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Shoulder the Burden changes didn’t fix any of its problems

Shoulder the Burden changes didn’t fix any of its problems…

  1. A survivor should only be able to have this perk used on them once per match. SWFs can stack this perk, and give a survivor 3 extra hook states.
  2. The perk should make the survivor broken instead of exposed. Being exposed isn’t really a big downside on killers that M2 more than they M1.

Comments

  • Memesis
    Memesis Member Posts: 207

    The perk is nice in that I can now bring a new friend into dbd and not worry about them not being able to play a full match despite being tunneled out for being so weak at looping.

    What sucks is that smart swfs will optimize the fun out of the game by abusing it.

  • TWS001
    TWS001 Member Posts: 240

    I agree. It'll be a game thrower in solo queue and any decent swfs with good game sense won't need to use it. Maybe duos might find a use for it but that's it I reckon.

  • Lixadonna
    Lixadonna Member Posts: 324

    People forget the argument used on Distortion that Survivors are selfish rats who avoid interaction and hide all game. Do you really think all those rats are going to turn altruistic and give up their precious hook states to strangers? Nope.

  • Langweilg
    Langweilg Member Posts: 1,477

    This perk is extremely bad. I really don’t understand the drama.

    Nobody will ever use it, because it isn’t worth it loosing 1 or 2 hook stages, so another person gets one more hook stage.

    Even without the exposed it could backfire extremely to a point of not being good.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863
    edited November 28

    If you honestly think SWFs won’t try to stack this perk, then it should be 100% fine if the perk was nerfed so that it can’t be stacked on the same survivor.

    Post edited by BoxGhost on
  • BugReporterOnly
    BugReporterOnly Member Posts: 622

    A full man SWF yes but a duo or trio can use it if they feel like the randoms they've been getting might struggle so it is still a potential problem.

  • buggybug
    buggybug Member Posts: 500

    Oh ok then but I or my swf wont find use for this garbage perk, there too much better things to use and this perk is sure aint one of them best of luck though.

  • buggybug
    buggybug Member Posts: 500

    I dont think 2 or 3 mans will waste their life for a random teammate whos bad at chases and die in 10 seconds to begin with worse if they decide to rage quit and kamikaze on hook or even if they dc and give the bot well the bot sure aint getting it either. But time shall tell, I just get the feeling this perk is gonna be like bloodrush over exaggerating only for it to never be used.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,115
  • Coffeecrashing
    Coffeecrashing Member Posts: 3,863

    I’m having so many games where multiple survivors have this perk, that I just won’t play killers that damage via M2 attacks, because they don’t 1-shot exposed survivors. This is a the first time in years that I’d rather play Deathslinger than Huntress.

    At the very least, the downside of STB should be broken instead of exposed, so that M2 hits would work.

  • NarkoTri1er
    NarkoTri1er Member Posts: 663

    Deliverance - one of the strongest survivor perks with low pickrate because average survivor doesn't know value of survivor induced hook pressure;

    Reassurance - one of the strongest survivor perks with low pickrate because of the same reason as with Deliverance;

    Made for This - very good perk that has low pickrate thanks to average survivor being bad in chases overall

    Babysitter - extremely good anti-tunneling perk with very low pickrate due to survivors...not being aware of it's power at all

    Troubleshooter - incredibly good perk for soloQ with very low pickrate thanks to average survivor lasting <20s in chases + not being aware of how important it is not to lead killer to other survivors who do gens

    etc.