The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Can nurse have limited rotation ability after blink?

vBlossom_
vBlossom_ Member Posts: 447
edited November 11 in Feedback and Suggestions

It's not fair that she can blink to the left and do 180* rotation and swing to the right, I mean, you limited this in Blight so what is the issue with doing same thing on Nurse?

This killer is literally without any counterplay with this stuff, Nurse should guess where the survivor is and if she guesses wrong, she shouldn't be able to still hit someone.

  • You see her blinking to the left - you go right - she hits you
  • You run away from her, then towards her - she hits you
  • You go behind some wall, behave unnatural, doesn't matter where are you running to - she. still. hits. you.

Post edited by Rizzo on

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,919

    Eh, limiting the rotation direction isn't necessary imo, but that addon that gives her +30% extended lunge after chain blinks definitely needs a nerf.

  • vBlossom_
    vBlossom_ Member Posts: 447

    yes, yes it is, because no matter what you do, she still manages to hits you.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,559

    Eh, Nurse used to have something similar way back in the day and it felt awful.

    Instead they should bring back double fatigue on a stun, make pallets actually worth a damn against her again.

  • GeneralV
    GeneralV Member Posts: 11,326

    That could make her a bit better to go against. Just a little bit.

  • zarr
    zarr Member Posts: 1,005

    Actually not a bad idea. Nurse can freely turn her camera during the blink, so even with a 90° lunge cone restriction she can pre-posture to hit anywhere within 360° of her blink location - but now last-moment survivor dodges could actually work out sometimes, rather than the Nurse player only having to press M1 and flick their mouse around wildly and the game doing the rest for them even if the survivor ends up being behind them. It would also make breaking line of sight stronger, as now the Nurse player has to also predict which direction the survivor will be in in relation to them after the blink, and commit to that prediction at some point during the blink.

    That said, it would not feel that great and also make Nurse quite a bit harder to play, and I think Nurse already not being very accessible for a large part of the game's casual audience is a bigger grievance for BHVR than her being completely overpowered for dedicated players.

    My suggestion is a bit simpler, which is to reduce her lunge range out of blinks. The lunge acts like a sort of "third blink" that can make up for pretty considerable inaccuracies in those blinks. With a shorter lunge, Nurse players would have to be more precise with their blinks and survivor players would have a somewhat better shot at having their dodges sometimes actually get them far enough away to not be in lunge range. And this doesn't make her any more complicated to understand or mechanically more challenging to play, just less forgiving. With White Nit Comb there already exists an add-on that reduces her lunge range by a whooping 50%, and good Nurse players are still doing well when using that. But this is something I've been suggesting for a long time, and the only thing they've done is introduce an add-on that increases her lunge range, and increase it even more in the 2v8 mode…

    Another thing that is a no-brainer is making it so pallets work more reliably against Nurse, being able to stun her in fatigue and also mid-blink. Stuns should also drain her blink tokens, then only recharging once the stun animation has played out. The same would apply to perk-based stuns.

  • angrychuck
    angrychuck Member Posts: 111

    She has quite a high skill flooring so making her more difficult would drive more new players away and pumpkin sallies are great to play against.

  • BlightAbuser
    BlightAbuser Member Posts: 124

    It would do absolutely nothing against “eh” survivors, and would give even more power to good survivors.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,838
  • Aceislife
    Aceislife Member Posts: 436

    You're not wrong about her being the best killer, but she can still be a little map dependant. In indoor maps there's a many possible spots the survivor could run to, and you have to make that guess when playing Nurse sometimes.

  • Aceislife
    Aceislife Member Posts: 436

    You can stun her mid-blink, when she's fatiqued, I'm not sure if the stun ever works properly, but mid-blink it works.

  • zarr
    zarr Member Posts: 1,005

    You can stun her at the end of the blink, in the "blink window" prior to fatigue, or mid-lunge, but even that is very inconsistent/unreliable and more often than not still gets you hit. Mid-blink stunning could be made a proper counterplay, making the timing and range more forgiving. Nurse can still blink next to pallets so she could still play around more reliable pallet stuns.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,308

    This is the most annoying thing to play against by far lol