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Enduring makes killers overpowered now.

Kwanghyun
Kwanghyun Member Posts: 186
edited March 2019 in Feedback and Suggestions

It was all right before the recent patch...It countered pallet slams and kinda countered the old, scumbag D. strike which was fair enough. But the fact it is now able to completelly remove the effect of D. strike and the new perk Head on is unacceptable. D. strike meant to punish killers for tunnelling and that is what it does now, unless they have enduring tier 3. It reduces the stun time for both of these perks to 0.5 seconds which is NOOOTHING. Unless you have a pellet right next to you when you break out it did nothing and keep in mind DS is a one time only situational perk, while enduring is active all the time to discespect every single pellet you see. It shouldn't give you immunity against stuns that comes from perks in my oppinion, or at least the reduction must be alot weaker because in nutshell, it's BS.

Post edited by Kwanghyun on

Comments

  • Kenshin
    Kenshin Member Posts: 912

    thank god its like that now. DS should not be in the game anyways. i still remember the unrelenting change. from meta perk to no one every used it again.

  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited March 2019

    ...that’s literally why the perk was reworked in the first place. I will admit as a killer main, who rarely uses enduring, the stun time seems a bit tiny as I was able to shrug off the 3 seconds and get back to chasing. I feel like adding an extra .5 seconds on the stun time wouldn’t hurt. Either that or have enduring not affect DS at all. Still, I think you mislabeled this thread. It would of made more sense if you titled it,”Enduring undermines DS completely now.” The way it’s titled now makes it feel more like you’re gonna talk about enduring by itself being OP. When you're just talking about it’s relation to DS.

  • Master
    Master Member Posts: 10,200

    MOM DS HAS A COUNTER NOW

  • TheMadDoctor
    TheMadDoctor Member Posts: 250

    Actually enduring at tier 3 makes the stun 1.7 seconds...that’s not very long. Also can’t you slug someone incase if you tunelled them in order to counter the new ds now? Why am I poking holes in a joke? What is life?

  • wisdom
    wisdom Member Posts: 216

    You want to slug every survivor every time on the off chance they might have ds?

  • Blueberry
    Blueberry Member Posts: 13,670

    "Enduring makes killers overpowered now"

    Wrong.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    Old DS shouldn't be in the game. The new variation has requirements. The user needs to be tunneled off hook or farmed (which both are unpleasant) for it to go off and it has a minute timer. Enduring is quite the meta perk, too. You can bring it to counter looping and pallets, for instance. It isn't like it's just to counter these perks, so it isn't a gamble to use.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    Yes, slug all the survivors regardless of if they have recently been on the hook or not. 1000 IQ plays.

  • wisdom
    wisdom Member Posts: 216

    Yea because that’s clearly what I said

    there is no way when I said “slug every survivor every time on the chance they have ds” the implication was that ds could actually activate.


    its not possible that I was referring to slugging every survivor that was fresh off the hook even though there is a good chance they don’t have ds. No way i meant that.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Enduring is a reactionary perk, it provides no benefit aside from countering stuns (its only purpose). It only pays off if survivors go for the stun instead of buffering distance and forcing the killer to reroute or break through.

  • Frugl1
    Frugl1 Member Posts: 72

    A single perk being nerfed does not make enduring OP. If a killer runs Enduring to counter DS, he is giving up one of his 4 perk slots VS 1 of 16 of the survivor perk slots.

    Enduring's primary purpose was, and still is to disrespect pallets.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    Basicallly...

    Killers: Let me tunnel in peace dammit!!!!"

  • NeaJovovich
    NeaJovovich Member Posts: 234

    I dont understand why it has a timer.

    If I've been farmed, I rarely last 20-30 seconds after being unhooked.

    I totally empathize with players who get farmed and DC cuz their DS isn't active.

  • Acromio
    Acromio Member Posts: 1,737

    If you have brain-dead teammates, well, it sucks to be you, but it's not the killer's fault.

    /thread

  • TheMadDoctor
    TheMadDoctor Member Posts: 250

    ...where did that come from? Hell I’m a killer main and I feel like it’s a little too easy to shake off and return to chasing(without enduring mind you.). Just an extra half second or enduring not working on ds be an interesting thing to test.

  • Eross1b
    Eross1b Member Posts: 58

    Enduring is fine.

  • dadamek8
    dadamek8 Member Posts: 62

    I don't think you saw how Enduring works against DS.

    Without Enduring the stun takes only 3 seconds and it starts during the dropping animation when the survivor can't even move, which lasts about 0.7 seconds, so the stun time is actually ~2.3 seconds.

    Enduring reduces the stun to 1.7 seconds and dropping a survivor still takes about 0.7 seconds, which means that the stun time is actually 1 second. The killer can basically down you after 2-3 seconds. You can't even vault a window in that time. Yesterday I literally stunned the killer and mashed Space to vault a window that was behind the killer and he still managed to turn and hit me before I vaulted.

    I really don't think DS should be affected by Enduring, because it completely IGNORES the perk. And Enduring is also a meta perk anyway. They should bring back the 4 seconds stun and maybe then Enduring could affect it.

  • Peasant
    Peasant Member Posts: 4,104

    Enduring is a counter perk. It's entire existence is based on being able to counter survivor perks. It needs to be a strong perk to be worth a perk slot so I feel that it is balanced.

  • PigNRun
    PigNRun Member Posts: 2,428

    What about Empathy or Bond countering Knock Out? (not even a strong perk) Or Distortion and BBQ? Or Sprint Burst or Spine Chill and any stealth Killer?

    Thats the definition of a counter. Making another advantage completely ineffective. I really see nothing wrong with this. DS's old "counters" were barely even soft counters, and that was bad design.

  • projecteulogy
    projecteulogy Member Posts: 671

    Countering something is not the same as Ignoring. However, don't nerf Enduring. it has its meta uses outside of DS and would actually break a lot of builds. Killers act like its BT that can be activated more than once per match.

    Most killer mains are just rude. As are a lot of survivor mains. So, Making the excuse of having bad teammates is not the green light to tunnel. Its a conscience decision. Go for the other guy, since 75% of unhooks in the killers face is someone farming another the other 25% is during End Game with/without BT. Odds are, If you tunnel, you can just eat the DC and go about your business because that is what happens when you're playing most solo players. They aren't earning anything bp wise and depipping anyway so leaving isn't going to really matter to them.

    But asking killers not to tunnel isn't really logical, because you're going to do it anyway. Just like camping degrades Chaser. They don't care.

    Either up the stun time and allow it to continue to affect it, or leave the stun time and disable Enduring being able to affect it. The perk rework was meant to counter toxic behavior.