The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Gen repair needs to get longer for real

Title. Bringing up the issue because it's ridiculous

Comments

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 235

    I made a Gen build video where we popped all 5 gens in 4 minutes flat. Averaging 50 seconds a Gen. very easy to do, the killer didn’t stand a chance and we could’ve taken a 4 man out but ended getting greedy and all dying trying to get the 4 out but yes Gen speeds are very problematic. All gen speed perks need to be changed and toolboxes need to not work on gens and I think that would fix it.

  • jesterkind
    jesterkind Member Posts: 7,851

    Framing it like this kind of misses the fact that toolboxes are too strong, though.

    The correct takeaway should be that we should buff keys and maps to meet the same benchmark for balanced strength that flashlights and medkits already sit at, while nerfing toolboxes down to reach that level too. This is something I've supported myself elsewhere, my position is consistent.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,308

    They arent too strong, they serve their purpose. The problem is as mentioned 3 people on gens is currently the meta rn no reason to interact with anything else because gens have been nerfed that hard.

    Not to mention every FUN perk to use gives no bloodpoints, meanwhile farting as killer gives you bps atm for the most part.

  • jesterkind
    jesterkind Member Posts: 7,851

    No, they're definitely too strong. They serve their purpose extremely well, and give far too much reward compared to other items and other sources of generator speed. Hell, they just give too much in a vacuum, they're insanely strong.

    Or, at least, some toolboxes are. Part of the issue is that brown toolboxes are kinda bad and yellow toolboxes aren't much better, but the greens are insanely busted at their jobs- the Commodious especially.

    They are just flat out too good. I've used them myself, I definitely know from experience.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,308

    Ah yes omg lets make toolboxes do 5 percent only and killers will still cry.

    Commodious is fine, it just buffs it for longer, at the price of the speed. I think even with the toolbox they do like 35 percent over 20 seconds, that's still a lot longer, than the conversion rate of others.

    Hyperfocus + Stakeout are far stronger than commodious could even dream of being when used correctly.

    Survivors should have options for items, killers need some anti-momentum basekit if anything to allow for more mistakes (Corrupt/Deadlock)

    Nerfing toolboxes will not fix anyones issue lol

  • jesterkind
    jesterkind Member Posts: 7,851

    The Commodious is the strongest gen repair toolbox overall because it's the most sustained, and Hyperfocus + Stakeout are in fact at their strongest when paired with a Commodious, among many other perks you can bring to catapult that toolbox into absurdly broken territory.

    I will say this: I don't really support just nerfing the toolbox's repair numbers, I don't think there's a satisfactory way of doing that. I think the best thing to do is to rework the toolbox's gen effect to do something else, like providing a shield against regression or something. That way the truly broken stuff toolboxes can do is prevented entirely, but they still have a good generator/sabotage split.

    Also probably collapse the different kinds in a little, there doesn't really need to be that many. It's just kinda filler for bloodwebs and chests in my opinion.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,308

    Fair I would like toolboxes do more interesting things, same with medkits.

    We just need more creative solutions than number goes up, number goes down that's healthier for the game, I hope the devs listen to this.

  • vBlossom_
    vBlossom_ Member Posts: 447

    if toolboxes were to be nerfed (and treated in same way as medkits) I think there should be some buff applied when generator is finished or someone is healed via some medkit.

    Medkits could hide your aura for some amount of time, show aura of injured survivors while healing, finishing gens could give you Haste effect for some amount of time, show gen with most progress, show 3-gen or sth like that.

  • Orthane
    Orthane Member Posts: 434

    I'll be honest I would 100% support a nerf to a bunch of gen regression/slowdown perks in exchange for 10 seconds longer on generators. Because it does sometimes feel like you almost HAVE to bring 2 gen perks as killer. However gens can also be kinda boring so I would like to see them bring a new Skill Check to them, just make it the Skull Merchant Drone hack but only 3 instead of 5 so and increase the chance for skill checks by 10% so it's a bit more engaging and opens up a bit more of a chance to speed up gen progression with good skill checks.

  • Chiky
    Chiky Member Posts: 785

    The number of times where I go directly to the survivors right at the start of the game (I have lethal) and the time it takes for me to get to the closest gen being repaired is enough for a single survivor to have repaired at least 40%. And that's just me walking straight to them at the start of the game. If it's 2 or more survivors, the gen is usually about 90% if not.popping when I reach it. At this point it's so tiring and common that I already consider the game starts with only 4 gens so I don't stress about it.

    And for killers that dont have lethal, getting 3 gens popping in the first 1.5 minutes of the game is something that happens in probably 9/10 games. By the time it takes me to cross 1/2 map searching for the survivors, minimum 2 gens are done, and when I finish the first chase 1-2 more gens are off. And no, it's no skill issue when you literally havent reached the gens to stop them.

    Not to mention that kicking gens is a joke that does nothing at all but waste your time or trigger nowhere to hide...

    And no, survivors don't usually have gen rush builds, but the gens pop even faster when they have toolboxes.

    As for survivor, same thing. If i bring a toolbox just sit for like 50 seconds in a gen and I'm done. If no toolbox add a few extra seconds and that:s it. It's so f#cking boring that I can just be pressing the button with one hand and scroll through instagram with the other hand because I don't even get skill checks...

    Like, "Succeed at 6 skill checks" was such a pain in the ass yesterday to complete in 2v8 because we were at 3 gens left and I only had faced 5 skillchecks... And that's the norm. 1 skill check per gen AT MOST.

    In normal games it's so boring to play survivor when you focus on the objective of finishing gens and leaving... I still remember that match where 4 gens popped to a poor trapper in the first minute before he could get into a single chase... And I wasn't even carrying a toolbox that time...

    Every single game is either sweat hard and try to reach the survivors working on the closest gen to maybe stop the gen poppig in the first minute, or just press a single button for a minute and the match is 80% over... boring af... No wonder why I barely play anymore…

  • Chiky
    Chiky Member Posts: 785

    you're asking too much. If it involves effort you know bhvr won't do it...