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2v8 Guide class is OP Ft. Hens

Pelaan
Pelaan Member Posts: 256
edited November 19 in Feedback and Suggestions

In 2v8 the Survivor Guide Class is currently the strongest if not broken class in the game that desperately needs nerfs. Its able to pop multiple gens in the span of a 1 gen length of time.

Hens shows the extreme power of Guide class

Post edited by Rizzo on

Comments

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 334

    No it shouldn't but it is. Tbf it's very niche and you might encounter it once. If queues were better maybe it'd be an issue but the suck and I highly doubt a majority of teams would be able to pull this off. As far as exploits go in this mode I don't seem to care as much as wild as that sounds I'm just having fun throwing hatchets at the plethora of survivors we have

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 266

    Must be very new survivors. 2 separate chases equals two separate downs which equals to separate people going for two separate unhooks which equals half the team not on gens.

    The double team playstyle is the easiest to beat far and away. And a Billy working on his own is the biggest threat to survivors, no need for double taps at all. But I should expect new survivors to still somehow manage to lose because this game isn’t beginner friendly at all.

  • UndeddJester
    UndeddJester Member Posts: 3,394
    edited November 16

    Absolutely fair point. The one thing I will say though, while getting this ability off with the insane gen progress jumps that Hens is going for here is likely throwing the game; if you don't be silly and just use the power normally with an SWF, it is still quite busted.

    I personally didn't read this ability properly at first and thought the Medic was the more meta strat, since the AoE heal stacking was easily something you could use well, even in soloQ. However after I read the Guide properly and understood what it does, I didn't like the design of this ability immediately.

    It's another example of an ability that works way better with comms than without, and a trio of Guides on comms all running together can be quite silly, even if they don't throw themselves at the killers for the unlock (like Hens does here). If they just play normally and use this ability it as it comes up, it's still possible for a trio of guides to fun around dumping 15-45s of progress each time they first touch a gen. As a solo player, you barely notice this effect, but with comms you can get some pretty busted gen progress strings going.

    If I were to tweak the ability I would change it to:

    • Unlock Ability: When completing a generator, gain a 5% charge per non-Guide Survivor working on the same generator. The next time you work on a generator, those charges are immediately applied to the generator.

    This fits the role of the Guide, which is to guide non Guide players to buddy up with them on generators without allowing a SWF group of Guides to go silly. If Guides are better splitting up for their bonuses (which should be the point), this power becomes more a soloQ support power than a SWF rush power.

  • Pelaan
    Pelaan Member Posts: 256
    edited November 16

    Yes actually Ive mained guide class and can easily say it's way to busted in its current state having 4 of these majorly accelerates matches with killers can do nothing about it.

    So instead of having a condescending attitude you can apply your own logic to yourself and see how strong Guide really is.

  • Vishlumbra
    Vishlumbra Member Posts: 200
    edited November 16

    Ok guys I mean… in all honestly… are you guys really defending this nonsense? Like… is this the game survivors want? Unlimited pallets, unbreakables, no hooks, no rescue strategies, injuries healed in a second and a long lists of insane perks?

    It’s not hard to see how this mode is insanely strong for survivors, it’s fine for clowning around and such, but, if this is really the balance you want for normal mode, well, that’s wanting killers to be crippled npcs that follow you around but offer no challenge nor sense of achievement. (Which ultimately kills a game).

    Game balance has to be adjusted by what’s possible to do, not what people feel.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 436

    This can be fixed next iteration by giving every Killer class some sort of small basekit gen control. Period.

    It's dumb BHVR didn't do that to start with.

  • danielmaster87
    danielmaster87 Member Posts: 9,473

    People usually aren't smart enough to use the Guide's boost effectively. Sprint Bursts and insta-50% heals for everyone are much stronger.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 266
    edited November 16

    Skill issue honestly. We did it 4 times yesterday. Literally the easiest thing to counter.

  • Efrost
    Efrost Member Posts: 37

    What do you mean. You get like 3-4 perk base line. You get Call of the Brine, No where to hide, bbq for when gens pop on un hooks survivors. Discord. You can instant down a healthy person with tag teaming offering 0 counter play. All their base line kits buffed. As well as other crazy aura reveals.

    Its laughable that you even post things like rescue strategies, but being able to 2 tap someone at the same time offers 0 strategies or counterplay you are fine with. I could cherry pick every time that's happened to me and said this is unfair and unfun and needs to be removed. But does it happen all the time. Nope.

  • DeBecker
    DeBecker Member Posts: 286

    Here we go again showing something thats not even an issue at all.

  • Pelaan
    Pelaan Member Posts: 256

    Oooo big wooo they see and are gonna kick the gen for 5% here's 70% a Gen finished in 5 seconds grouped up thanks to guide way worth a hit or down btw

  • SidneysBane1996
    SidneysBane1996 Member Posts: 436

    People are allowed to criticize and give feedback to modes they did not have a fun time in, in the hopes the next iteration is a fun time. The Devs don't know what needs changing to make the mode feel better if they don't hear any feedback or criticism.

  • crogers271
    crogers271 Member Posts: 1,838

    One big problem with using this video as evidence.

    What is the expected survival rate for an 8 person SWF in a mode with looser MMR led by an extremely experienced player? Logically this should be a pretty high escape rate. Except, the video results are middling at best (tough to tell because they never show the end result screen) and as @Nazzzak mentioned, it didn't go well live.

    It looked like a fun, mememy strategy, but thats about it.

  • sinkra
    sinkra Member Posts: 434

    Takes extreme coordination in an 8-man swf to pull this off, and even the killers were still getting kills.

  • Emeal
    Emeal Member Posts: 5,188

    Not everyone has a 8man SWF.

  • PetTheDoggo
    PetTheDoggo Member Posts: 221

    Medic is way better, if you play duo. Scout is way better if you are solo.

    This work only if you have 3+ players on discord.



    Basically every class is broken. You just have to pick based on your team.