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So when's the Oni 180 exploit being addressed?

Maybe it's an unpopular opinion but having a killer be exponentially stronger on one platform because of a bug that hasn't been addressed in years is pretty unhealthy for the game.

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Comments

  • Royval
    Royval Member Posts: 739

    Oni has been a toxic killer to face on console for years. No feedback ever whenever anyone complains about it.

  • ControllerFeedback
    ControllerFeedback Member Posts: 138

    Oni's 180 flick and wesker's hug tech. TBA when those get fixed. Oni's really going need some buffs though if they fix that. he'll be too weak. maybe top knot base-kit.

    Agreed, though I won't comment on what specific buffs would be good. Though I wouldn't mind if they took it the other direction and made the 180 an intentional mechanic that works for everyone, because I get it, it's fun to use.

  • tak47888
    tak47888 Member Posts: 128

    They should just make the 180 flick basekit again imo. It is useable anyways on PC and doesn't make him OP or something. Oni is already feeling very clunky to play and has a lot of downsides, like weak early game, fast depletion of blood fury and requiring vacuuming blood for his power. I loved him when he first was released on PTB. But when he was released on live like triple-nerfed, he did not feel the same anymore. There are still some bugs with his power, that have not been addressed in ages. He is clearly not BHVRs favorite killer.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    I'm on board with this. Do the same for Blight.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Really? It doesn't make him OP? He's clunky as a plain M1, sure, because either you get an early injure or you lose because you have no power. But with a good start and the 180 flick, he becomes better than Blight. You think it's fair he can just break into any angle and get you? Even when experienced players know how to dead angle him? I argue the same against Blight. These killers get nerfed, because of PC exploits breaking their intended turn limit, the nerfs don't address this, and so the killers are broken on PC and near useless on console.

  • ControllerFeedback
    ControllerFeedback Member Posts: 138
    edited October 31

    We (E: and by we I mean BHVR) should officially define (or redefine, it hasn't been addressed since Janick addressed it in late 2019 AFAIK) what the intended skill ceiling of the killer is even supposed to be first. And then yes, we should strive for some level of input parity. Even if it means nerfing/sidegrading Oni.

  • PetTheDoggo
    PetTheDoggo Member Posts: 210

    Can you explain this to me?

    I fail to see how something you can't do is not fun for you. WIll it become fun when noone can do it?

    I would be fine if they basically give console option to increase sensitivity so they can do something close to it 180. I will be highly annoyed if they remove it.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,552
  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    These kinds of discussions will always happen when the mechanical disparity between controllers and M&K comes up, whenever something is possible or not just because of input device.

    We get to this point because they've repeatedly said they have no plans to add support for M&K, and the last time they upped controller sensitivity they stated it's the at the max they can boost it for DBD. With the vast majority of the playerbase on the consoles, this will always feel like a raw deal when playing killer.

    Players shouldn't have to choose between a PC or a console solely because you cannot run many killers (including most of the very strongest ones) anywhere near their full potential for DBD. It's the same for dealing with Boil Over or Trickster's old recoil for instance, mostly negligible on M&K but a nightmare with a controller.

    These kinds of disparities should not be as wide as they are for this game. PC shouldn't be penalized either, but I certainly get the frustrations. So long as console is trapped using a controller we are very much stuck at this point in the discussion.

  • tak47888
    tak47888 Member Posts: 128

    It does clearly not make him OP. There are already very few players willing to play Oni (as a Survivor, I almost never face him). This is due to the quite hard steering during his demon dash and his very weak early game, I guess. His power is not a no-brainer. If you would take the 180 flick, this killer will be even easier to outplay and will make him vanish into the abyss. His kill statistics are very balanced, he is somewherere at around 56% winning rate or something, which is round about what the devs intended. So even with the current 180 flick "exploit", he is not overperforming and clearly not as strong as a blight, who can use his power almost constantly, whilst Oni has a very limited timeframe for his power.

  • jmwjmw27
    jmwjmw27 Member Posts: 437

    Oni's 180 flick also has the hitbox drag so he can swing past you and still hit you. No idea why that at the very least hasn't been fixed. Definitely one of the most controversial "techs" in the game.

    I obviously do not main Oni but I would not be sad at all if the devs removed it, at the very least it should be acknowledged as a bug by the developers even if they never do anything about it. Oni's 180 is older than a lot of other techs that have been patched out much sooner… rest in peace to Dracula's wolf form tech lol

  • Sngfun
    Sngfun Member Posts: 350

    I personally think it should stay how it's now in PC and give console players special, sharper turning during the frames in which the attack's performed.

    However, I still think there's a flaw with that aproach: it might push current console onis away from the killer since the killer became significantly harder.

    Removing it could also just make players go for less skill, safer plays, such as camping.

  • Rogue11
    Rogue11 Member Posts: 1,464

    I've reported it multiple time and never fixed or acknowledged. It takes a fairly balanced killer and makes it completely broken, usually ending with the entire team slugged fairly quickly. With current maps being largely empty deadzones, never getting m1'd to avoid him getting his power is not feasible counterplay.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    He does not become better than blight, and even if for some reason he did then its a risk reward, you risk snowballing the early game into a loss for the 2nd strongest power in the game.

  • CrossTheSholf
    CrossTheSholf Member Posts: 309

    Agreed. Let killers have their techs for skill expression

  • GeneralV
    GeneralV Member Posts: 11,326

    Yeah, not sure why it hasn't been removed yet.

    I blame Blight's release for causing players to look at unintended bugs and exploits and call them "techs". Oni, Blight, Chucky, Wesker, Wolf form Dracula… fixing their exploits is always justified.

  • buggybug
    buggybug Member Posts: 346

    How come Billy is left out or am I missing something?

  • Rogue11
    Rogue11 Member Posts: 1,464

    Billy isnt currently bugged that i know of. I still think they nerfed the wrong things recently and the extended curve window ruined counterplay against him, but that's not an exploit.

  • ControllerFeedback
    ControllerFeedback Member Posts: 138

    I mean there's lopro flick I guess but all in all Billy's not that different on controller.

  • Aceislife
    Aceislife Member Posts: 436

    A good Oni with his power up is incredibly difficult to counter as a survivor, not saying this is a bad thing but the dpi exploit is some BS.

  • PetTheDoggo
    PetTheDoggo Member Posts: 210

    I am all for letting console flick too, which could be done simply by increasing sensitivity, but you said:

     He should be more friendly to play as on Console for sure

    while increasing overall sensitivity is not going to do that, no? Quite the opposite.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368
  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    i saw this and it upset me but

    then i saw this in which you made an actual argument

    i went from angry to respect filled

    because as an xbox player i do respect it

  • MechWarrior3
    MechWarrior3 Member Posts: 2,552

    If I could do 180 flicks on console he would be more console friendly. I would love that.

  • tak47888
    tak47888 Member Posts: 128

    Why is it a dpi exploit? I constantly play on 1650 dpi and can flick 180° quite consistently. I just have to throw my mouse around. But I think that he would drop at least one tier when they remove his ability to 180. Would be very easy to outplay on many loops. Just rund around a 180 corner.

  • Rogue11
    Rogue11 Member Posts: 1,464

    Then let's make the hitbox accurate instead of stupidly oversized if we're going to let him keep exploiting to break his turn rate. You know, since it's about skill expression and not just being overpowered. Right?

  • M1_gamer
    M1_gamer Member Posts: 359

    correct me if I'm wrong here but didn't they remove it a little after Oni's release? only for them to revert it again a little later? May happen again.

  • PetTheDoggo
    PetTheDoggo Member Posts: 210

    Hopefully never…

    Unless you mean let console flick too, I am fine with that.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    Cannot be done with a controller for this game. Many years back they doubled the sensitivity for them and stated that's the highest it can go for DBD. Combine that with the input delay and dead zones with the joysticks, and no flicks for you. Add in they have no plans to add M&K support for the consoles, and we're very much stuck here.

    A strong (and fun) thing can be done with one input device but not the other. This directly controls how effective Oni can be. How do we reconcile this?

  • ControllerFeedback
    ControllerFeedback Member Posts: 138

    They did, by gutting the sensitivity during a slam to the point where even high DPI users struggled to get any turnage out of it. The current issue is that the final change they did (introducing a max angle restriction) is somehow being bypassed on MnK exclusively, and it completely changes how you're able to play him at tiles. Which matters a lot for an instadown power that's on a timer.

  • Aceislife
    Aceislife Member Posts: 436
    edited November 25

    I'm talking about how some people jack up the dpi to very high numbers like 10k+ for example right before they're about to swing with their power, just like with Blight, and for some reason the game allows you to turn more this way. Also Oni doesn't get collision from walls, so you can already position your camera towards the survivor on the opposite side of the wall and dash. This will reduce the amount you need to turn a lot.

  • zarr
    zarr Member Posts: 1,005

    I don't understand how it is "unhealthy" or unfair for console/controller players - you are not playing Oni against other Onis, there is no advantage your actual opponents have over you. You can just play to the best of your ability and try to win against the survivors you get and not care that some other Oni player somewhere may be winning more decisively against their survivors. There simply are mechanical differences between these input devices, and controllers are physically limited in some respects that devs cannot always design their games around (and there are also some advantages they have, although mostly on the survivor side in DbD).

    It is of course a little funny - but also not unusual - that BHVR had set out to make 180° flicks impossible on Oni as far back as when he left the PTB and yet to this day they are possible still. But most experienced players are of the opinion it is for the better that it is that way. These flicks create more skill expression and outplay potential, and they do so on both sides: if Oni were actually hard-locked to 90° flicks, players would much more often simply cancel the dash and play for boring point-blank strikes; with the existence of 180° flicks on the other hand, they will much more often actually go for flicks, which gives survivors an opportunity to anticipate and dodge. Obviously these flicks still benefit Oni, but they also benefit the fun and skill factor of the overall gameplay. I also don't think they make Oni unreasonably strong nor that he is unreasonably weak without them. He's still strictly weaker than Blight or Billy but more than strong enough to win most of any pub match in the hands of a competent player, controller or otherwise.

    Although of course, if there is a way for them to make these flicks accessible to console players (and be it by implementing KBM support), that would be ideal.

  • PetTheDoggo
    PetTheDoggo Member Posts: 210

    Didn't they increase it with Billy rework? I am not console player, so just what I have heard.

    A strong (and fun) thing can be done with one input device but not the other. This directly controls how effective Oni can be. How do we reconcile this?

    Because of platform has limitations, we make it less fun for everyone else?
    I don't really see a reason to nerf a killer, because of platform handicap. That player chose that platform, their issue…

    There is a crossplay now, so they can always upgrade.

  • miniwengsel
    miniwengsel Member Posts: 395

    Because Chucky has his power every 10 Seconds? Oni has ist for one min every like 40 seconds at most plus the pain to build it up at the start

  • RFSa09
    RFSa09 Member Posts: 827

    dbd was released in 2016 made for old generation consoles, the issue shouldn´t exist at all, and some people can not buy better platforms because everything is mega expensive now, there´s no choice if you only have 1 option, they should remove it somehow or make his turn 180° instead of 90°

  • miniwengsel
    miniwengsel Member Posts: 395

    True

    If you would play him you would see it is a skill expression, but you obviersly did otherwhise you would know the hitbox. Right?

  • PetTheDoggo
    PetTheDoggo Member Posts: 210
    edited November 25

    I am fine with making 180 possible by whatever means. Your issue is it will make Oni unplayable for most console players, if you make sensitivity too high, because it would be suddenly way more difficult to control.

    It seems weird to handicap everyone, because someone got platform with limited controls by default. There are several killers, which are way more difficult for console than PC (often overall less effective) and I don't see a reason, why Oni should be treated differently.

    Oni is simply not good killer for console, if you play it, you are going to have worse results than PC player of same level.
    That's same for any ranged killer, Nurse, Blight, Billy, Wesker, PH, Dracula. Basically any killer that needs either high precision or fast camera movements.

  • iseriaqueen
    iseriaqueen Member Posts: 4

    Any and all exploits should be addressed.

    I looked this up online and it seems it has been around for years as you said OP. Does this company normally not fix bugs like this? I noticed one in 2v8 also. That is not good if it continues to be ignored.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889

    Most of the playerbase is on the consoles, and the answer should never ever be "just get a PC" either.

    Until they support M&K for the consoles these kinds of discussions will keep happening. And they've said repeatedly they have no plans to add that support.