The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.

Remove Dracula nerf

BEEE222
BEEE222 Unconfirmed, Member Posts: 3
edited November 11 in 8.4.0 PTB Feedback

Forcing Dracula to play on one form is bad,, Dracula is a multi-tasking problem maniac, roll back his nerf

Post edited by Rizzo on

Comments

  • Royval
    Royval Member Posts: 727

    don’t complain now when he’s much more balanced

  • Caiman
    Caiman Member Posts: 2,872

    Wolf Form still sucks and Hellfire doesn't need nerfing.

  • Marc_123
    Marc_123 Member Posts: 3,615
  • Caiman
    Caiman Member Posts: 2,872

    You can dodge it. It has a delay and a hitbox the width of a needle.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,515

    I don't know what kind of needles you're getting, but you might want to change your doctor.

  • BlackRose89
    BlackRose89 Member Posts: 399

    I doubt the buffs wolf is getting is going to be enough for ppl feel incentive to use it. Even with the nerfs to the other parts of his kit.

  • Caiman
    Caiman Member Posts: 2,872

    I've frequently seen survivors walk through the fire unharmed. Your aim and prediction has to be precise and survivors can juke you. And if you miss, you're slowed down significantly, sometimes enough that the survivor can reach a new tile. Hellfire is a weaker Pyramid Head M2, and PH can spam his even more.

  • fussy
    fussy Member Posts: 1,621

    Kill? I expected they cut him really bad, but these nerfs are completely fine. I don't think hellfire needs bigger cooldown, but even with this he definitely in a good spot still, not so much weaker than before. It's really far from "kill".

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,418
    edited November 9

    I'll hold my breath until live.

    Hellfire nerf definitely needs walked back. Ideally to 7s. Not a fan of 10 second CD as it feels dreadfully punishing. Yet people are still saying it's not enough and asking for more nerfs? Smh.

    Post edited by Nun_So_Vile on
  • albertoplus
    albertoplus Member Posts: 381

    Honestly, if this is an "almost a sure hit every pallet" while being one of the worst ranged attacks, then Pyramid Head, Nemesis, Huntress, Xeno, all of those killers needs to be gutted as they must be broken as hell…

    Hellfire has the same problems at pallets as every other ranged attack, but worse. It can be baited, dodged and has CD, not like Pyramid Head, Nemesis, Huntress or Xeno who has a "try again" button (albeit Huntress or Xeno has some conditions to do it) and it cannot even go through high obstacles.

    10 seconds is too much. I wouldnt have nerfed it but it needs to be less than 10 seconds.

  • BlackRose89
    BlackRose89 Member Posts: 399
    edited November 9

    Agreed! Like if the devs goal is to keep ppl from spamming hellfire then why does PH, xeno, huntress, and nemmy are able to? If you miss with any of those killers you don't have to wait for 10secs to retry. Hellfire in fact worst than all of these powers imo.

  • DeBecker
    DeBecker Member Posts: 254

    Then you need some kind of gamesense training. Everybody agrees he got overtuned.

  • champzaza007
    champzaza007 Member Posts: 30

    I think that in this PTB, Dracula is still as strong as before. I think this nerf won’t be an issue for him in the grand scheme of things.

  • ControllerFeedback
    ControllerFeedback Member Posts: 127
    edited November 9

    The hellfire cooldown nerf isn't great, would've rather seen a bigger punishment for cancelling it. 10 seconds is a very long time for a power that's pretty easy to dodge, and the situations where you want to keep attempting hellfire hits are rarely situations where wolf form will work, so it's not like wolf form will see more use there even with the buffs. Like imagine having to wait 10 seconds to attempt to hit someone with a tail attack as Xeno or a tentacle as Nemesis…oof.

    Everything else they're doing is fine.

    I'm still expecting a Medusa Hair nerf/rework at some point and maybe a bat movement speed revert. I know some people want there to be a longer delay before you can attack when transitioning out of bat form but I think that'd be pretty lame unless they did something interesting like making it faster out of a window teleport and slower out of neutral or something.

  • Aceislife
    Aceislife Member Posts: 423
    edited November 9

    And the killer can also hold it, and get closer and closer towards the pallet, until the survivor is forced to vault or go through.

  • HansLollos2
    HansLollos2 Member Posts: 208
    edited November 9

    I think the only Nerf that is necesarry is to the Lapis Lazuli and Medusa Hair. Otherwise Dracula is a perfectly balanced Killer in Live right now. Fun to play and to go against, with the exeption of the two Addons above. It's a shame that they kill him off. He feels slow now and unappealing when you play him. Especially the Hellfire and Shapeshifting.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,264

    He was better spirit bat form into m1, bat form into m1. Thats not Multitasking, that's abusing the shapeshift CD.

    The hellfire is the part I think is unnescessary, but shapeshift absoloutley needed to go because of bat form. The other two are fine.

    The easy fix would be to make batform unable to fly through windows/make batform inparticularly have the 3.5s cd.

    But it for sure was not FUN to play AGAINST LMAO

  • UndeddJester
    UndeddJester Member Posts: 3,306
    edited November 9

    I have to disagree with you gents... this killer has to be very precise, and is absolute dogwater on console. I would say he's worse that Deathslinger for a controller.

    Pulling up Hellfire is so god awfully slow, you basically can't really use it at any loops with corners... you lose so much distance that you have to be super accurate with timing to stand a hope of getting a hit... And even then, trying to be accurate and hit hellfire over walls... it is so damned hard with the delay and narrow hitbox....

    Trying to use the bat on console is miserable, I can TP as well as anyone on PC, but I often have to turn around, and that is too slow nost of the time and makes me miss my chance. Ironically the only form I get any value out of is wolf form... it's his only power that stands a reasonable chance of getting a hit on console...

    I have played all killers on console, I have managed to make almost all of them work to a somewhat passable degree with the right add-ons... even Huntress, old Trickster, Deathslinger, Xenomorph, Pyramid Head, Singularity, Twins, Nurse…

    I cannot make Dracula work no matter what I try. Every chase is excruciatingly long... I touch my Hellfire and slow to a crawl, and it's so hard to hit, the survivor either dodges, or I mind game myself and air ball it 90% of the time... and whenever I miss, I have to go bat or wolf to catch back up.

    So while I'm not saying Dravula is weak, I am saying the minute inches/rapid corrections he needs to work make sure he is a PC only killer; and the preciaion he needs makes him absolutely trash on console...

  • OrangeBear
    OrangeBear Member Posts: 2,756

    It does the complete opposite? Too many players believed that wolf form was useless and you should stick to vampire and bat form. By increasing the cooldown on hellfire and buffing wolf form, you are encouraged to shift to wolf form from vampire after using hellfire.

  • BlackRose89
    BlackRose89 Member Posts: 399

    Tho you are right; that is what the devs want with this update, but I firmly believe it will not achieve that result. Many, including myself, still see the wolf as the weakest form of Dracula, even with the buffs. It still has ######### tracking, the pounce is still hard to use and not fun bc you can't control the 2nd pounce and it is hard to aim, and the haste from the orbs is still very meh. The one big thing I want for wolf is to just have control over the 2nd pounce so I can cancel it if I think Im going to miss it or even mind game with it. Either that or make the wolf more about tracking instead of chasing and buffing its tracking ability.

  • CrossTheSholf
    CrossTheSholf Member Posts: 306

    The hellfire nerf is bs. It shouldn't. Be in game unless they reduce slowdown on the cast or they add another pillar

  • Elan
    Elan Member Posts: 104

    Dracula has too much to go for. His bat form is slower but infinite spirit phase that can teleport within 32m for even more mobility and with add on even slows survivor laughably or block the window. He has three multipowers. How come should he has all three of them so strong? 1s is barely noticable on shapeshift cooldown and hellfire being 10s is also fine, if you dont like hellfire cooldown there are two add ons for - 35 % base cd on hellfire. Why should he has hellfire back every 4s with these add ons? Typical gameplay of dracula is hellfire, bat form to catch imidiately and then instahit or hellfire again. Hellfire allows you to zone massively, bat allows you to catch imidiately, so why not to buff wolf for going for those pounces? Those changes are absolutely fair, he has three powers, three very good powers. I might play more Dracula because Im bored from spamming bat form to play Spirit 2.0. Wolf might see some more buffs soon hopefully.