2v8 is too Killer sided
I know this is going to cause a lot of the community to be upset and disagree, but I am going to make my argument below.
- The Cages: Once a survivor is caged, the killers patrol the edge of the cage and wait for them to become uncaged and rush in and down the two players. The cages also do not give a player the opportunity to struggle and escape. Remove the notification when a survivor is uncaged.
- Generators: If the survivors do not get 2-3 middle generators finished, then the game is over. The patrol patterns become too easy for the killers to patrol.
- Generator Regression:
- Aura Perks: I feel like I spend 50% of the match with the killers seeing my aura, from either generators being completed or other perks the classes have them running. We are legit being punished for playing survivor when a generator is completed across the map and my Aura is revealed to the killers. If Aura perks are going to prominently be what the killers are given to use, then there needs to be a cooldown associated with the Aura actions.
- OP Killers:
- The Wraith- If the wraith is invisible then I should be able to pass through him. It is unfair with the generator locations that the wraith can sneak up and body block you in a corner and ring his bell and hit you. It is unfair when you are in a chase and they are way faster than you and they can go stand in the pallet you need to escape and block you. He also needs a cooldown on how fast he can go between being invisible and visible. I am fine with an instant visible from invisible and let him skip ringing the bell. But to back to being invisible should have a 30 second cooldown to make players choose their moments.
- The Huntress- This Killer is OP in 1v4, now she is buffed in 2v8!? What dumb logic is this? Her hit box and aim assist are atrocious! I am getting hit with axes thrown 10+ feet behind me (Video Below).On top of that I am getting domed from across the map. She has too many axes and needs to have a 30 second cooldown between axe throws. Now if she goes and picks up the axe she just threw then it should be an instant cooldown. Also add a maximum range to the damn axe, it is absurd players are getting domed across the map.
- The Trapper: He has way too many traps. It feels like every pallet, every window or narrow walkway in the game is trapped at this point. Traps also need to be easier to escape with 2 killers, it took me 10 tries once to escape 1 trap and then I got downed right afterwards.
- The Deathslinger- This killer gets to hold on to survivors for way too long. The players using this killer in 2v8 are holding survivors to wait for their buddies to show up so they can double slug them and instant down. Yes it is a good strategy, but frankly unfair given many of the other points. If a survivor is fully reeled in, they should be able to escape before he slugs them. Make the reload time slower for the gun.
- The HillBilly- This guy needs a cooldown on his chainsaw and 1 hit down ability. He is able to use this ability way too often and even in 1v4 it is game breaking.
- The Nurse- No major complaints. It would be nice if she couldn't warp between floors.
- The Spirit- No Complaints
- The Blight- No Complaints
- I am also noticing that Pallet stuns and flashlights do not seem to be working to rescue survivors. Perhaps adding a longer delay to when a killer is able to cage the survivor would be a benefit?
- Hatch: I appreciate there being 2 hatches for 2 players. The only changes I would suggest are; Once they spawn and are open, give survivors a speed boost for 20 seconds and showing the aura's of the hatches and killers once they are closed. Once they are closed, also perhaps spawn a chest with a key that can open it and reveal the Aura to the survivor.
- Exit Gates: In 1v4 there are 2 gates for 1 killer to patrol. In 2v8 there're 3 gates for 2 killers to patrol. It is nearly impossible for a survivor to open a gate an escape in this mode. My suggestion is to add a 4th gate to keep the 2 killer to 1 gate ratio and to increase the gate opening speed of the very last survivor if there're 7 dead. Spawn the exit gates on all 4 sides (N, S, W & E). Right now (1v4 included in this comment), the gates seem to spawn too close together.
- Maps: Make the maps bigger. I might be wrong but the last 2v8 seemed to have bigger maps than the ones we have this time around.
- Survivors: All survivors should have an additional perk.
- The Escapist- Give them the lucky break perk.
- The Scout- Give them the Leader perk.
- Guide- Give them wire tap.
- Medic- Give the medic off the record perk.
When the que to play killer is a half hour wait and there's a 300% bonus to play survivor.. You know the killers are unbalanced and no one wants to play survivor.