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Survivor - Dietta Yudrekstva

ChocolatePastrie
ChocolatePastrie Member Posts: 8
edited November 10 in Creations

Dietta is a award-winning dancer who started dancing at a young age. Her 3 perks, Aerial Grace, Superior Balance, and Rhythmic Routine, allow her to swiftly vault, control her movement speed, and perform better the longer she is in chase.

Aerial GraceYour body is adapted to moving as fluid as water. Even in air
After being in chase for 30 seconds, this perk activates.
Press the active ability button when near a vault or pallet to Leap.
When leaping, you are immune to getting hit or getting grabbed while leaping over the vault or pallet.
You also vault 75% faster. Afterwards, you become Hindered for 4 seconds.
This ability has a cooldown of 45 seconds.
Hindered reduces movement speed.

Superior Balance You know how to use your feet significantly better than others.
You are immune to all Hindered status effects.
Additionally, every time you gain the haste status effect for a set duration, that duration is increased for an extra +3s.


Rhythmic RoutineYou adapt to the motion of your surroundings, no matter the situation.

Every time you are in chase for 10 seconds, gain a token.
For every token, gain 2% haste.
Then, lose tokens once the chase ends, and this ability goes on cooldown for 75s.

Comments

  • Crowla
    Crowla Member Posts: 2

    This is a great concept and i wish it came w/ concept art of sorts, but i think the second ability is insanely overpowered considering the first ability, love movement perks but i think it wouldnt be right to be immune to your own hinders lolz, love to hear more, great concept 😋🖤

  • Badq1ay3r
    Badq1ay3r Member Posts: 9

    Cool concept, like the name and backstory a lot but why have the fast vault if you would already be immune to hits or grabs. You would be vaulting so fast anyways that the hit/grab wouldn't register in time, otherwise great.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    Superior Balance is my favourite perk here, because of the unique ability to offer immunity against a status effect, whilst also offering an additional effect that would still have some good use in the game.

    Rhythmic Routine is a nice way to prolong a chase. I had a similar idea for a perk, where the survivor would see an increase of 0.2m/s when Bloodlust activates, so I'm onboard with a perk which keeps up the pace.

    Aerial Grace is probably the one I'd change. Finesse shows that 20% is more than enough in most cases, plus this perk would make that one completely redundant. Perhaps it could have a different effect, such as maybe clearing further distance in the air when vaulting, or maybe being able to leap further off any high ledges.

    Basically, 2 really great perk ideas and one which feels perhaps a little done already.