The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Suggestions for 2v8

After playing survivor on 2v8 quite extensively here are my observations and suggestions, I haven't played killer to clarify but I'll have noticed frequent situations that are also unfun for killers so I'll include them here:

-Getting double tapped, I know that it's currently are marketed feature but being able to do literally nothing and going down isn't fun. This is exacerbated in tunnelling situations. Furthermore Deathslinger can hold a survivor on the chain for long enough that some high mob killers can secure an instant down without the survivor being able to do anything. A suggestion to discourage this this would be to give survivors endurance if they are within a close range of both killers.

-Lack of interesting objectives, base survivor gameplay changes little compared to normal DbD, potentially new objectives could be a fun idea. Furthermore this could also give killers a much needed breather.

-The genrush, on the killer side gens get done really quickly, I've seen games where 3 gens get done before killers get a single down. As I said before, I think the best way to rectify this would be adding other objectives for survivors to do rather than just the 8 generators.

General complaint:

Latency and Desync, this problem has been getting worse for a while now, idk if this is just me but sometimes ill be in a chase and then randomly get teleported to a different location, and usually get hit because of that, furthermore so many hits I receive genuinely don't connect (there is more than another survivors width between me and the end of the lunge).

These are some suggestions I have, feel free to provide input.

Comments

  • trapners
    trapners Member Posts: 50

    didnt really agree with double tapping but YESS theres needs to be some secondary objective, maybe even make endgame more diffucult or something just something thats more engaging than 60 seconds of skill checks

  • SidneysBane1996
    SidneysBane1996 Member Posts: 363

    I agree with most of this except the double tapping thing.

    That's kind of just what happens when you have two Killers. It's a feature, not a bug, and doesn't need addressing.

  • Angerydoge
    Angerydoge Member Posts: 74

    My point is that having literally no available counter play as a survivor just feels boring, you can get tunnelled out of the game (even with hook protection) in less than 2 minutes, furthermore I think double tapping incentivises a play style that is actually causing killers to lose.

    From what I have seen killers who walk around the map together getting double taps lose because they don't get enough pressure, usually only managing to get 2-3ish kills from tunnelling, this problem may be exacerbated as more low mobility killers are added. In games where both killers exert pressure on a greater area of the map games are much closer, usually only 2ish escapes.

    Furthermore if the killers are just losing, giving a survivor endurance doesn't make them immortal, they can still be downed in 3 hits it just means they have the opportunity to run and maybe make it to a loop (still unsafe if both killers are there).

  • SidneysBane1996
    SidneysBane1996 Member Posts: 363

    Fair enough, your opinion here is valid and I see what you mean now.

  • Kaius
    Kaius Member Posts: 24

    If they randomly gave Killers an unlock skill that activated a hex totem or added new Survivor roles that made use of Boons or Invocations I promise you like 90% of my issues with playing Survivor in 2v8 would vanish in an instant. So far it feels like 2v8 makes the Killer experience more dynamic while giving Survivors the barest, most minimalist version of DbD available.