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P100 is becoming a problem.
There are too many things in the game that are balanced around being "rare" and it isn't working anymore. There are too many people who are P100. Every single match i play, there are 2-3 P100s in the game. And every single one of them is able to bring ultra rare killer addons or items on the survivor side.
Here is a match i just played.
And this is a regular occurrence. My win rate with houndmaster is awful right now so it isn't an "MMR" thing because i rarely win with her. But that isn't the point.
The point is, that P100 means you get a level 50 bloodweb every time, and you have invested millions of bloodpoints into the character. This means that every single game you play, you can basically get an iri addon every single time. So these things that are balanced around "rarity" are not working anymore, because they are able to use them every single game.
Something needs to be done in terms of balance, and things should stop being balanced around them being "rare" because "rarity" is not a thing anymore.
To be clear, i don't care if someone is P100, in the sense of the old "dodge when you see them" the problem is that they are able to bring the best stuff every single match because they have access to permanent level 50 bloodwebs.
Comments
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You are complaining about p100..?
Are you spiraling? This seems like a cry for help in a way, like when content creators run out of things to make so they make weirdly trivial content
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Not sure what could be done but I see your point for sure.
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You are missing the point. The point is that there are tons of things in this game that are balanced because they are "rare" i hear it all the time. The "SWF kill squads that bully killers are super rare so its fine" but the point is once someone gets P100, they have permanent level 50 bloodwebs that give iri addons every single time, so they generally can bring one every single match and replace them. Before P100, you might get one iri every few bloodwebs, meaning you can bring them maybe once every 4-5 games.
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Players earn p100 and it is a slog to get there. They’re entitled to the perma 50 blood web. And iridescent add-ons are more impactful for killers than survivors as they can completely alter killer playstyles, but they’re also fun to face and use. It’s fine that people who pour so much into a character they presumably love have a reason to continue enjoying that characters. Don’t you have a p100 Nurse yourself?
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I don't think there is something in a game what "balanced around being rare", because you could bring strongest addons / items every game even before P100 was a thing and bloodweb was more expensive. Except perks, of course.
Completely busted Commodious toolbox is just rare item, so what? There is no problem with P100, there are a lot of problems with items and addons.3 -
Considering that P100 webs are about the same as the old P3-50 webs, I'm not convinced this is a massive issue. Definitely not more of an issue than it ever has been, if it is one.
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Prior to that, i was not seeing iri addons every game, and that was even when BNP was stronger.
Now i see multiple P100s every game, and everyone always bringing the strongest stuff. Maybe this is happening in conjunction with the player base becoming more competitive. Which is pretty clear from the data that scott was pointing out the other day.
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Insta heals aren't impactful, but Pyramid head iris are the best things in the game? Are you playing the same game?
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P100 doesn't mean anything. They just put a bunch of BP into a character.
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I think the devs agree with you and that why they nerfed BP by removing it from Thrill of the Hunt and Distressing. 🤣
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you’re only seeing more P100s because people are actually playing their favorite characters now without fear of being dodged, tunneled or targeted since they removed lobby prestige’s. I don’t think there’s an influx of new P100s. People are just more willing to play them now.
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I think they are talking about the fact that you can get practically unlimited Ultra Rare addons once you hit p100, which can be problematic in some cases where addons are overtuned (and kind of left that way due to their "rarity"). Not just for Survivors specifically, although lobbies with multiple p100s tend to come with more syringes from what I've noticed, which makes it more noticeable.
Syringes are far too powerful, and I'm surprised they evaded any sort of nerf alongside the rest of the medkit addons. They were far more problematic than, say, Gel Dressings giving an extra heal alone. They are far too prevalent and need toning down. I could run a syringe (or a BNP, but honestly they're worse in comparison) for every game for the forseeable future if I wanted to, since I have a huge stockpile on Sable.
Kind of, P3-50 was before the major economy changes and incentive bonuses. There was old BBQ but I think it's probably still easier to obtain items/addons today. There has been an uptick in people running Ultra Rares over the years, not sure why, but this might be an influencing factor.
This whole thread would probably have been better if it asked for a Syringe nerf, not a p100 complaint. Syringes are just busted and seeing them frequently is super exhausting.
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The whole item/addon economy needs a little bit of a rework.
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Yeah. P100 in itself doesn’t matter but for survivors the characters are all different skins. So they dump bloodpoints to one character and have the ability to run iris everygame. Syringes are stupid strong especially how perks like cleanbreak and moment of glory takes 60 seconds meanwhile syringe takes 24 seconds. BNPs too. For killer there are different killers to level up making p100 less favorable. P100 killer are actually imo a massive waste of bloodpoints unless you only play dbd for 1 character. The only characters I would p100 would be trapper becsuse you need that one Iri to have fun but that is not worth not putting bloodpoints in demo, myers , blight etc. Addons need a look over. Personally I think syringes, styptic agent and bnps need changes.
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P100 is a problem because half of all P100 survivors instantly suicide on the first hook because they expect to win every game and rage quit the second the game looks even mildly challenging.
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items and rarity got deleted like 4 years ago. after you play the game for like 4 years, everything becomes free. after that, they did a change where bbq and prove thyself were nerfed, also we're gonna live forever but reduced cost of blood web items. this allows new player that did not play 4 years prior to also be up to speed with infinity items.
you should be prepared to play against Eyrie of crow +4 med-kit with instant heal every game as killer. I know your killer on low tier add-on are garbage compare survivor items but have fun with the challenge.
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This.
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You took out 3 of the 4 players. What on earth are you complaining about? That's clearly a win. If anything that looks like a swf, and you've shown that the game is not balanced at all and is killer sided, since those add-ons didn't help them escape. And it looks like one of the players brought a map offering so the last player would have a better shot at hatch... Sorry i gotta call pffffft..
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Please don't bring in whataboutism, i am discussing a specific topic that has nothing to do with me winning that game. Please stay on topic and do not derail.
If you posted a thread complaining about tunneling but still escaped do you think that would suddenly invalidate every point you made? It is a logical fallacy.
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Well, if we’re going by your logic then I raise you a iri that shaves a mere 10% off one gen and a hatchet that can immediately down survivors from across the map.
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I don’t find syringes gamebreakingly impactful. Maybe if there are four of them in play and the survivors are excellent loopers they could be, but this hypothetical scenario invokes the seal team 4-man SWF boogeyman trope. If it happens it’s absurdly rare.
Many killer iri add-ons however are far more powerful, common and more impactful; tombstone, tuft, and iri head to name just a few. I understand that killer iri add-one isn’t your gripe but as you have responded to me I am going to respond to you.
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I feel like there is an argument to be made about items that are designed to be rare and hardly seen being power creeped into being seen incredibly often, but I wouldn't really blame this on P100 webs, especially since they were basically just the old P3 Level 50 Webs.
To alleviate this, maybe make it so that using an Iri means you can't bring one into the next match? Just to encourage build diversity and not constantly stacking the same uber powerful add-ons on both survivor and killers side (although honestly I'd say that most killer Iri's are fine and that survivor Iri's only get out of hand when stacked excessively).
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The issue here isn't their prestige giving them rare items, it's that some rare items and addons are OP/broken. Rework the broken stuff into being not broken and this wouldn't be an issue.
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- here you are proposing to """punish""" the player who gets P100? I'm talking about both roles, killer and survivor. Already the "p100" system is relatively long and boring, if I then have to be "punished" for having a high prestige, I think no one would prestige their favorite character. right now the only "reward" for having a P100 character is having easier access to rare objects/addons
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You're seeing more P100's because the prestige system is over two years old and players are inevitably going to have their favourite characters at P100 by now.
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I don't think this is an issue with the Prestige system, I think focusing on that would be missing the actual issue, which is that some tools in the game are still too strong.
This isn't a pedantic difference, and we can use your screenshot to demonstrate why. We see three different iridescent addons in these survivor's builds, with one being represented twice, so let's look at those.
Is it problematic for survivors to have access to the Anti-Haemorrhagic Syringe every match? I think there's a good argument for that being the case, while the addon did cop a small nerf when medkits were changed it is still one of the strongest tools a survivor can bring. However…
Is it problematic for survivors to have access to the Gel Dressings every match? I think the argument for this is a lot weaker, personally. This addon alone doesn't really do all that much, and if it's paired with another charge addon, all it does is allow two heals from medkits. Now that medkits are balanced in their speed, I don't think this is an unreasonable effect for someone to get if they're dedicating both their addons for it. Which leads us to…
Is it problematic for survivors to have access to the Rainbow Map every match? Hell no. There's no possible argument for this iridescent item to ever be considered OP or unfair to have unrestricted access to. It's a better item than its green counterpart, for sure, and it does enable some interesting builds (this player is presumably using it to find totems for booning), but it's nowhere close to being too good to have reasonable access to after "completing" a character's level up system.
Which, in turn, prompts talking about the other element here, which is that players only have access to these bloodwebs at the end of a lot of investment, so it should be some kind of benefit. I think it's much more appropriate to talk about the handful of things players can get that are problematic directly, because I don't think the bloodweb system really means much here.
Generally speaking, the unbalanced stuff is unbalanced even if you only see it once in a while, and the overtuned stuff is similarly overtuned even if you only see it once in a while. The handful of things this applies to should be addressed either way. A lot of iridescent tools are already well balanced for potentially being usable in most matches. Best to focus on the few that aren't.
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Poorly worded, but agreed. The Bloodweb is entirely obsolete and pointless with cheaper items, bloodpoint inflation and generally just a few "too many" hours. It hardcore gatekeeps beginners but does nothing for variety on veterans as they have hundreds to a thousand of each addon.
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I'd argue, and genuinely hear me out, that the greater accessibility of rarer items is not the leading factor to the greater uptick in BNPs/Syringes. Instead, the finger should be pointed to the absolute gutting of the strongest items, which whether deserved or not I am not here to argue about.
Yes, bloodpoints have gotten easier to access, but the stongest toolbox combination used to be a Commodious (Green), Socket Swivel (Yellow) and Wire Spool (Yellow). You'd have, like, upwards of 200 charges at a very good speed. Medkits used to be, like, Gel Dressings (Green) and a Sutre (Green) on an Emergency Medkit (Green). The utter annihilation of both of those combos - again deserved or not, you cannot argue that objectively they were not made substantially weaker - means that of course you're going to see more of the strongest combos (which now are BNPs/Syringes). People will always bring the strongest combos possible, it just so happens that the current strongest combo involves an Ultra Rare addon, while the previous strongest combos did not.
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See above, I forgot to quote you too but the comment was a response to both Rev and you. Apologies.
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Raise the bar Make P1000 the new rare
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I'm sorry, but how is THAT can bother someone?
Seriously? We're complaining about: "Too many people have P100"?
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only thing that bothers me about too many P100 is that it's too easy to obtain and only shows amount of BP dedication towards a character, you don't even need to play em.
If i was working at BHVR, i would definitely rework it into something like a mastery system along with BP grind
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This isn't really a P100 problem so much as it is a problem with item economy. I don't think the point of your thread should be what amounts to witch hunting P100's.
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Purple items every game has nothing to do with being P100, it's about BP economy.
Players generally earn enough BP on average per game to complete multiple bloodwebs, which equates to multiple items.
Even playing Myers purely as Scratched Mirror every game, so long as I reinvest the BP I earn as him back into his bloodweb, I'm still in credit for Scratched Mirror add ons.
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Syringes are pretty easy to use, you just predrop for ~24 seconds and then you heal a health state. That, or, pop it and get on a gen for an essentially zero-time heal. I think they should give an instant 50% unregressable heal instead of passively healing you, and make it only consume the addon instead of the whole medkit.
I think the examples you listed aren't great considering that all of them got nerfs to make them significantly less effective (although I'm not sure how Myers addons currently stand since their nerf was recent). There's only a handful of ultra rares left that are genuinely overpowered, imo. Stuff like Engineer's Fang (yes, even after the nerf), Black Incense, Iri Uroburos Vial, stuff like that.
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This is the most likely explanation.
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This is not a problem.
100 prestige is an investment in your future. If someone wants to play with the best Med-Kit or red addons every match - that's their right. They invested many months of play to make their life comfortable. We only live once. So at least in the game we should take everything it offers us.
But if we consider your post as a problem. I would say that you have drawn the wrong conclusions from the situation. The problem is in a different direction than 100 prestige.
To do this, you need to answer two questions.
First question
How many games can I potentially ruin on Michael Myers with 10 prestige?Answer. 183 games that will make the surviving side miserable. I don't need 100 prestige to be a problem.
Second question.
How many games can I realistically ruin in 7 days with a job and a personal life?Answer. About 3-5 matches per day. From 21 to 35 games per week. It's about an hour and a half of playing on the computer.
Below is a picture with different prestiges to evaluate the trend of killer addons. 3, 6, 6, 10, 14, 20, 33, 100, 100 prestige.
Go to section number 1 to evaluate the approximate combat potential of the author. Go to number 2, 3 to know what the bloody suit will give you. Go to number 4 to check the number of addons from the question. Go to image 5, 6, 7 to evaluate the increasing lethality of addons without the need for 100 prestige. Go to image 8 and 9 to see the end result.
I will add from myself. We as the killing side should perceive such survivors (strong perks with good items and offerings) as the most valuable battle trophies in our game. After all, killing survivors without items and with Self-Care perks. It will not bring us glory, but only the taste of ashes from victory.
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yeah because demogorgon iri is so much more impactful than survivors iri, and so on, you just look at myers and cry all killers iri are that impactful lol
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Myer’s add-ons were just changed so I feel it’s still a pretty relevant example. The point is that it was super impactful, they were literally the old Moris that let you completely bypass hook states to kill survivors on first down. Syringes were also nerfed although you may not be old enough to remember. They used to be an instant heal with no delay.
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Would be nice if matchmaking included load outs (perks/items/add ons) so someone going in with nothing and pretty weak perks isn't going against someone that's going in with strongest load out possible.
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Oh yeah I've been playing for years so I'm well aware of how syringes used to be.
The last time they were changed was over 5 years ago, though. They're well overdue a nerf in my opinion, they're extremely strong.
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A hatchet that requires you to reload every time you miss, that addon is horrible on huntress and you know it.
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but that addon is used for camping which makes it a problem
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I'm about 50/50 killer-survivor, so I feel like I can comment on this fairly.
When I play survivor, I'm almost always playing with 2 or 3 friends. We are the SWF bully squad that everyone complains about. We run Boil Over, Breakdown, and a recovery perk. We are coordinated, we get the saves, and we usually win. (Camping and tunneling are generally still effective, though, because running the game is a good way to make it less fun for us.)
We're also all P100, and we usually all bring either the syringe, event toolboxes with BNP, or purple flashlight with add-ons, every single match. Map offerings, oaks, etc. I don't know that they guarantee success, but there are times when they've made a difference.
Really, though, every time we get a killer with Franklin's and Weave Attunement, all I can think is "Well, we kind of deserve this."
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There is nothing wrong with the Prestige system and I have been playing for 8 years? I do not have a Prestige 100 Character, hence I do not play this game religiously nor breath my life away every second to play none stop for Dead by Daylight.
So, my highest Prestige is "16" on Killer side & i am not trying to be little your discussion of your view point, therefore I think & believe this game should not be taken so serious because a lot add-ons in both Killer & Survivor are absurdly strong to an extent.
Over all, it is very rewarding to have a p100 character because that is the "main" pick you always go for, hence why would anyone want that nerfed or done something "less" about it if it takes a lot of sweat & time for that to be done? You may not had experience SWF bullies much, but I have and they always are there to this date. 👍👋
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Wow Rei. Gotta say this is somewhat amazing. If we can get people to complain about this instead of perks, in general I think the game will be healthier. But I'd suggest picking something worthwhile. Prestige? You really want this worked on over anything else wrong in the game? Genuinely curious here, as you're usually pretty straight with your views. I'm a little confused at the moment.
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This is definitely my experience. If i see a p100, I can almost guarantee that they will give up on first hook. Bizarre behaviour.
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Just rework syringe/styptic already feel free to change killer iris as well we've gotten to the point that "rarity" based balance is cosmetic and with the grind massively reduced + bp events make it very easy to get whatever you need.
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Everyone above P1 can already bring some of the best. Level 50 bloodweb doesn't say anything since it is very random what you'll get.
As killer sometimes I will get 1 Iri add-on after 3 or 4 level 50 bloodwebs, while with my other killers I might get 3 or none. Just because that is the case for YOU or SOME, doesn't necessarily mean that everyone's BW is flooded with iri's or other great items
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