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Hook timer buff and rise of slugging

frozzenk
frozzenk Member Posts: 34
edited November 26 in General Discussions

Ive been noticing far more killers slugging lately, especially after bhvr buffed the hook timers (by 10 seconds I believe).

Wonder if this was intentional. Does bvhr want more slugs? Doesnt seem healthy...

Post edited by Rizzo on
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Comments

  • Autharia
    Autharia Member Posts: 378

    People slug for any reason really. Its rarely used for pressure as it is now as much as the forum killer mains like to fall on of why its not a BM.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,558

    1.6 seconds doesn't make much of a difference at all if the killer is actually slugging. It only affects aggressive plays.

  • hermitkermit
    hermitkermit Member Posts: 427

    I actually agree with most of this, mainly due to how much more effective slugging can be instead of hooking. I don't think we should encourage it, but it is starting to become a path of least resistance. However, I do believe it's always a choice, and sometimes it's the right choice. (hello flashlight squad) Survivors making mistakes are inevitable, just as killers make mistakes, as nobody should be expected to play perfectly no matter what "role" , and I beleive both survivor and killer should be able to profit off of those mistakes, but to an extent.

    I personally don't agree with it being irrational to want changes to slugging (I mean, depending on the changes of course). As you stated in your post how bypassing the hooking mechanic can ignore almost half entire survivor teams perks, that in itself should not be possible. Distortion was nerfed for this exact reason, as many believed it was unfair that a single survivor perk could counter multiple killer perks. By that same logic, a tactic which can counter more than half of an entire teams perks that doesn't even a require a perk in itself should come with more risk for that kind of reward, in my opinon.

    Let's just hope BHVR starts incentivizing hooking, and rewards killers for multiple chases and downs. With all the changes the game has recieved in the past couple years, I don't believe it's that impossible to imagine. Here's hoping!

  • Blueberry
    Blueberry Member Posts: 13,670

    "I personally don't agree with it being irrational to want changes to slugging "

    Well I never said that. I said the hate for slugging was irrational. I did not saying wanting changes to slugging was irrational. Two different statements. "Changes" is broad, I'd be down for changes depending what they were, even though I don't have an issue with slugging in its current state.

    "As you stated in your post how bypassing the hooking mechanic can ignore almost half entire survivor teams perks, that in itself should not be possible. "

    I don't really agree with this as a concept. We have many perks that can be ignored in the game by playing in different ways. The only reason so many are ignored by slugging is because of every survivors choice to stack second chance hook perk ontop of second chance hook perk. IE it avoids so many not because slugging inherently ignores more perks than others, but simply because anti hook/second chance perks are the most common survivor perks. What this really demonstrates is that one, tunneling is a problem, and two that there are probably too many second chance perks. This isn't news to anyone though.

    "Distortion was nerfed for this exact reason, as many believed it was unfair that a single survivor perk could counter multiple killer perks. By that same logic, a tactic which can counter more than half of an entire teams perks that doesn't even a require a perk in itself should come with more risk for that kind of reward, in my opinon. "

    Actually no, apples and oranges. Distortion countering is just throwing on a perk and forget. Slugging is high risk. The cost to slug is not even remotely close to the cost of throwing a perk on. I think you're vastly understating how risky slugging is, it has high cost. Slugging successfully also takes skill, throwing Distortion on does not. These are not comparable in the way you're comparing them.

    "Let's just hope BHVR starts incentivizing hooking, and rewards killers for multiple chases and downs. With all the changes the game has recieved in the past couple years, I don't believe it's that impossible to imagine. Here's hoping!"

    I do agree with this.

  • Vishlumbra
    Vishlumbra Member Posts: 153

    Hmmm. Personally I only slug when I have 2 survivors remaining and the one I drop is on dead hook, so I can get the best possible result. 4k.

    That or when theres a Boil Over, No Mither etc team.

    I am so tired of people crying about slugging, they cry about it like if happened every match and take no responsability whatsoever. If all 4 of you get slugged and no one does anything is just a skill issue. There are SO MANY OPTIONS to counter it. My god.

  • Ayodam
    Ayodam Member Posts: 3,125
    edited November 20

    To be fair the gen timer buff is commensurate with the extra gen time nerf and IIRC both were initially supposed to come together.

  • GeneralV
    GeneralV Member Posts: 11,314

    Wouldn't a gen timer buff and an extra gen time nerf cancel each other?

  • Brimp
    Brimp Member Posts: 2,997
    edited November 21

    You missed the point entirely. Regression perks from getting hooks is getting less valuable therefor it (in a lot of cases) is better to just leave the person on the ground. Also 4 health states off hook, 1 from OTR/basekit bit, another from DS, and then DH. You can be forced to win the equivalent of 2 chases for one survivor or hitting them times.

  • Rudjohns
    Rudjohns Member Posts: 2,176

    Slugging is more efficient than hooking, people are just slowing realizing that

  • Rudjohns
    Rudjohns Member Posts: 2,176
  • DeBecker
    DeBecker Member Posts: 281

    There is still no causality in this.

  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Slugging is more efficient than hooking

  • JPLongstreet
    JPLongstreet Member Posts: 5,889
    edited November 24

    Slugging can absolutely be the correct thing to do, it all depends on the situation and the killer being run, and sometimes even the map.

    An Oni in power is likely to down a surv and go after another one nearby, same for Myers in tier 3. Despite changes Twins is excellent at slugging too. Or a surv might go down under at pallet and the killer knows there's another one around. I do as Pig when in my rounds I find a surv searching a Jigsaw box, mainly because I know it'll stop the timer and give them a chance. In none of these situations does the extra 10 seconds on hook matter.

    I think the slugging most complain about is everyone down and only one or no gens even done yet. If they all are left to bleed out yes that's unhealthy, despite those survs most likely screwing up badly to even get into that in the first place. It's still a decision to bleed them all out, and definitely feels so bad when it happens. Last two survs and one is slugged has more to do with how the hatch works. And again those 10 seconds do not come into play there either.

    Post edited by JPLongstreet on
  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    I'm personally of the opinion that camping tunneling and slugging are situational tactics. There's a correct time and place to do them, and typically that situation is going to be rare or at least sparingly.

    Doing one thing in every situation is simply incorrect. And being better at the game means at least knowing when those things should come into play.

    So yes, always picking up immediately or always hooking in every case is not always correct either.

    But that isn't what people are taking about with this "strategy". It's just "always slug in every situation". It's lazy, takes no game sense or thought, and, like I said before is nearly maximizing BM to your opponent.

  • Unequalmitten86
    Unequalmitten86 Member Posts: 278

    The reasons I slug is in how the team plays. There can be a sabo squad making it impossible to hook, there was once a group who purposesly hung around an area with no hooks, just toxic things. However this doesn't happen every game and it's rare

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    It's not just killer mains. It's people who don't like the change. Survivors are hanging up on hook for what seems like forever, the killer has downed 1 maybe even 2 other survivors, and they still get unhooked in time before hitting second stage. As if hook trading wasn't a time positive for survivors before, assuming they did the gens in the meantime. The change really upsets the balance of the game, especially coinciding with all the hook-based gen defence nerfs. There's basically zero incentive to hook, and there's no time to either, so killers will just slug and hope for the 4k that way, rather than doing normal chases and hooking, and getting a 1-2k for it.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I think that's what happened, and is an additional reason for why solo survivor feels so hard: the quality of the average survivor has gone down because their gameplay has been dumbed down (all the handouts and killer nerfs), but the average killer is way better than they used to be because the chase-focused ones left and the campers/tunnelers got more efficient.

    Slugging is really the only way to play Singularity. He just has nothing otherwise. You spend all this time, effort, and planning setting up cameras and spreading infection and hits around, but you don't get any downs and the gens get done, because of how overpowered EMPs are. In addition to them, hooking people also removes infection for free. So why would you ever hook?

    And I've been convince, too. Every time, I say to myself, "There is no possible way I could have won that match, or got more than a draw, by chasing normally. I HAD to tunnel/slug." And these doubters just don't get it. They do an Otz, where they think if you just have enough skill, if you just believe in yourself enough like an anime hero, you'll somehow be able to beat ANY team. I'm sorry, but it's simply not true. There ARE matches that happen in this game which are literally unwinnable on the killer side, and that should never be the case, but until people accept that truth, we're going nowhere fast.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,835

    it is called having defaults. the defaults of hooking wasn't working. always slugging in every situation is a strategy… i think your devaluing the killer gameplay because you do not like how killer is winning.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I never understood that. "You're bad. Just chase normally to win." So they're not supposed to use strategies or game sense to win? They're just supposed to go off the first gen or survivor they see, and not think ahead? Ironically all these people saying that killers tunneling and stuff "takes no skill/brain power" are advocating for a gameplay loop where you don't critically think at all and are playing on hard mode for no reason, and you'll lose because of it.

    It's like being told that you're supposed to win a NASCAR race with 1 of your tires being flat, and when you complain that it's not fair compared to the other cars who are in tip top condition, they just say, "No, it is fair. You're basically set to win 10/10 times." It's not based in reality; they're just saying stuff.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    There are matches where slugging is literally necessary because of the time disadvantage you need to catch up from. Not all time disadvantages are your fault, and on killer I think it's the default vs good survivors. But the point is, if you're never gonna be able to down and hook survivors fast enough, through not fault of your own, before the gens are done and they run out, what other choice is there for you to win? It's a false choice.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,808

    I think the devs have hooks in the game for a reason. And people circumventing the literal objective is a problem. There are BP incentives to hook, and BP penalties when a survivor bleeds out.

    It is inevitable, if this continues in large enough numbers (ie, meta), that the devs will have to address this tactic and people will not like the nerf when that happens.

    A similar, but not quite equivalent, result is survivors who swarm the killer with flashlights for rescues. Again, if done situationally (sparingly) this is good gameplay. But if every survivor decided to forego gens for half an hour to simply deny the killer any kind of down, that becomes what people describe as a "bully squad".

    In fact, the response to this in the past was base kit nerfs to prevent it. This is exactly what happened with locker flashlight saves, and why killers get a base kit lightborn for a couple seconds during a locker grab.

    I'm almost 100% certain no one, including you, would describe that as "a change in the default" to try and justify it. In that sense, excessive slugging is the killer BM'ing and avoiding the objective in a way that is merely an abuse of game mechanics, instead of the survivors.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    You can't take someone else seriously? 2.5% is nothing, and you're gonna get upset over that, and not base BT which always gets abused as an offensive tool to waste killer's time. How is free speed (as fast as some killers), Endurance (another health state + sprint burst), and body blocking trivial? The killer can just ignore all of that, and not lose anything for it?

This discussion has been closed.