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Myers severe nerf

IndigoA
IndigoA Member Posts: 49
edited November 29 in Feedback and Suggestions

Coming from a Myers main, I wanted to express my sadness at the Myers nerf, and explain why it is a nerf. Myers is currently F tier.

Firstly and least importantly, tombstone is now not a viable option and is an extremely weak build. Perma tombstone is virtually impossible to use now due to needing a huge amount of stalk, which survivors will NOT let you get.

Due to Myers being easy to spot from afar, the nerf to Myers close stalk is absolutely devastating to gameplay and makes the fragrant tuft of hair unviable due to the 400% stalk required.

The buff to afar stalk is useless, as Myers can be easily spotted from afar, unlike Ghostie.

Due to the close stalk nerf, Myers is completely useless on indoor maps, as well as the majority of other maps that have a lot of walls and blockages between gens.

Survivors know that Myers now needs stalk from afar, so they will just tightly loop and stay near walls so close stalk is forced.

These add ons were the only thing that made Myers remotely ‘strong’ and now his basekit has to be relied on, but overall, all things considered, this is most certainly a nerf.

I really hope the devs will pay attention to this and make changes to him, please, I beg you (or at least revert all of these changes).

Suggested solutions:

  • Apply the T1 movement speed increase to scratched mirror (or at least slightly increase the 105% to 108% or something).
  • Return close stalk to 1 (or at least increase it, 0.4 is an insult).
  • Make the evil requirement increase to reach Judith’s tombstone and fragrant tuft of hair to 250-300%.
  • Reduce afar stalk speed (or leave it at 1, as Myers is already a weak killer).

Post edited by Rizzo on
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Comments

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 21

    Agreed

  • philoteos
    philoteos Member Posts: 1

    I thought the myers rework was supposed to make him a bit more stronger and balanced. But with this update it seems like it's the complete opposite, he was way better before the update

  • Vishlumbra
    Vishlumbra Member Posts: 222

    It hurts my heart everytime my main is used as a metric for weak killers. But yeah… I agree with everything you say.

  • IndigoA
    IndigoA Member Posts: 49
    edited November 28

    It’s very hard to win as Myers now, will need to play as someone else until they fix him or revert these nerfs

    Post edited by IndigoA on
  • GeneralV
    GeneralV Member Posts: 11,716

    @Dwight_Fairfield Your thoughts, friend?

  • IndigoA
    IndigoA Member Posts: 49

    I think it’s quite clear that no thought went into these changes

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    He was nowhere near B. He got complete luck kills from a mori add-on which nobody could reasonably assume, "Oh yeah, he has that specific add-on." because he could be taking a long time to stalk because of the add-on, or people were just really good at delaying his stalking. Either way, the having to jump in the locker and give a free instant down when he might not have it is what the made add-on stupid. But again, it's complete luck that he even gets to that position, and is reliant on facing uncoordinated solos, because SWF would just dominate him every time. They didn't even get rid of the fundamental part that makes the add-on strong, and a noob stomper. They just said, "Now he takes longer to get it." That's the change. They don't know what they're doing when it comes to nerfs. I don't think I've ever been satisfied by one of their nerfs.

  • Raccoon
    Raccoon Member Posts: 7,741

    Reading this, I am reminded of the person on the PTB Forum that said Myers was still too strong with his TIER 3 BOMB!

  • Choaron
    Choaron Member Posts: 380

    This balance update in general is very questionable.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    Myer's was strong with tombstone piece because its synergy with pwyf. at 130% speed, he can force stalking because he moves so fast around loops that he can get micro stalks on any survivor until he hits 99%. Now with new nerfs, you can loop long-walls and he get punished for stalking close/forcing stalking.

    when you go into a locker and he hooks a survivor, he can camp with 99% EV2. any survivor that approach the hook will be killed. He put you on a timer to rush gens after he acquires his first hook. The typical builds used on him are Gameafoot+PWYF or Lethal pursuer+PWYF to quickly gain 3 stack of pwyf and then Corrupt+Deadlock to prevent early gen-rush. In many cases, if he got a hook before any gens are completed, he'd cleanly camp his way to victory but if he lost 2 gens by first hook, he'd get a 2 kill draw if survivor play perfectly.

    overall i'd say that fairely average.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    Billy, Leatherface, wraith, trapper, legion, singularity, Doc, clown, Ghostface, Sadakos last update

    all Got reworks or changes that made them even better. You going to ignore them?

  • RFSa09
    RFSa09 Member Posts: 887

    it´s sad to see my favorite killers fall apart like that, i have a p51 myers, p51 skull merchat and a p71 nemesis… i know they not gonna nerf nemesis, but i´m still sad

  • RFSa09
    RFSa09 Member Posts: 887

    sadako 💀

  • Vishlumbra
    Vishlumbra Member Posts: 222

    lol at someone saying Sadako is better, one of the 5 weakest killers in the game. But yeah… Myers got it so bad… hopefully it gets reverted.

  • Caiman
    Caiman Member Posts: 2,960

    That thread was definitely something, acting like Myers being able to insta-down a survivor a few times a match was the most unfair thing ever.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 95

    Seeing the Myers rework makes me scared as a Freddy main

  • DyingWish92
    DyingWish92 Member Posts: 794
    edited November 28

    No do not revert this changes!! Are you out of your mind??? What about his buffed tier 1??? All they need to do is make his up close stalk a little faster chill out!!!

  • DyingWish92
    DyingWish92 Member Posts: 794

    Stalki boi doesn't think the change is a nerf.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096
    edited November 29

    Double post

    Post edited by Dwight_Fairfield on
  • fixblitzskin
    fixblitzskin Member Posts: 195

    He’s one dude. Not an accurate way to determine if it was a buff or nerf

  • DyingWish92
    DyingWish92 Member Posts: 794

    I agree. This is most deffinitly a buff and not a nerf. Only thing needed is the up close stalk multiplier to be buffed from .4 to .6 imo.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096
    edited November 29

    I think the same thing every time someone quotes Otz in discussions like this.

    We're just mentioning him as a Myers main who has a lot of experience with him, who shares our views, and has streamed his experiences with the updated Mikey for anyone to see what we're talking about. Nobody is saying he's the final word.

  • ad19970
    ad19970 Member Posts: 6,464

    To be fair, I am really not sure if these forums here are always such an accurate way to determine if a change was a buff or nerf either. Especially this early on.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,866

    If up close stalk is buffed, it should only be buffed if Myers isn't in a chase. Because it's definitely not higher risk when Myers is stalking during chase, especially when it's to charge up a tombstone.

  • GeneralV
    GeneralV Member Posts: 11,716

    I see. Thanks for sharing your thoughts, my friend, I trust your judgment here.

  • IndigoA
    IndigoA Member Posts: 49

    We definitely shouldn’t be judging this on the opinions of one person, I think what’s clear is that people are divided depending on their playstyle. However, more people seem to agree that this is a nerf.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 374

    The only part of Myers that needed a nerf was the Tombstone Piece add-on.
    What did BHVR do?
    Made it possible to 4-man mori with said Tombstone Piece, while absolutely gutting the Tombstone and infinite T3 add-on combo. Tombstone was fine, since it reduced movement speed, making it much harder to catch up to survivors, but you gained the ability to instantly kill them, without any prerequisites other than being in tier 3.
    In short, Tombstone Piece got a net buff, and Tombstone is useless junk.

    Scratched Mirror could have used a 2.5% increase to movespeed (from 4.2 to 4.3 m/s). Small, but a nice quality of life change, while still having a downside of making you slower for the wallhack trade-off.

    And the close-range stalk modifier needs to be brought up a bit again. From 40% to 60 or 70%

  • Inosennatoki
    Inosennatoki Member Posts: 110

    Hopefully they reverse the nerf on Michael in the next patch.

  • KrazyAce13
    KrazyAce13 Member Posts: 333

    let's not talk about movie accuracy because in that case OoO should be completely redone because laurie never sat around and watched myers her obsession was survival and paranoia not turning herself into the stalker.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120
  • Zuiphrode
    Zuiphrode Member Posts: 45

    Surv mains and streamers were asking for this, sure, but no one who actually plays him on a regular basis was asked. As usual.

  • Adam_Francis_Main
    Adam_Francis_Main Member Posts: 21

    SiSince you feel unfiltered data is accurate then I guess you agree that Nurse is one of the worst killers in the game?

  • zarr
    zarr Member Posts: 1,032
    edited November 29

    Nonsense.

    Moving at 110% in EWI and needing 40% less stalk to get out of it is a massive buff. This was Myers' main weakness against survivors that knew what they were doing, making his early game very punishing for the killer.

    Stalking at an up to 90% increased rate on distance is a massive buff. Not only are most maps open and allow for plenty of stalking on distance, with not few maps having vantage points from which you can stalk people across much of playing field, but stalking on distance is actually where you are most likely to be able to catch survivors unaware and stalk them for prolonged periods, because you are just a few pixels somewhere in the distance, sometimes nigh impossible to make out altogether because you're peeking out, over or through something.

    Doubling the available stalk points is a massive buff. We went from only being able to get at most 7 EWIII to 15, being able to get up to 4 EWIII from any one survivor as opposed to only 2 (and only 1 from the survivor you stalked to get out of EWI).

    This massive buff also benefits the busted Tombstone and infinite EWIII add-ons, as you are now able to go from EWI to EWIII by stalking a singular survivor when using them. One survivor caught unaware? GG. Sure you need to stalk twice as much for these, but not only will you stalk much faster on a distance than you used to, but since you only need to stalk one survivor rather than search for and follow multiple, you will still regularly end up spending much less time to get to EWIII with these add-ons equipped.

    There is another notable buff hidden in the less obvious mechanics of Myers: When EWIII ends, Myers loses "100%" of his stalk meter, which however is merely 5 stalk points. That means as the threshold to attain EWIII increases with these add-ons, the amount of EWII you fall back to after EWIII ends also does. Someone forces a locker against your Tombstone Piece? No worries, even if you can't find and kill anyone else and your EWIII runs out, you will already have your EWII 66% full, making it incredibly easy to get EWIII again. With Judith's Tombstone you go back to 75% already done, regardless of killing someone of course.

    But wait, there's more: BHVR didn't even increase the amount EW is drained by when you do end up killing a survivor with the Piece. That means the EWII you fall back to on a kill is also doubled, from former 25% to now 50%. So you kill someone with the Piece, stalk someone else for less than 10 seconds and there you have it again. And you only need a handful of seconds of stalk to go back to EWIII on Judith's Tombstone.

    Myers has been buffed notably, the problems with the Tombstone add-on(s) have if anything only worsened despite already having been a big problem (at best they create a very boring match where Myers doesn't interact with survivors apart from staring at them and they eventually force a locker and then can't get unhooked, at worst it dooms a match for the survivors as someone gets instakilled early on), not even the silly interaction with Play With Your Food (a problematic perk in its own right) where literally killing someone does not consume tokens has been addressed, and the stalk rate reduction "up close" is much less severe of a nerf than people seem to assume it is - instead of literally capping his stalk rate at 40% for some range, it scales with distance, starting at this 40% minimum but increasing with every bit of distance; at the normal distances you stalk survivors over you'll already usually be at 60+% stalk rate, and that's still only ~10 seconds to go from nothing to EWIII.

    I'm not saying he's been overbuffed, but it is disappointing that after all this time, the Tombstone issue has not only not really been addressed but arguably made worse. And while these are notable buffs, it is also disappointing that they didn't do anything more ambitious with the guy than number changes, nor any touch-ups to his visuals or perks (PWYF needing a rework, STBFL deserving a slight buff, Dying Light a notable buff), or to Haddonfield or Laurie's perks for that matter, all of which are also much deserving of touches.

    Here's a Myers main testing out the changes: https://www.youtube.com/watch?v=MLhhjJaToy8

    Post edited by zarr on
  • Raccoon
    Raccoon Member Posts: 7,741

    TIER 3 BOMB is forever engraved in my mind.

    I wish they had said MYERS BOMB, though :(

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,096
    edited November 30

    My goodness someone actually talking some sense about this and with some evidence to back it up too.

    It's surreal some of the reactions I have seen to the stalk changes. Even I agree the stalking up close multiplier needs a bit of a buff, but people calling it a severe nerf, making him the worst killer in the game etc. I can't wrap my head around it.