The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

MMRmmrMMRmmrMMR!!!!!!

Good grief this soooooo has be fixed. The game claims that it matches to a players skill level, yet there's no way that's true. I'm not very good, haven't been playing long, yet every single match I play as a killer I get tournament level bullie squads that are close to or are 100.

When I play as a survivor, I get tied to players that rage quit, don't do gens, hide, killed off in seconds against killers that are super prestiged if also not 100. This is GARBAGE AND IS NOT FUN AT ALL.

Comments

  • TheSingularity
    TheSingularity Member Posts: 127

    You can still be not very good with killer and win a solid majority of your matches. Hence dealing with what you and us all have to deal with.

  • radiantHero23
    radiantHero23 Member Posts: 4,236
    edited November 22

    Please remember: "skill" / winning in dbd does not often mean being skilled at the games mechanics.

    A lot of people shift the games outcome heavily in their favour before the match even starts.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 686

    Something something hockey something something.

  • Reinami
    Reinami Member Posts: 5,525

    I think the problem with MMR is 3-fold.

    • Firstly, the game has so much RNG factored in that MMR itself is pretty meaningless. You can have a game go poorly simply due to map generation giving you less or more resources, making the skill factor significantly less impactful.
    • Second, I have a strong belief that killer MMRs are massively inflated, and survivor MMRs are massively deflated. This results in killers getting more "SWF kill squad" games than they normally would, and for decent level survivors being matched with bad teammates one game and great teammates the next. The reason for this is because of the MASSIVE epidemic of survivors just "giving up" immediately. There is no punishment for doing so, you don't lose rank, you don't lose anything except for this hidden MMR number that nobody can see or even knows what it is doing. So why not just ######### on hook, and move on to the next if you see something you don't like. Well, this causes your MMR to go down, and your teammates to become worse over time.
    • Thirdly, the fact that it isn't tied to your "rank" in any meaningful way makes it pointless.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,848

    MMR isn't real, your matchmaking is affected purely by RNG

  • GeneralV
    GeneralV Member Posts: 11,281

    Patiently waiting for the removal of SBMM from the game.

    Brings back memories.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    That's right. It needs to be fixed. Enemy #1 in this game.

    You're new/casual, so you're supposed to be put with new/casual teammates and opponents. On the killer end, it's giving you players way out of your league. As survivor though, you are getting the normal teammates for your level. I'm actually astounded you're complaining about teammates not doing anything, because that's rare for newer players to realize. In fact, many have thousands of hours, and still insist that the killers are all overpowered, as their team can't even do 1 gen before dead. So once you get teammates who actually want to win, you'll do way better. But killer, I can't really help you. It's a tough role regardless of skill or experience. Experience and skills which you won't even be able to develop, as either role, because the game is shoehorning together players of ludicrously different caliber.

    Sad thing, too. MMR was perfect when it was first launched. You knew what you were getting into. Now it might as well be random. And in all this randomness, the devs and the community are looking at stats like kill rate and say with a straight face, "These are completely reliable, and definitely aren't skewed." We can't have productive discussions on how to improve the game, because the matchmaking hides what the issues are and confuses everyone.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    At his current level, yes. But that was how it was before MMR got screwed up. Now, who knows how many mismatches he has to endure before he gets put on an even playing field?

  • JPLongstreet
    JPLongstreet Member Posts: 5,880
  • Brimp
    Brimp Member Posts: 2,997
    edited November 22

    Fixed by removing it. We should not have an MMR system for a game largely played out by RNG of maps. Like what's the point of skill based match making when pre-rework Sheltered Woods would have like 8 pallets max if you were lucky then go to a map like Gideons where almost all the pallets are either really safe or god pallets while having a max count of what around 20?

  • Akumakaji
    Akumakaji Member Posts: 5,458

    I am also in favor of removing MMR, it basically has done nothing but increasing the sweat when it works, but at times completely brakes down, which is also not what was advertised.

    At one point this year I was matched against a 20h Nemesis, whom I could basically run circles around. Five days ago I was matched against a survivor group that obviously wan't prepared for a killer like me and I noticed and just 2 hooked everyone. Turned out that one player had a cool 112h in the game. That Aestri player thanked me with a live performance, which I always find endearing.

    And yesterday, me and my 4 man SWF (granded, two if which have sub 200h, but us other two contributed 6k hours to the counter) were matched against a BLOODY beginner with just a single yellow perk.

    If the MMR is that broken OR has to roll back regularly that much, in order to find lobbys, than its not worth all the salt its generating. Just use ranks again and have those players, who take the game seriously each month play together, that would be much fairer and fun.