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Shoulder the Burden - Change Expose to Repair Speed?
What do you think? Since it severely delays Killer's Objective, how about delaying Survivors' too? I think it'll make this perk a lot more healthier.
Comments
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This doesn't really work, all it does is encourage the killer to tunnel the person who was just unhooked.
Lets say it gives, IDK a 50% repair speed penalty. Why would i chase the guy who is going to repair gens slower, and not the guy who was just unhooked, injured and so on? Seems a bit counter intuitive.
What they need to stop doing is putting in perk bandaid fixes to counter tunneling and just make tunneling impossible from a gameplay perspective. Make survivors share hooks, give some kind of immunity/timeout to survivors who get unhooked. Then balance the game around killers going for hooks instead of kills. The game would be so much more fun for everyone if they did that.
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Or maybe put the repair speed penalty onto the guy who's unhooked? That'll encourage people to go after the unhooker.
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I agree with Reinamie. Giving the StB user a repair penalty would encourage the killer to chase the unhooked survivor because the StB user is for the next time less effective. However, the perk is currently more a bandaid fix for hard tunnling and not a perfect way to prevent hard tunnling. It is also a perk that will mostly used in SWF which are already strong and don't need more buffs. In SoloQ, however, it will not be that common because the average survivor wants their usual perks. Only the better survivors will have this perk because they are confident in chase and know that carrying and teamplay is the best way in SoloQ to win - no selfish action. But at the same time, the developers should also introduce a feature that encourage the killer to spread hooks because punishing always feels bad (e.g. +10sec hooktimer to make camping less effective resulted in more slugging because hooking feels in general less of a pressure now alongside all of the other hook advantages a survivor has). They could also add a sidequest for survivors so the killer gets more time to hook fair because increasing the gentime to 100sec would be a simple solution but the most boring one you could ask for.
In my opinion, they can remove the downside (or change it to a weaker effect like killerinstinct/aurareading, Blindness for 30sec) of the perk but the perk deactivates for every survivor once the killer has three unique hookstages. This would prevent hardtunnling but no longer fair play because once you have three unique hooks, everything will be fair. In it's current state, it punish a rather fair hookspread and encourage the killer to either slug or proxycamp - so both sides will have a miserable match due to one perk that could be used by one or more survivors in this match.
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how about changing it to oblivious or blindness
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This is even worse. Why should I get a Debuff if someone else uses a Perk on me without me having any control over that?
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well obviously Devs are adamant on having a downside to a Trade off so pick the blindness status effect cause thats the best we can hope for
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The best downside to give it is an aura reveal.
If you use Shoulder the Burden on someone, the idea currently is that there's risk should the killer choose to chase you. A moderate aura reveal would give the killer an edge, as well as making it clear where the person who got the unhook is, but they'd still have to actually win the chase normally once that aura reveal wears off.
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But you're okay when someone else buffs you by taking away the hook stages from you without having any control?
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you would rather be encouraged to take hits for your teammate instead of doing gens. it could be basically ineffective in a SWF
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The perk is obviously unhealthy when everyone can bring it AND perks that create "can't catch me" scenarios. If Devs are any smart, they will either add a more severe penalty or make it so the perk deactivates after ANYONE in the round uses it once, so SWFs cannot abuse it too hard. They could also add that it doesn't activate unless the rescued Survivor has been hooked twice in a row, defined as "hooked twice in under a minute or two" - that is, put it on a timer.
The issue is the synergy, it does not actually punish just tunnelling. It should ONLY punish tunnelling. It actually also punishes valid strategies, and it encourages bad practices like proxying around hooks, especially as ranged, stealth, or instant downing Killers.
I do think some Killers can sorta get around it, but it's still not a great situation when we now have basekit changes AND many perks that can allow Survivors to control the hooks.
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If it applied a massive speed penalty on the survivor who was saved, then yeah, it could work.
If it worked on the one who SAVES, then it would be pointless and even more unhealthy.
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I am glad we have a perk like that in the game. I wish they would remove the exposed effect so it could become hard meta and show how spreading hooks destroys kill rates and end for good the idea that playing nice a viable strategy.
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won't survivor mains still just delusional tell you that spreading hooks works anyway? dunno.
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There's an equivalent perk in the game that moves gen progress around called potential energy. It's already only 50% efficient and you lose everything by taking a hit, so by this logic it should also debuff the killer or something?
STB is just moving hook stages around, it isn't delaying anything. This perk even announces to the killer it's being used and exposes the survivor using it so the killer can capitalize on it.
Are we really at a point where "chase the unhooker" is too hard a concept for people? Yikes.
The outcry over this perk is ridiculous. This effect in its current form already has two side effects that benefit the killer, and that's still not enough for some people apparently.
Literally "doesn't have regression, unplayable" mentality at work here.
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I mean… Yes? What even is this "argument"? Basekit Endurance after an Unhook exists because of the same reason - you have no control who unhooks you on the Hook, so relying on the person unhooking you having a Perk which protects you was bad design, which is why they added the Basekit-Endurance. And it should be clear that they wont add anything which gives an unhooked Survivor a disadvantage, since they have no control who unhooks them.
Ideally yes. BUT - I think this is thought too easy. Because in the end, there is no way a Survivor can actually make the Killer chase them. It is up to the Killer what they do and when one Survivor tries very hard to take hits, they are even slower on Gens (since their progression speed goes down to 0). But even if they try to progress the game, the Killer has no reason to chase them.
In general, I dont understand the need to put a hefty downside on the Perk. Being exposed is fine, it is a long time and it is a temporary downside. Which makes more sense than a permanent Downside, because why should a Survivor-Perk gives the Survivor(s) a disadvantage? It should give an advantage, and this is the case. Letting it give Survivors a disadvantage would be wrong. This is like saying that Thana should be buffed, but should only affect 2 Survivors negatively and the other two have increased Repair Speed instead of decreased Repair Speed with the Killer knowing who has a penaltiy or an advantage. This would be a terrible idea, nobody would say "Well, just chase the Survivor who repairs faster then."
In general, this Shoulder the Burden is the first actual Anti-Tunnel Perk which might be impactful. If it is impactful enough - we will see. But it is far better than other tunneling measures and people complaining about it shows that the Devs did something right. All other Anti-Tunnel measures are accepted by Killers simply because they are ineffective, DS is a Joke and everything else resolves around Endurance and can be removed within one second of an Unhook. So it is good that the Devs do another route than Endurance for Anti-Tunnel for once.
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IMO, a 20 second aura reveal would be a better alternative.
You get value even without camping, and can go right after the unhooker.
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I agree.
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They should keep the 40 second expose and add another effect
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