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Change hatch to be spawned also when all remaining survivors are downed.

vBlossom_
vBlossom_ Member Posts: 447
edited November 7 in Feedback and Suggestions

This change won't affect normal matches and prevent slugging for 4k.

In a normal match, the last survivor is knocked down at the end and hooked - nothing changes here.

With a slugging epidemic for 4k the killer would have to take a risk, whether he wants to leave one of the last two survivors on the ground and look for the other, or whether he wants to hook him, have a certain buffer of time (sacrifice animation) to find the last survivor before they find the hatch.

Simple fix for slugging.

Post edited by Rizzo on

Comments

  • vBlossom_
    vBlossom_ Member Posts: 447

    + downing last survivor could automatically trigger endgame collapse.

    Bleedout takes 4 minutes, endgame 2 minutes, so it's also time - saving feature for both sides.

  • vBlossom_
    vBlossom_ Member Posts: 447

    I though about it just a minute ago 😅

    Well, in such case there could be prerequesite that downing must be done via M1/M2 killer attack 😋

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    How would that work if all are slugged and a couple have perks to revive from dying position? Hatch would spawn and there could be however many survivors reviving running around looking around for the hatch.

  • vBlossom_
    vBlossom_ Member Posts: 447

    Yes, in that case killers could not allow such situation via hooking survivors instead of leaving them on the ground.

    I mean, if you down 2 people and still go after third one - it's just slugging. You should hook them.

    Because if killer would down 4 survivors, they would trigger hatch & all of them have Unbreakable - it's killer fault and well… "scammer get scammed", what can I say.

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    So if all are slugged, 1 gets hatch...the other 3 are left to wait out egc? It might solve the 2 v 1 hiding for hatch situation but I don't think it would solve the slugging situation.

  • vBlossom_
    vBlossom_ Member Posts: 447

    No, in that case all of them could leave via hatch (if all of them manage to find it in time), killer in meantime can close it and last survivors would have then <2 minutes to open gates and leave. If they aren't downed obviously. If they are and don't have any means to pickup, then they would wait till EGC or be hooked.

    Also this mechanic would trigger only when all of the remaining survivors are downed.

    So if 1 survivor is hooked and 3 are downed it wouldn't trigger.

    But if 1 is sacrificed and 3 last survivors are still downed, it would.

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    I think all that would do is make things so that pallet saves, sabo squads, flashlight saves dead zones would force killers to slug so hatch spawns and people rush for it without doing gens. Easily abused. The only issue I see with slugging is the timer is too long and people don't like waiting 4min. So reduce the time limit.

  • vBlossom_
    vBlossom_ Member Posts: 447
    edited November 7

    pallet saves,

    They nerfed background player,

    + this requires player to be downed under a pallet and another player has to be nearby and time out save perfectly, if someone pallet saves someone, they deserve it.

    sabo squads,

    Hooks are so close to each other it's not even funny, when I try to play sabo build (literally dedicate all 4 perks to sabotage + have another player with me in the party) killer still often manages to hook someone because hooks are so close to each other.

    flashlight saves

    look up / bring lightborn, idk

    dead zones

    They made hooks respawn after some time, so idk what dead zones are now in dbd, especially when maps are so small and hooks are so close to each other.

  • Prometheus1092
    Prometheus1092 Member Posts: 400

    I played against a team of 4 recently that had boil over, sabotage, unbreakable, flash bang, boons among others and they all ran to a specific location on the map with the intention to grief. The only way I could counter it was keep slugging them. If the hatch spawned in this situation it would make this play style very common.

    Personally i stand by the thought that if all survivors are slugged and can no longer get revived then it's no different to all being hooked. Killer won the match so time to move on to the next match. Making it easier for survivors to get an easy cheap win isn't the answer.

  • caipt
    caipt Unconfirmed, Member Posts: 689

    The only slugging that is actually an issue is slugging for the 4k, which your solution doesnt fix while resulting in rare lucky unearned escapes when the killer is playing well.

  • vBlossom_
    vBlossom_ Member Posts: 447
    edited November 7

    specific location on the map

    Then it's map issue and has nothing to do with anything in this post.

    Making it easier for survivors to get an easy cheap win

    It's not easy cheap win, it won't happen at all if killer just hook survivors instead of leaving them on the ground, that's it

    when the killer is playing well

    Leaving people on the ground is not playing well, it's just wasting survivor time and prolonging match that should just end.

    But it should'nt be automatic win for killers, because then they would just down everyone and say ggs.

    It's would be easy exploitable by the killers, but my solution is not easy exploitable for survivors, because how could they force killer to slug everyone and hook nobody?

  • Seraphor
    Seraphor Member Posts: 9,421

    Does it despawn and then move if a survivor picks themselves up?

  • MissClove
    MissClove Member Posts: 64
  • MissClove
    MissClove Member Posts: 64

    Slugging makes the other side absolutely miserable because they can do NOTHING. I find it to be completely selfish of the other side doing it saying it’s ok.

    The slugging has gotten so bad that I haven’t been giving the game my money anymore because I think something should be done about it.

  • MissClove
    MissClove Member Posts: 64

    I think it’s about playing a game and actually not playing the game. We would rather move on than be on the ground.

  • Vishlumbra
    Vishlumbra Member Posts: 179

    simple solution:


    add a mechanic to risk bleeding out or stand up at a 4% success rate, just like unhooking. If you bleed yourself out, killer gets credit.

    Im so tired of the crying, there’s a reason why in competitive every single match the killer has to tunnel and camp hook, if you face competent survivors, there’s no chance to win for killer, unless you are the best nurse player in the planet using the best meta perks.

    The reason why you end up with 2 alive with gens up is because the killer won, adding the mechanic would speed it up without butchering the possibility for killers to get a 4K.

    Every complaint comes from survivors that play a few matches as killers and face crappy survivors that are doing challenges or glyphs or straight out giving up first hook. A decent team of survivors will win most of their games, period. It’s hard winning at high MMR as killer. It is.

  • smurf
    smurf Member Posts: 351

    This isn't true. It's quite easy for the killer to win the hatch race. Killer has higher move speed than survivors and doesn't need to hide or run if the survivor shows up. So the killer should cover more ground and find hatch more often than survivors.

    Beyond that, if the killer is running certain info perks, they can just go find the survivor. I run BBQ and often get to run straight to the last survivor when I hook the third. Even without those perks though, the killer should be winning most hatch races.

    A different challenge is that some survivors wait at gates for the hatch to close. If the gate configuration is unfavorable, it can be challenging to handle. But even then, the survivor is often going to struggle getting a gate open before the killer arrives. And if a survivor waits at a gate, the killer can also just camp hatch and use it as bait to get the last survivor. Hatch remains heavily killer sided, in spite of all the complaints about it.

  • MissClove
    MissClove Member Posts: 64
    edited November 16

    It’s holding the game hostage. And I’m not the only one who feels strongly. It’s literally sad that killers have to go that low and slugg to win. Just hook me.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 245

    Pallet saves are ABYSMALLY easy to get as long as you are close. Timing them is a joke and almost impossible to miss. Maybe miss 1 out of 50-100

    Sabos I agree with

    Flashy’s- Again abysmally easy to hit and require zero skill ever since they made the timing impossible to fail. Flashbangs literally have zero counter at all besides light born since they still blind you when looking up or facing a wall.

    Dead zones don’t exist anymore unless we’re talking about pallets. I wish they left hooks broken but left the survivors bodies on hooks till the endgame. That would be dope.

  • warp1die
    warp1die Member Posts: 432

    Lightborn and other countermeasures were mentioned here.

    Perhaps, for the sake of variety, the surviving side should use perks that help in the fight against the slug? Well, it's a two-way street.

    I'll even kindly list them for you.

    Boon: Exponential, Buckle Up, Plot Twist, Soul Guard, Unbreakable, We're Gonna Live Forever, No Mither

    For the People, Tenacity, Made for This

    Teamwork: Collective Stealth, Teamwork: Power of Two, Blood Pact