Beginning trial perks, An underutilized perk category
With the sheer number of perks around and how quick a game can snowball I feel this is possibly the most impactful and untapped perk type available for those once per trial effects. So I thought of two in the same kind of vein as corrupt intervention and with tweaks I feel they could both be healthy additions to the game.
These two ideas are just based around improving starts and match quality for the sides they are used on.
Killer side:
I feel this one will get the least complains, But a killer perk that makes everyone at the start of a trail have 60 seconds exhausted thrown on their meters could be a huge perk for lower mobility killers and rush down alike.
It has some wicked synergy with stuff like mind breaker but should be manageable due to the two perk slot requirement, exhaustion management on survivor side and perks like blood rush existing.
Survivor side:
This one might be the hot topic on my idea batch but it's also the one that made me feel like trying to make this feedback in the first place.
The idea for the survivor perk would be a 40-60 endurance effect at the start of the trial like off the record that instantly goes away after any conspicuous action. like a corrupt intervention survivor side it would be used to help this side get into better positioning and help less experienced players from getting focused right at the start of a match to hopefully improve enjoyment.
The biggest thing i would add to this perk idea is give the survivor carrying it like a very clear visual indicator while its active, like entity claws around their shoulders so killers don't waste time with these people and focus more on players pushing objectives.
Yes, it could potentially be used for body blocking but at that point half the team has not done anything for a full minute to keep the effect and you'd know for the rest of the trail they would only have 3 perks.
Comments
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I like these ideas, maybe they could have longer duration/secondary effects to make it more enticing.
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So, even more possibilities to rush to the objective and finish the game in 5 minutes as survivor?
What need is different objectives so people actually enjoy doing something in game that maybe in the long run helps them survive but avoids everyone to get on gens immediately and end the game in 5 minutes.
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How would they rush anything? the perk deactivates touching a gen healing or doing anything that progresses the game with a visual indicator to a killer not to chase them. Survivors who want value out of that perk will give the killer a 1minute grace period to do what they want and all it does is prevent bad /unlucky starts for survivors
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