Thanatophobia is actually god tier on Hag.

Poweas
Poweas Member Posts: 5,873
edited March 2019 in General Discussions

Like seriously, I've been having consistent games with it where I'm flat out dominating and no more than 2 gens are completed. I've been running Ruin 3(gets done in 20 seconds but it's good having survivors look for an objective), Thanatophobia 3, Sloppy butcher 1 and A Nurses calling 1.

And the combination of Thanatophobia and Sloppy butcher makes it so easy to apply healing pressure. But the fact it's Hag, and I'm always trapping routes and not loops just makes it so survivors will run into my traps as they traverse the map, rather then in chase, letting me tag them so that I can have everyone injured at once which makes gens take 92.8 seconds and healing take a disgusting 21.76 seconds and Self care take 43.52 seconds. It's the strongest combo for killer I've seen in a while. A 3 way combo between Hag, Sloppy butcher and Thanatophobia is so strong. Try it out if you want. I think it might be almost as strong as Instasaw Billy with BBQ, Enduring, Bamboozle and Spirit fury.

It's awesome. Btw, I know ruin is bad to run because it rewards me for doing nothing and doesn't help me learn to create pressure, so once I get my STBFL to tier 3, it's going.

Post edited by Poweas on

Comments

  • Poweas
    Poweas Member Posts: 5,873

    Just wanted to let struggling Hag mains know.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463

    Pretty bad devs nerfed Thanatophobia...

    Not all killers can enjoy having 4 survivors hurt at the same time. It would be nice if Thanatophobia had the same numbers from the PTB but could only work on gens... (Not my idea btw)

  • Poweas
    Poweas Member Posts: 5,873
    edited March 2019

    Hahaha it's not bait you numpty. Did you even read it?

    Edit: I understand, I miswrote that. No more than 2 gens are completed. That's what I found after 10 games.

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    Why would i even read the post after such a baitful title?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I was using Sloppy/Thana combo on Spirit before the nerf to Thana. It was really strong then and no one believed me.

  • Blueberry
    Blueberry Member Posts: 13,590

    You're other perks/bad survivors/you playing well are what is causing you to do well, it has nothing to do with Thanata. Correlation, not causation. Thanata is trash and its effectiveness is placebo. This has been thoroughly tested already as to its effectiveness. You're going to give bad hags bad habits.

  • GrootDude
    GrootDude Member Posts: 14,110

    Any tips for hag @Poweas? :)

  • GrootDude
    GrootDude Member Posts: 14,110

    Thana is underrated, I love the perk and it’s very useful.

  • GrootDude
    GrootDude Member Posts: 14,110

    Why is it when a killer does really well then the survivors suck? Very annoying logic.

  • Blueberry
    Blueberry Member Posts: 13,590

    It's unnderrated because it is weak. This isn't a matter of opinion, the math has been done on its effectiveness.

  • Poweas
    Poweas Member Posts: 5,873

    The survivors were definitely not bad. I think one group was a good SWF. By good I mean, capable of defeating a decent Billy. My other perks were decent but not as game slowing as Thanatophobia and it might be my skill but I doubt it. I'm nowhere near my previous god tier level I achieved when I used to be a fully committed Hag main. Nowhere near. I'm good but not too good.

    I'm 99% sure Thanatophobia did the work, slowing down gens. Because I was literally forcing them to Self care otherwise they'd undoubtedly run into my traps that shut down their routes.

  • Poweas
    Poweas Member Posts: 5,873
    edited March 2019

    I apologise for not. It's ridiculous especially when the survivors know your able to predict them with their routes, you're forcing them to waste time.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    I used those on spirit too and had good success.

    Now that it's 4 and 8 rather than 6 and now though I don't want to bother. Its only a little bit less but you need 3 stacks just to counter resilience ffs.

  • Blueberry
    Blueberry Member Posts: 13,590
    edited March 2019

    I can 4k consistently using the 4 worst perks in the game, that doesn't mean they're good. I'm not going to be able to change your mind here I can tell but I'm just telling you that the math has already been done on how effective Thanata is and it's bad. I believe you are contributing other factors to Thanatas success. Carry on using though if you feel otherwise.

  • White_Owl
    White_Owl Member Posts: 3,786

    That's a constant argument around here, you can't tell you're good with something because someone will tell you just play against bad survivors, always.


    @OP yeah I think Thanatophobia is a good perk nowadays considering that the survivor meta is to not heal and just do gens. Sloppy + Thana ensure they waste more time whatever they choose to do.

  • Decarcassor
    Decarcassor Member Posts: 651

    Thanatophobia does little to no effect. The numbers are just too small and are simply impossible to maintain at max level anyway, unless the survivors enable it somehow.

    Do you know what thanatophobia does at the begining of the game ? Nothing. Then you find a survivor and hook them. The other 3 now have a whooping 4% global action penalty. That is 3.2 seconds of a full gen. Except by the time you found your first survivor some gen progress will have happened allready and its not accounting for multiple survivors working on the same gen. So realisticly it will be less than 1 or 2 extra seconds.

    Even at max stack, thana is 12.8 extra seconds to repair a full gen solo. 2.56 extra seconds of basic heal time. And this is also without taking the various action speed bonus the survivors might have through perks and tools into consideration. Even the most basic healing kit or toolbox completly negate the effects of fully stacked thanatophobia.

    And how long can you realistically maintain the full 16% action penatly over the course of the whole game ? It will only moderatly inconvenience the survivors if they refuse to heal for some reason. Otherwise they will barely notice it.

    Not to mention that thana become less effective the better you are doing as the killer. Dead survivors don't count for the action penalty. So if you manage to kill a survior early, the perk will be less effective overall. But if you killed someone early the game is probably going well for you and you probably didn't need thanatophobia in the first place ! You would get much better results by running Dying Light and tunneling the obsession.

    Thanatophobia is at best a mild annoyance for survivors and highly unreliable. If you still think its worth a perk slot, well thats your choice. I'm not here to tell you how to play your game, just to shed some light on some cold uncarring numbers.

  • ImAGirl
    ImAGirl Member Posts: 147

    I have an irrational liking to thano. I know you guys say it's bad, but im gonna use it.

  • Eninya
    Eninya Member Posts: 1,256

    Replace Thanatophobia with Monitor & Abuse to take full advantage of A Nurse's Calling, and then become stealth Hag!

  • MegChicken
    MegChicken Member Posts: 163

    You had the time to post unfunny videos, you can read the text next time too.