality perks like Calm Spirit and Pharmacy.

  • Ayodam
    Ayodam Member Posts: 3,125

    It can’t be that difficult. They told us flat out what it was with SM in a forum comment. They clearly have the means to parse data and do parse data regarding deaths on first hook (not always indicative of throwing by the way; three survivors could be slugged and one hooked who cycles through all hook stages without being rescued… on first hook) as they’ve shown us.

  • Shinkiro
    Shinkiro Member Posts: 116
    edited November 5

    Nah because not all data is relevant or accurate for proper parsing of results. I've still never seen an AFK killer, i can't imagine they make any discernible impact on the results. Games with AFK survivors arent removed either for that matter. But as you were discussing with drsoontm, self sabotage ruins the data and any results and unfortunately not all deaths on first hook are suicides so its hard to filter that out without knowing the exact circumstances behind each one to determine if it should be counted or not. DC's however are very simple to filter out and have a very obvious impact on the game.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 619

    I'll address each of these scenarios:

    • DCs - this is probably the only fair point you make here. We know that matches win DC's are excluded from the data. Matches with DC's probably have a lower escape rate, especially in solo queue. But to get to your "guess" that the real escape rate is ~20%, that would have to mean that a massive % of matches have DC's in them. Nobody has data to show if that's true. That's certainly not the case in my experience. I'd say it's maybe one out of 5 matches tops. And also we have no idea how much of an impact DC has on escape rate. Is it a 1% drop or 50% drop?
    • Hatch escape - those don't count as escapes anymore? OK
    • Killer AFK - extremely rare. I can't remember the last time I saw an AFK killer. Most likely a non-detectable impact on the stats.

    The only thing we know for sure is the escape rate in match that "count" - so matches without a DC. If you're escaping far less than 40% of your "normal matches" (those without DC's), I don't know what else to tell you other than based on the stats you would be on the lower end of the skill curve. I'm not saying you need to "git gud", it's simply pointing out how you compare to the average stats.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    That's the problem with a lot of these posts. They assume that killers have every aura perk in the game on. You wouldn't even run more than 2 if you were smart; there's so many better options to choose from. And sure, killer complain about perks that aren't there, like DS, like Unbreakable, because there's so much to lose by getting hit by those, so you have respect it. What are survivors losing by being seen? They can still loop, and if survivors simply cannot loop, well then... we don't care. The game should be balanced around people who know how to play. This balancing strategy of prioritizing casuals over everything, and forcing draw games, is a death sentence for this game.

  • GeneralV
    GeneralV Member Posts: 11,314

    Boil Over isn't a good example because that perk just makes the game miserable, especially if you play killer with a controller.

    I don't think the nerfs to Distortion were as severe as some people say, but I don't think they were needed either. The perk could have been left as it was.

    Adrenaline was overnerfed, no questions about it. The only thing that perk needed was the removal of the wake up effect against Freddy, because that should have never been a thing in the first place.

  • jesterkind
    jesterkind Member Posts: 7,843

    The short answer to the title's question is simply and flatly "they don't".

    Even in your examples we can see what I mean by that- we'll set aside Boil Over as others have pointed out it's a bad example due to never actually being strong, just unhealthy, so that leaves us with Adrenaline and Distortion.

    Both of those perks were nerfed, no doubts about it, so what state are they in after the nerfs? Well, Adrenaline is still arguably the second best survivor perk in the entire game, and Distortion is a strong and viable pick for most kinds of stealthy play. That doesn't seem like gutting to me, it just seems like those two things got slightly weaker.

    The same is true for most survivor perk nerfs, and indeed, most nerfs to killer perks too. There are exceptions, but by and large, the community immediately leaps to "This thing is worthless now" whenever they get nerfed at all, and I don't think that's fair or appropriate. There's no sense cutting off viable options from your builds just because they got nerfed at some point.

  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Looks at the pile of murdered gen control perks for killer.....

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,068

    Not gonna lie I'm anxious bout the upcoming scene Partner changes. I swapped out Distortion for it so if I lose that too I'll be sad

  • Ayodam
    Ayodam Member Posts: 3,125

    I’ve never liked SP but if they go the way of Pharmacy…

    I’m not even sure why they’re bothering the perk. Maybe they’ll prevent it from interfering with survivor actions. Doesn’t seem like that would need to be on the roadmap though.

  • buggybug
    buggybug Member Posts: 338

    You mean ds and otr that is situational and easy counterable by simply not tunneling so they become useless? Conspicuous actions also being on them to them useless as well?

    Your talking dead hard that has only 2 limited uses and is easily counter if you just learn to time when to swing and not just swing mindlessly?

    You mean one time use unbreakable which is simply counter by picking up the survivor instead of slugging them?

    You mean deliverance when your the first one that got unlucky and got chase and put on the hook first?

    You mean mettle of mine that involves you taking 3 hits to gain its benefits?

    Sure we do have a zillion second chance worthless perks indeed.

  • Jay_Whyask
    Jay_Whyask Member Posts: 594
    • We'll Make It
    • Off The Record
    • Lightweight
    • Sprint Burst
    • Poised
    • Adrenaline (was nerfed, still very powerful)
    • Autodidact
    • Hope
    • Unbreakable
    • Stake Out
    • Resilience
    • Built to Last
    • Reassurance
    • Boon: Exponential
    • Deliverance
    • Lithe
    • Quick & Quiet
    • Vigil
    • Cut Loose
    • Wiretap
    • Object of Obsession
    • All of Nicolas Cage's perks
    • Trouble Shooter
    • All of Steve Harrington's perks

  • Brimp
    Brimp Member Posts: 2,997

    Adrenaline. A really fair nerf that is made worse by the lack of communication (which shouldnt mean it was immune to changes), Boil over… I don't even need to say anything for this one, Distortion was unhealthy for both sides as it has caused people to tunnel even more.

  • AMOGUS
    AMOGUS Member Posts: 489

    No upvote farmer, the words we're looking for is "not appealing to entitled players", especially since Killers just got some nice aura reading perks, and Dracula's chest perk quickly blows through stacks with JUST it.

    Get good, use your EYES, and start searching around gens, stop expecting Survivors to just run into you. Stop crying about stealth, you go down in 20 seconds, you're not better than those "grrrr bad stealth players!!!" and you know it.

  • AMOGUS
    AMOGUS Member Posts: 489

    And if people don't want to run second chance perks?

    Like, are you actually ENCOURAGING people spam meta more? Are you serious? Distortion's pick rate was less than top 10 iirc, it wasn't a massive problem, just mountains out of molehills by people who have never actually had a problem with Distortion personally.

  • Firellius
    Firellius Member Posts: 4,392

    'Second chance perks'?

    What year is this? Did we go back in time?

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,679

    (I’m 70% killer btw, so not biased)

    Bias comes regardless. If you have to put up a sign like this, there's probably a reason. But for the record, I liked your post and mostly agree lol.

    Distortion was unhealthy for both sides as it has caused people to tunnel even more.

    Lets add some context. Distortion user isn't seen by killer aura, so killer tunnels others. Is this what you mean? If not, please help me lol.

    Bringing up the past is a core foundation to many arguments here. We didn't go back in time, we're kinda stuck in a time loop? Stasis? Dammit, where's the doc'toor?

  • ErebusSurge
    ErebusSurge Member Posts: 71
    edited November 6

    distortion was only unhealthy for killers because they wasted bbq and lethal on it.. they are stuck if they have to work to find survivors

  • Hex_Totem_Gremlin
    Hex_Totem_Gremlin Member Posts: 6

    Distortion has most certainly fallen from glory. Personally, I don't agree with the common assessment that this perk was just used to hide all game. As someone who commonly used Distortion, I wasn't playing that way. I don't mind the changes to recharging your tokens. Being in chase with the Killer is part of the game. They will eventually find you, it's just something to be expected. I do wish we could have up to our original 3 tokens though. While I do see the argument in Distortion "unfairly" countering bbq and lethal, so do lockers. There are other Killer perks that absolutely annihilate our tokens though, such as Gearhead or Hex: Undying. I feel starting with the original 3 tokens, being able to gain back a max of 3 tokens at a time and having your tokens recharge while in chase would balance this perk back into a useful perk for survivors.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 233

    That’s fake news. Distortion has 2 charges and it got buffed to have its recharge timer cut in half.

  • solarjin1
    solarjin1 Member Posts: 2,159

    Survivor perks don't really get gutted often

    DS and Iron will been brought back into the meta. DH and adrenaline still pretty solid. CO2 and mft got nerf heavy but that about it. I don't even know why you would bring up boil over.