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Myers feels so much better now!

Dreamnomad
Dreamnomad Member Posts: 3,965

Stalking is infinitely better now. Doubling the amount of stalk you can have on one survivor is a huge quality of life increase. It's pretty rare now to max out stalk on one survivor. Making it so high ranged stalk gives more progress than close range stalk is how it should have always been. Can you really even call it stalking if you are 5ft away? Survivors haven't adjusted to the power level shift on Myers too. You still see some survivors clowning around when you are stalking. Man, does it feel good punishing it too. If you haven't tried Myers since the patch then I strongly recommend it. If you are playing survivor against Myers then you might want to adjust your playstyle. He's not the same. Thumbs up BHVR.

Comments

  • Wearevenom1484
    Wearevenom1484 Member Posts: 11

    he’s awful. Your post reads like it was written by a marketing team trying to convince me something thats really awful is good.

    what use is stalking from afar? He has no ability to catch up, and once you spend the time to close the gap you’ve wasted your limited power and time you “saved” stalking from distance to do so.

    No anti-loop, no ability to deal with pallets outside of brutal, no map pressure and now we can’t even run iri addons without getting punked.


    tier 1 is still terrible if you try to run scratched mirror and Vanity mirror is worse because you can’t stalk up close without it taking a generation to get to tier 2.


    Who are you trying to fool here?

  • Wearevenom1484
    Wearevenom1484 Member Posts: 11

    i didn’t say it was worse, I said it’s still bad, and it is.

    30 seconds huh. Lol okay bud.

  • Wearevenom1484
    Wearevenom1484 Member Posts: 11

    Please explain how this is better? Before you could stalk up close and pop, now you have to do it from distance to gain reasonable amount of stalk, then you have to get close to them and then you have to stalk again and hit them.

    In no way is this a better situation for Myers. Everything you are complimenting was being done before, except it was in close versus far. It’s so bizarre to pretend this was a buff when he was clearly nerfed.

  • Ayodam
    Ayodam Member Posts: 3,200

    I am a survivor main but I like playing killer as well, and I actually enjoyed playing Myers. I loved pre-rework Myers but hate what they’ve done to him. I guess he’s easier to deal with as a survivor but I don’t find him fun to play anymore. I’m really hoping they roll back these changes.

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    Im still yet to see anyone actually explain what Myers is supposed to do in a loop scenario. Before the only advantage was that if a survivor looped Myers he could stalk them as he has no anti loop ability. At least being looped wasn't all that bad. Now stalk is so bad up close what does Myers do when a survivor runs closer to him straight to a loop location? Can't stalk efficiently and no anti loop.

    This is what's happening in my matches, survivors are deliberately closing the distance and hiding by a pallet knowing Myers can't counter it and can't stalk. I have taken the abandon chase approach but that leads to a survivor getting away for free and the next survivor I find does the same thing. Imo as killer and survivor I found matches way more engaging and fun before. It was actually creepy to see Myers staring at me doing a gen through a gap in the window. Now when I see Myers stalking me he's on the other side of the map and I think 🤷‍♂️ just move to the other side of the gen and continue because he won't get close with that awful stalk.

    On top of that, double iri is now useless. One would think have 2 of the rarest add ons in combination would be pretty strong (which it was before) but now it's the worst thing a player can do.

    I have found some success against soloq with unlimited T3 but the experienced swf players steamroll this new Myers.

    Also the indoor maps make getting distance very difficult, the outdoor maps have so many obstacles between Myers and the survivor it's pretty easy to block line of sight when he's so far away.

    I enjoyed Myers before, mained him, p100 him long ago. But this new Myers isn't for me.

  • Straker
    Straker Member Posts: 8

    They did a great job with the Myers changes. Tier 1 buffed up and extra stalking on survivors made him feel twice better than what he used to be.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 225

    Agree, playing as him feels much better now. The doubling amount of stalking you can have on survivors makes you pop T3 multiple times in a game, you sorta have infinite T3 basekit if you are able to play efficiently.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    You don't stalk any faster. look at distance between where you need to be to benefit from stalking faster. One of myer's strength is his ability to 99% his ev2 which is also worse. the add-on are worse. More juice for survivor stalk was rarely an issue for experienced myer's because one of his only defining skill-caps to playing myer's correctly was juggling stalk. Increase stalk caps makes him easier to play but doesn't change his power-level.

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    As I have already said, doing that doesn't work on experienced survivors because the next survivor will do the same thing, close the gap between them and Myers and rush to a loop. Repeating this process means gens get done and Myers spends whole match abandoning chases. This wasn't an issue before... Could stalk when at a loop then when stalk at max myers can abandon that survivor and look for another one while T3. So my question is what does Myers do when he abandons the chase, finds another survivor and they do the same thing? Still in the same situation of being in a loop and can't stalk.

  • Autharia
    Autharia Member Posts: 457

    Yes 30 seconds . He walked to house and stalked all 4 from the drop balcony with no one knowing as no one in their right mind would do that.

  • MrMori
    MrMori Member Posts: 1,691

    The real pain point now is how slow upclose stalking is. If he ends up underperforming after these changes then they can safely buff the upclose stalk speed from 40% to 50% or 60%.

  • jesterkind
    jesterkind Member Posts: 7,959

    They can only do that if they see you, though.

    Remember, Myers is a stealth killer. They're ideally not supposed to see you until you want them to. He was bad at that before, but because he can keep his distance and actually gain time versus before, he's a lot better at it now.

    They'll make less distance if they only start running when you're already on top of them.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 2

    I've yet to encounter a survivor stupid enough to run towards me when they see me rather than away because they have no idea how close I am to popping tier 3.

    But if you think running towards Myers is a viable strategy then please spread the word. Run towards him. Let's see what happens 😁

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    To get close to popping t3 you need the stalk... I've done it myself. Ran up to Myers so he couldn't stalk me and hid by a loop so he couldn't catch me. He was forced to abandon me and find someone else because I was too close for him to do anything and he was no where near T3

  • OrangeBear
    OrangeBear Member Posts: 2,849

    Feels worse to me to be honest. Long range stalking is so inconvenient because maps aren't designed for that.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 3

    It's easy to stalk and not have them see you because you're far away. Plus as a survivor you don't know what team mates he's been stalking or for how long. You're taking an awful risk running up into his face. I don't doubt you ran up to a Myers and did that but I am calling skill issue on the Myers' part there. But then a lot of Mikey players make foolish mistakes like that when it comes to utilizing his power. The most common one being popping tier 3 when you can't guarantee a fast down instead of making sure you have them out of position or have caught them off guard when you pop it.

    Aside from my own personal experiences playing him extensively since the update I have yet to see any gameplay from any content creator or streamer in general who has been struggling to get stalk off survivors. A lot of videos have been posted showing how doable it is. I'd love to see some evidence to the contrary.

    Saying all that I do still think they should buff the up close stalk multiplier, but only because indoor maps exist and can make it needlessly awkward. On indoor maps Myers should be at his most threatening. It's still doable but it shouldn't be as awkward as it is.

    Post edited by Dwight_Fairfield on
  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited December 3

    It's easy to stalk and not have them see you because you're far away.

    And what about indoor maps? Did they ever update his stalk to work through corn? (honestly don't remember, but I remember that being an issue as well.)

    Unfortunately there are entire maps where inverting the stalk rates will hurt him quite a bit more than actually help. If anything it kinda makes him rely more on map offerings than he already did.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 3

    If you read past that first sentence you quoted you'll see me address indoor maps. But if you want some good tips as well as actual gameplay examples for how to play indoor maps efficiently then here you go;

    As for corn, it's not an issue since they neutered the Coldwind maps. The most problematic one from before, rotten fields, is the size of a shoe box now.

  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited December 3

    I did read past the first sentance, and didn't see anything about indoor maps until the very bottom, which I admittedly missed the first time. As for the corn issue, it still applies regardless of the map size. My point still stands that some maps are actively worse for him then they used to be with this change, and that the statement I was responding to is not exactly accurate.

    Edit: I should mention I agree with a lot of the rest of the post, and it's not an attempt to try to undo your argument by addressing it.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 3

    How are maps actively worse for him than before. Before he had to get up close to them to stalk efficiently and they could see him coming and run off before he could even get close enough, and make distance which made his stalking worse. Now you can stalk far away, find all kinds of sneaky vantage points to stalk them, and 99 that tier 3 and they don't have a clue they're even being stalked. Whereas before you had to be close to them and was far less viable because they would run as soon as they saw you coming. Getting out of tier 1 pre update was even worse. The tier 1 buff, moving at Huntress speed now and only needing half the stalk you needed before to get tier 2 has been another significant quality of life change that's made it so much easier to play him now.

    Again this has been my own personal experience as well as the experience of every player I have witnessed playing new Myers. Stalky boi, Farmer John, D3ad plays, Zubatlel, SupaAlf etc. As well as a bunch of lesser known content creators and Mikey mains like Dookrai and jjpokey. None of them have been struggling in scenarios some people here are claiming are issues. So I still don't get these complaints. That's why I'd love to see some gameplay.

  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited December 3

    I did not just say maps, I said indoor maps. I also implied that there are multiple maps where stalking from a distance is simply not possible, meaning the stalk he is required to do up close is worse than it was before. If I specifically mention maps like Lery's, will that help? Big part of why I mention corn maps is because there is very rarely any elevation that is not extremely visible to the survivors, so there are no real vantage points. Many of these maps required more close range stalking simply for the average visibility distance to stalk with, not necessarily only because it used to accrue faster at close range.

    I do not think that he is worse on all maps, not at all. Maps where there is verticality that doesn't stand out absolutely benefit from the change, like ormond, autohaven, and crotus. But on corn maps there is little ability to stalk at a distance without elevation, and you stand out like a sore thumb if you get any. Likewise with indoor maps you generally only have a longer LoS if you're looking down a long hallway, so most of your stalking will be at closer range there as well.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 3

    If you're talking strictly about indoor maps then yes I agree its been made tougher on them. Though I have to say Gideon and RPD are not half as tricky as Midwich and Lery's, They're all still doable, again you can watch that video I posted for some good tips from a pro Myers player on it. But its needlessly awkward and that's why I think they should buff the up close stalk multiplier to 0.6 or 0.7 at least. That and change his iri add ons because their current stalk necessity is absurdly hard. 400% is ludicrous.

    But in regards to the maps I was looking at your "Unfortunately there are entire maps where inverting the stalk rates will hurt him quite a bit more than actually help. If anything it kinda makes him rely more on map offerings than he already did" comment. Before the outdoor open maps were tougher because it was easier to see him coming and run away. Whereas indoor maps he thrived because he had easier times getting close to survivors unnoticed. Open maps make up the majority. Now its the opposite for him. He thrives stalking on open maps, and its tougher on indoor maps. So most maps in Dbd are now good for him. If anything he's far less reliant on map offerings than before.

  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited December 3

    He's always needed map offerings for manipulating getting indoor or outdoor maps, but the ratios were designed so that he stalked a lot faster at closer ranges, I.E catching survivors who are not attentive regarding his TR, or sneaking in microstalks where he knew he wouldn't gain ground being looped. Both of these issues were worsened in exhange for making making him rely more on long distance stalking, which can both be countered easier (further and smaller = easier to block LoS with obstacles) and requires him to close more distance when he gets his 99 (as opposed to being directly behind someone at a loop to get his 99.)

    Basically every situation where he is forced to stalk up close, which is why I centered around indoor and corn maps. This is why he is more map reliant now, because before it was just trying to get indoor for specific builds, while now he specifically wants outdoor maps with both minimal obstructions and vantage points where he can blend in better while stalking. Before it was more about indoor vs outdoor, now there are more factors that matter and vary depending on his build. And since people absolutely love using map offerings for whatever busted map they want, he needs to be able to mitigate the maps that are especially bad for his current build too.

    Every map has close range stalk potential, while multiple do not have long range stalk potential. It helps him more when its there, and hurts him more when it is not.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093
    edited December 3

    That's just not true. None of it. For a start relying on the stupidity of survivors not being attentive to his terror radius (which he never relied on btw) has nothing to do with maps. Stupid survivors oblivious to their surroundings will be stupid on any map. Second sneaking in micro stalks at loops is more time consuming and far far far less efficient than what he can do now by basically getting tier 3 ready to go after 7 seconds of stalking at a distance, which is far easier to do now because they don't even see you, and if they eventually do spot you way off in the distance its too late. Every single open map has the potential for that too.

    Outdoor maps don't present any serious issue. All of them, every single one, has spots where he can sneak stalk from a distance. Obstructions don't matter because most of the time they're not even being used against him because they don't even notice him stalking from far away. Whereas before he had to get close to get good stalk and was much easier to spot, and those obstructions could be used to block him, and he'd be running around these loops trying to get slivers of stalk every time a survivor popped into view for a couple of seconds. Far less efficient than what he can do now.

    So again I can't wrap my head around what you're saying because its just not the reality of any of the gameplay I've played or seen others play. Please if anyone can show me otherwise with some gameplay examples I'd love to see it. Otherwise this is just agree to disagree because its just getting repetitive now. I've been hunting down any content on the updated Myers I can find to see how people are finding him. Maybe finding new builds and strategies that I haven't discovered. When people are encountering serious issues with a killer's power its pretty commonly shown across the board as an issue that people will bring attention to with videos. I'm still waiting to see this one. It might help me understand why you think its an issue if I could see someone struggling with it on an open map.

  • Ryuhi
    Ryuhi Member Posts: 3,883
    edited December 3

    okay, take a deep breath and agree to disagree. I already stated multiple times that I am not a doomsayer who thinks everything about him is worse. I have acknowledged the change is only bad in certain situations. I agree that there is little to be gained by going back and forth on this, especially when we agree on a lot about his changes.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,093

    I wasn't getting upset with you. I apologize if I somehow gave that impression. I was just responding to your points.

  • solarjin1
    solarjin1 Member Posts: 2,222

    They should've kept his up closing stalking the same or just a slight nerf to it. The only thing people wanted was the complete destruction of tombstone piece. Nothing else needed to be nerf.

  • RFSa09
    RFSa09 Member Posts: 876

    Just reading the ptb patch notes made me feel like that, but unfortunately after playing him for a bit I'm really disappointed... it's so easy to break LOS in long ranges as survivor, don't matter if I'm tier 1, in the other side of the Map, behind a window, anything, survivors always notice where am I somehow, it already happened before but I miss his old aggressive stalking play style

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    I agree soloq players don't know who's been drained or not but the issue is swf with Myers. They can share info solo players can't. I used to get 3/4k very regularly but now that's just not happening. Standard Myers can cope somewhat but the double iri combo has definitely been nerfed so much it's worthless now.

  • vladspellbinder
    vladspellbinder Member Posts: 336

    ~Holds Scratched Mirror over his heart, lovingly caressing the rim of the pane.~

    I haven't noticed any changes. The Shape plays the same as he always has for me.

    (Reading the patch notes I was so excited for the speed buff, then I got to the part where they nerfed my most beloved of add-ons for him to make it so there was no speed buff for me. The only time I don't use Scratched Mirror is when I have a Daily or Archive that needs me to be in a Tier other than I and that hasn't happened yet since the update so I've not played the new and improved Shape, only Scratched Mirror Myers.)

  • MikeyMyers666
    MikeyMyers666 Member Posts: 49
    edited December 7

    I haven't been able to play much recently, but I was finally able to play a few games with the updated Myers last night. Overall, it is definitely an improvement. I was able to get T3 quite frequently. Stalking from afar felt more natural. I don't think I ever ran out of stalk. Movement in T1 felt a lot better. I was still getting looped in T3 though and I was only able to get 1 or 2 kills a game running regular Myers. I think they should add brutal strength as basekit in T3. That would fit his character better and help counter looping.


    I ended up going back to Vanity Mirror and got a 4K in the one game I played with it.

    I'm going to try some different builds with regular Myers and see if that helps. But overall I am happy with the update.

  • Sandt1985
    Sandt1985 Member Posts: 387

    Myers is simply a quieter stabbier version of an M1 killer. He's one of the killers who doesn't have any anti loop, just like he was before. Myers, Legion, Ghostface, Twins and debatably Houndmaster all have this problem, and thats by design. Their powers are stronger in other areas to make up for it. So, to answer your question as to what Myers is supposed to do in a loop situation, my answer is "do whatever it is you did before his rework, because when its come to loops, nothing has changed, and that's by design"

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    But it has changed that's my point. Before the rework when survivors were at a loop I could stalk with Myers which meant loop situations were not a total loss. I could drain them of stalk at the loop, move to the next person and drain them so loops still some small benefit for Myers. Not anymore.