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Skull merchant with the lowest pick rate and kill rate oop-

Considering she was nerfed because of her killrate, and an ideal killrate is 60-62%, this should mean she should get some massive buffs right???!!!!! AND the fact that she has the lowest pick rate in the game?

Also her kill rate is technically lower than that. Reduce it by 2.5% (which is what the devs used in the discord live stream) and that gets us below 51%!!! Definitely needs some buffs.

Hopefully BHVR can come to their senses and buff her before her rework, considering its 1 year away :)

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Comments

  • Unknown
    edited November 11
    This content has been removed.
  • Laluzi
    Laluzi Member Posts: 6,223

    I almost wonder if they want her to have a nonexistent pick rate and the least offensive kill to make people forget that they hate her… so that by the time they rework her into a functional killer again, people might actually be willing to give her a chance this time. Like, erase her from the public consciousness, in a more insidious and effective way than killswitching her in the Skull Merchant Containment Zone for a year. 🤷

  • BlackRose89
    BlackRose89 Member Posts: 408

    That not going to happen xD ppl will remember the hate for her. He rep is completely destroyed. As someone who plays legion I still get survivors who hate playing against me because they remember how bad legion was on release. That hate isn't going to just go away unfortunately.

  • katoptris
    katoptris Member Posts: 3,175

    Tbh I'm still playing her even tho I main her physically. She causes dc regardless of what nerfs were given.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,781

    well dev said they rework skull merchant by the end of mid-year. by rework, i imagine it will just be reverting her claw traps to what they used to be because they're pointless. drones are also fairely pointless as traps now without stealth mode. you can't trap anyone across the map in any capacity and even if you do, you get no haste.

    I remember talking to @jesterkind at one point where he was like. SM should not get global haste and not be rewarded as a trapping killer and he even had an idea to make it so that hacking drones removes lock-on tickets so there is no risk in getting claw traps. that idea works just as well as dev's idea of removing haste & adding it to manual scanning.

    Oh, look, the killer suffers. what a shocker.

  • TWS001
    TWS001 Member Posts: 188

    How she was before the execution wasn't even that bad to play against. Too many people still remember what she was like on release and all those excruciating slog matches and have no interest of actually trying to play against her in any way.

    It seems that all the Skull Merchant players that wanted to create awful matches have gone back to what they had before her, The Knight. After not playing against him for what felt like an age, on Sunday I played 3 out of 4 matches against him trying the 3 genning thing. Sure it can be beaten a lot easier now but it's still a long old slog doing so!

  • OrangeBear
    OrangeBear Member Posts: 2,764
    edited November 12

    She does NOT have the lowest kill rate on nightlight. There are actually 13 killers on night light that have a lower kill rate.

    One of those killers is demogorgon who they are basically nerfing next patch…

  • GeneralV
    GeneralV Member Posts: 11,202

    Too many people still remember what she was like on release and all those excruciating slog matches and have no interest of actually trying to play against her in any way.

    But that is irrelevant, the problem was fixed. This would be the same as DCing against Legion today because they were a thousand times worse than Skull Merchant when they released in 2018.

  • TWS001
    TWS001 Member Posts: 188

    I agree, I never quit against her but try telling other solo queue survivors that!

  • BlackRose89
    BlackRose89 Member Posts: 408

    As a Legion main, I still see a decent amount of DCs or survivors complaining in the end game they had to go against a legion. Sure, it's not on the same level as SM, but there are survivors out there who still very much hate Legion because of its release. This is why I personally believe that no matter what they do to SM, people will continue to DC against her.

  • GeneralV
    GeneralV Member Posts: 11,202

    I tried, actually. I was vocal against people ruining games by DCing against Skull Merchant after her changes.

    I did what I could.

    Honestly, I am one of those survivors that still hate Legion because of their release, but I don't DC against them.

    There is no reason to. Legion is not fun, but they don't break the game the same way they used to.

  • Reinami
    Reinami Member Posts: 5,508

    This was exactly the purpose of their changes They intentionally made her the worst killer so that nobody would play her until they rework her and they don't care about her kill rate.

    This is why i will not be buying anymore DLC until they fix it, because i think this "idea" of intentionally making something bad for people to not use it anymore is not good.

  • Reinami
    Reinami Member Posts: 5,508
    edited November 12

    Yeah, history has shown reworks don't do too well. Before they killed her SM was mostly fine. The problem was survivors refusing to play against her, and just killing themselves immediately. Her kill rate was only what it was because everyone gave up against her, when actually playing out a match, the game didn't go much differently than if it was a mid-tier killer.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,475

    Reworks and killer tweaks is something BHVR struggles with to get right and also in a good amount of time. These changes shouldn't take a year to get around to or more.

  • Choaron
    Choaron Member Posts: 363

    SM never was fine, stop rewriting history. Her kit is insufferable and uninteresting to go against, in every single of her iteration thus far.

  • Shack_gen_biopod
    Shack_gen_biopod Member Posts: 26

    She was, survivors seemed to forget what the crouch button was.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 201

    this is so disingenuous. The killer was not fine and clearly unhealthy for the game.

    “She had plenty of counterplay” like what? Leave the loop to just get hit anyway? Also skull merchant players didn’t do themselves any justice with how toxic a lot of them were playing. I don’t mind playing vs strong killers (they might be weak to you). I like playing vs blight Oni Billy. A killer that just gets free status effect for nothing? No thanks

    She needs a complete rework. Bhvr made a massive mistake with that terrible chapter so it’s their responsibility to fix her.

  • Ayodam
    Ayodam Member Posts: 3,116

    This is the same killer that when played by an average killer main (maybe even below average…), got a 4K against the best survivor team in the world correct?

  • TWS001
    TWS001 Member Posts: 188

    I don't think the Skull Merchant actually killed them (maybe just their souls!). It just took them something like 56 minutes to break the 3 gen. It wasn't even the release version either, it was the second version, which shows how ridiculous it was that she was released into that meta in that state.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 262

    Probably the result the devs had planned for. Before the nerf these forums were full of people complaining all the time how bad it is to play against her.

    Since she is basically dead now there are almost no complaints in that direction anymore. The only people still complaining are the few killer players that actually liked her but those will also move on to some other killer eventually.

    When the remake comes around in late 2025 and it's as bad as everyone anticipates almost noone will care anymore. Same happened with Freddy after all.

  • Ayodam
    Ayodam Member Posts: 3,116
    edited November 13

    My apologies… I can’t really keep up with the different versions. Is this the same killer who had a kill rate of 70%+? And when adjusting for first hook deaths then had a kill rate of 68%? These figures were released within the past couple of months IIRC.

  • Ayodam
    Ayodam Member Posts: 3,116

    Didn’t she recently (like within the past few months) have kill rates released at like 70% or something insanely high? I remember that when the devs removed matches where a survivor died on first hook the kill rate went down to something like 67-68%. It was still really high. Someone here said an older version beat that team but these kill rates were pretty recent (definitely after the anti-3 gen mechanic released). Seems she at least prior to these nerfs was still super strong.

  • GeneralV
    GeneralV Member Posts: 11,202

    Nope, she wasn't the same.

    Also I think that player didn't kill any of the survivors.

  • Ayodam
    Ayodam Member Posts: 3,116
    edited November 13

    So it was the same killer I guess they just changed her in some way. I’m reading other sources of info about her. She recently had a kill rate of like 70% and when the devs screened out matches where a survivor died on first hook her kill rate dropped to 68%. This was just before her recent nerf and well after the anti-3 gen mechanic was introduced. I usually appreciate your opinions but you’re wildly out of touch on this one. She needs a total rework—not a buff, not a figures adjustment, not a bigger nerf.

  • GeneralV
    GeneralV Member Posts: 11,202

    Her kill rates were pretty high, and that is something I have no explanation for.

    With Freddy it kinda makes sense. Kinda.

    But Skull Merchant wasn't even difficult to defeat.

  • Reinami
    Reinami Member Posts: 5,508

    Again, i ask you, how is "leave the loop" unhealthy for the game and means she needs a complete rework when:

    • Hag
    • Freddy
    • Pig
    • Artist
    • Dredge
    • Knight

    Exist.

    Do all of these killers need complete reworks too?

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 201

    “First…stop grouping all sm players together. Not all SM players are toxic. The times I saw her when playing Survivor none of them was toxic as you and others claim they to be. Just because some bad apples played the killer doesn't make all SM mains toxic. If we are using that logic then Im going to say all survivors are bully squads and are toxic as hell since I've seen way more of them than a toxic SM. Btw I don't actually believe but that's what you sound like when you talking about SM and her player base.”

    Yeah none of them were toxic, the very reason she got so much hate the first time is because they were all 3 genning. And after that she was still hated and people that played skill merchant took advantage of that and played her in miserable ways. It’s just like bubba players before the anti camp mechanic that just camped hit on hook. Was it all of them? No but it was certainly most of them that did that.

    As for the killer reworks, Billy is now one of the best killers in the game. Twins were a lost cause just from their design. Thats bhvrs fault for making a killer like that to begin with. Either way they are still strong. Freddy was a long time ago and they are gonna rework him soon. Plus that was different time in dbds history. They have also buffed killers to make them feel better to play. Doctor nemesis singularity ghostface legion knight huntress dredge again hillbilly. Bhvr has been better as of late. Even Myers is gonna feel better to play just from the basekit buffs he is getting. We will see what happens with skill merchant. I want her to be fun on both sides.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 201

    since when do you need to leave a loop vs a pig or a Freddy? You can loop them normally.

    Dredge is a 50/50

    Knight and artist are awful but at least they actually have to aim unlike skull merchant who just throws up a drone gets free status effects

    Skull merchant was unhealthy. The community knew it. The devs knew it. Period end of story

  • GeneralV
    GeneralV Member Posts: 11,202

    Well, Freddy definitely needs a complete rework, but he is the exception here.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,779

    SM had problems across the board.

    • Killers saying she felt "weak".
    • Survivors saying she sucked to go against.
    • Devs saying her kill rate is a huge outlier to the rest of the roster.

    All of this leads to only one reasonable conclusion: she desperately needs a rework. Anyone who was looking for buffs before this recent patch was only focused on one of those three, at the cost of making the other two drastically worse. A rework is the only way to address all 3 of these issues.

    I still don't believe the devs have handled this situation correctly with the recent changes, but the fact that they are still planning a rework is the correct choice overall.

  • Reinami
    Reinami Member Posts: 5,508
  • Reinami
    Reinami Member Posts: 5,508

    Pig dash, you leave the loop to counter it when she crouches.

    Freddy guarantees a hit at many loops if you run into the thing, or if you run around it, so the best choice is to leave the loop as he is setting his trap because he slows down.

    Dredge is not a 50/50, the best thing to do is to leave the loop because he is slowed down. Trying to get the 50/50 is bad because its a 50/50. If you just leave the loop its a 100/0.

    Knight has to "aim" lol?

    Artist doesn't have to aim either, you just set it down at a window or pallet, that isn't aiming.

    Also i forgot trapper.

    Also you just ignored hag

  • Unknown2765
    Unknown2765 Member Posts: 2,477

    The nerf was to discourage players, to play her until the rework. (kinda crazy to think that she will prob. get reworked faster than Freddy)

  • GeneralV
    GeneralV Member Posts: 11,202