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SACRIFICIAL WARD IS A COMMON OFFERING NOW!!!!!!!

adam1233467
adam1233467 Member Posts: 1,131
edited November 28 in General Discussions

HORAYYYYYYYY

I'm never going to be sent to eyrie of cringe or badham again, thanks devs, best update ever

Comments

  • SoGo
    SoGo Member Posts: 1,529

    Honestly, a goated change.

    👍

  • HolyDarky
    HolyDarky Member Posts: 843

    It is a nice bandit fix but the developers need to look at map offerings and need to change/rework them because it is still stupid that one player has such a huge control over the match by choosing the map and the other players are forced to prevent this by their own.

  • BlackRose89
    BlackRose89 Member Posts: 519

    Omg thank God!!! I be running these every match now xD

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047

    This is an amazing change, I can finally run these a lot more now than before!

  • Botiz
    Botiz Member Posts: 499

    I wish bloodpoint offerings had a separate slot, that way you could run cakes/puddings/streamers and a sac ward together rather than sacrificing the extra bloodpoints JUST to avoid certain maps

  • SidneysBane1996
    SidneysBane1996 Member Posts: 823

    Oh thank you Lord, thank you, this NEEDED to happen. The amount of people that send people to preferred maps is stupid and it's absurd that we needed to spend a rare item to halt it.

  • Choaron
    Choaron Member Posts: 380

    That doesn't fix anything but alright.

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    It does actually. It lowered the rarity, making them more accessible. This results in them being usable every match.

    This means, that fair map selection is now a lot more readily available. Great change!

  • Yggleif
    Yggleif Member Posts: 260

    Unbelievably based and entity pilled.

  • HolyDarky
    HolyDarky Member Posts: 843

    It is only a bandit fix. Still so stupid that the player has to balance the game by preventing that someone can choose the map to get an default advantage

  • LordGlint
    LordGlint Member Posts: 8,684

    I didn't even notice until this thread. Considering it don't REALLY need BPs anymore since all but the newest killer is at least P3... I'm probably gonna be using these every game now.

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    Id prefer the removal of map offerings, but i take this over nothing.

  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited November 28

    You still have to sacrifice your offering to be able to use this offering, which is also still consumable.

    The issue is that some maps are always in a busted state for one side or the other, and that players can somewhat reliably force those maps to be selected, especially on the survivor side (due to 4 offering slots.) This is just a bandaid fix to allow people to more frequently attempt to prevent that, when it shouldn't even be a thing in the first place.

    Map offerings need to go the way of moon and splinter offerings, or at least be replaced with something much less specific (indoor vs outdoor, preventing specific maps instead of guaranteeing them, and so on.) It should not cost a consumable of any raraity just to prevent getting guaranteed busted maps in most of your games.

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    Im with you on this. However, i take this over nothing happening at all. This is the first time that BHVR has adressed map offerings since a loooooong time.

  • Ryuhi
    Ryuhi Member Posts: 3,883

    oh absolutely. The issue is that the change being well received will make them complacent with how map offerings work currently, and discourage them from allocating the resources to reworking them completely. The real danger of bandaid fixes is that they can be left on a festering wound far too long.

  • radiantHero23
    radiantHero23 Member Posts: 4,481

    I sincerely hope, that this is not the case.

    The positive reaction is because this is change signals that they are finally looking into the matter. The problem isnt solved in any way.

  • HolyDarky
    HolyDarky Member Posts: 843

    Yes, it is better than nothing but I am afraid that we are now very grateful and the developers think that this is enough and moving on instead of fixing the actual problem.

  • Ryuhi
    Ryuhi Member Posts: 3,883

    I get that, but from a programming perspective it is much easier to rework a mechanic than to introduce a temporary fix and then a complete overhaul. Look at killers like Freddy or more recently SM. They get thrown into the trash for up to years at a state they know is very sub par while allocating the planning and resources to eventually rework them. Introducing a temporary fix is the equivalent of putting the issue on the back burner, and makes addressing the issue take both longer and more resources.

    Also remember, map offerings are nothing new. The issue is that there are specific maps that stand out as being either killer or survivor sided, and people are able to pick them with very high consistency. Maps are basically just another thing to stack in your favor before the match starts, and have been for quite a while. They could (and should) have been working on a proper rework of the mechanic for years if they had any intention of addressing it, but this change (while better than nothing) does not show signs of being one step in a bigger process. I'd love to be wrong though.

  • Rick1998
    Rick1998 Member Posts: 283

    still poor game design . i will use a sac ward everymatch now but i still hope they look at map offerings so i can go back to using bps and cakes .

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,005

    I'm hoping they are eventually removing map offerings and this is a bandaid fix in the meantime.

    Either way this is a good change.

  • adam1233467
    adam1233467 Member Posts: 1,131

    Hi guys, just updating here, I was leving up my Taurie to prestige 4, and I got 50 sacrificial wards, this is really a dream come true, I used it on every match today <3

  • Dadeordye
    Dadeordye Member Posts: 64

    This change is indeed better than nothing and show us that BHVR team is aware of the issue Map Offerings are now, but why not kill switch them?

    The grinding for this game is another issue that basically forces us to use cakes.
    Also regarding this:

    -BP incentives are not working as they used to (never saw a 100% for either side for more than 30 minutes everyday).
    -Perks that do not give bonus BP anymore.
    -There are so many map offerings that by removing them completely the chance of a Bloody Party Streamers appearing on any Bloodweb would increase drastically.

    And now "we can't" use our cakes if we want to avoid maps.
    Another thing is that killers could also use moris and now they have to choose this or negate a map offering
    So… kill switch?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    you can still get badham or eyrie from rng. that is why i don't understand complaining about said offering because you'll still lose when you get the map on low tier killer. the low tier killers need balancing and this doesn't make me want to play low tier killers. Badham itself needs nerfs because it is too strong on average even on good killers.

  • pa4n
    pa4n Member Posts: 74

    Yeah badham really sucks. Ofc it is still not cool if you get there randomly but at least i won't be annonyed from the beginning of the game because someone played the offering…..so i guess good change :)

  • DBD78
    DBD78 Member Posts: 3,469

    Wow this is a really good change 😀

  • buggybug
    buggybug Member Posts: 470

    Good now I do not have to get boring scratch mirror myers as easily or lamewitch elementwry school,hawkins haddon field and the now many killer sided maps as easily time to burn 500 hoarding I have on my p100 leon and p 100 yoichi.