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Thrill of the Hunt isn't OP

Survivors still cleanse my totems ridiculously fast, and running a full Hex build doesn't impede their progress on Generators either. I don't know why people are saying it's busted, I have even been playing The Blight and still struggle against Survivors. I just don't think Hex builds are ever going to be as strong as Generator Regression and Prevention builds like Scourge Hook: Pain Resonance, Dead Man's Switch, Grim Embrace, Corrupt Intervention. And when they cleanse all my Hexes, it's like I am not even running a build. Even if Thrill of the Hunt is OP, I would figure Survivors would start running Counterforce to cleanse and locate Totems faster. What I am saying is, Hex: Thrill of the Hunt and Hex builds are still neither an easy nor guaranteed win, and should not be nerfed because the reason I lose games is because I clearly suck at the game. Therefore, even if Thrill of the Hunt gets nerfed, nothing is stopping a really good Killer from securing kills with 4 Slowdown perks. For those who say otherwise, what builds have y'all been using for Hex: Thrill of the Hunt? I have been using Blood Favor, Crowd Control, and either Undying or Ruin.

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Comments

  • Autharia
    Autharia Member Posts: 457
    edited December 2

    Sad is one of the 2 counters to this combo is a Lara perk and it takes cleansing a totem to even work.

  • bjorksnas
    bjorksnas Member Posts: 5,700

    It would still be the exact same interaction at 50% speed, its a hex face the darkness problem not a thrill problem

  • solarjin1
    solarjin1 Member Posts: 2,229

    thrill of the hunt threads are everywhere jesus

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,761



    Cleansing totem vanilla: 14 seconds

    Thrill increases to max: 70%, making it 23.8 seconds to cleanse.

    Face the darkness: scream every 25 seconds.

    This was the numbers I found and did myself, but I feel it's probably wrong. I have no idea where 45 second cleansing comes from, but would like to!

    Using my numbers, theoretically a survivor can cleanse if timed right after a scream. But then you know they are there, you know to come running back. So defense is all but guaranteed.

    If survivors cleanse dull totems they could chew down on that penalty. But this again is assuming the numbers. I need clarification.

    If the interaction with H:FtD and TotH is the only real issue, then hopefully BHVR just tweaks that. Butchering seems to be their way.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,964

    History repeats itself. The funny thing is we've had this exact scenario 4 years ago when OG undying was released and people are using the same arguments to defend new thrill.

  • vBlossom_
    vBlossom_ Member Posts: 511

    Good.

    I hope today BHVR wishes to share some explanation why they even have PTB if they don't test changes and why this change was so rushed :)

  • Devil_hit11
    Devil_hit11 Member Posts: 9,093

    BVHR will nerf perk regardless what any killer says because survivor's say that the perk is unfun to face/not fair.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,093

    what is over-tuned about it? the fact that you need endure hex effect instead of remove the hex immediately from the trial?

  • UndeddJester
    UndeddJester Member Posts: 3,496
    edited December 2

    They said in their own post that their maths was probably wrong and didn't understand where 46s came from, but would like to know. All you had to do was explain the actual calculation.

    Post edited by Rizzo on
  • ImWinston
    ImWinston Member Posts: 255
    • in this situation the funniest thing is to read the comments of people who claim that "toth" is completely fair and balanced. If you have more than 100 hours on DBD, you'll quickly notice that something about this buff isn't working. this perk will definitely be changed, but not because survivors ask for it, but because it is a clear mistake of balance. if you're on a small map, with a Doc or Legion, or a Blight that wants to defend the totem… you simply can't break the totem, you don't have time, even with Counterforce... I don't think you have to be team Eternal to understand this problem. It's true, you could play an entire game with Ruin, but Devour """forces""" you to break the totem.

  • Gaminboi2864
    Gaminboi2864 Member Posts: 27
    edited December 2

    Damn, I post a take on a perk and it's getting more attention than any other post I made lol. But yeah. Thrill of the Hunt isn't OP, I think people are overreacting to it. Cause like, I have even been playing Doctor with Face the Darkness, Devour Hope, and Pentimento, and I still lose at times to Survivors who don't know what they are doing. The Survivors could also just, not cleanse totems. I mean, you don't have to cleanse the totems. If Survivors simply do gens and loop the Killer effectively, which is what Survivors should be doing anyway, it's not strong. Especially if Hex Thrill of the Hunt is the first Totem cleansed. Even with Devour Hope, if I can't hook any Survivors then I don't get Devour Hope value. Also, it being a Solo Queue stomper isn't really a good reason, considering Solo Queue is… bad in general. I lose most of my games in Solo Queue cause me and my teammates are just not good, this build doesn't make us play any different. Although, I guess I am just used to losing as Survivor. I am using the build because it is nice not having all my totems cleansed in the first 30 seconds of the game, but again it isn't an easy win nor a guaranteed win.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,093

    a perk that is balanced off being removed from the trial will inevitably become a perk that is empty slot in the majority of trials. I disagree that hexes are balanced off being removed. hexes should be balanced off being endured as perks. Most of the hexes have some form of drawback or require a certain amount of preparation for their effect to produce value in a trial. The perks that do not have them such as Ruin tend to have low reward because their reward is near guaranteed. it is possible to escape killer trials while leaving a hex entirely active for entire trial. Cleansing hexes should be opportunistic action, not the default action.

  • Gaminboi2864
    Gaminboi2864 Member Posts: 27

    I do, I used a variety of hexes to see what value I can get, and so far Pentimento has given me the most value since it allows Thrill of the Hunt to gain more tokens back. I am indeed saying it is strong, but I personally do not believe it to be OP or a free win. I don't really care if it gets nerfed or not, and let's be honest, it will. I do think it's funny people only care about saying that I am wrong than anything else I stated. I am not trolling though. I do believe it isn't OP as many people make it out to be. Thrill of the Hunt always felt like diet Undying or Hex: Undying at home. Now that BHVR finally buffed it so that it is actually worth it as a Hex Protection perk, people are calling out for nerfs and saying it's horrible for the game. I have watched the videos from YouTubers like Rapid and listened to them explaining how long it can take to remove a Totem with both worse and best case scenario, and the whole time I was thinking, he could have just been working on a Generator the whole time instead of cleaning a Totem. People will stick with their opinions regardless of what is said, and I have my own too. I don't believe everything I hear from the internet and prefer my own experiences and proven facts to make my own claims. Along with that, this has only been in the game for like, not even 3 days. Sorry I haven't come to the conclusion that something is OP in one day (considering I only started using the perk a day ago), but I will need to use it more to come to my own conclusion if the perk is really OP or not, and again, it's not like my opinion even matters to any of you nor the game devs. I am willing to change my mind with more tests, but until then, I am adamant that it isn't OP. It is strong, but not OP. Either way, have fun in the game!

  • CleanseThis
    CleanseThis Member Posts: 175

    People here act like the whole team is going to stop doing gens and go look for totems at once and therefore the game cant progress because you know cleansing totems is a must if you want to open the exit gates at the end of the trial.

  • TWS001
    TWS001 Member Posts: 235

    Ignoring the totems altogether basically means you have 3 unhooks until you are permanently exposed and 5 unhooks until you are 1 hit from insta mori. Any killer with mobility and a half decent knowledge of maps will easily be able to get that way before 5 gens are completed.

    The problem is solo queue and lack of comms and coordination. A SWF can tackle it but solo queue, there will always be major problems. The slowdown TOTH gives need dropping a touch from the 14% they've changed it to.

    Another perk/build that massively impacts solo queue. I don't even mind it, at least it's something different as I'm now running Counterforce, but will get annoying very quickly if it becomes too common, especially as there are certain killers and builds that make cleansing impossible from what I've seen.

  • CleanseThis
    CleanseThis Member Posts: 175

    All BHVR needs to do is introduce a mic option for survivors. This whole party-game, scary independent lone survivor sneaking around trying to avoid the killer as much as possible is so 2017.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,093
    edited December 2

    win within 5 hooks. it is not impossible. it is more realistic than the killer winning with 12 hooks.

  • sanees
    sanees Member Posts: 653

    holding m1 not for 14 seconds, but for 40 and then turning off the perk is not the same, the closest thing is if the sprint was 10 seconds, but was turned off after 1 trigger

  • CleanseThis
    CleanseThis Member Posts: 175

    I mean you don't have to do totems to finish your objective…

  • CleanseThis
    CleanseThis Member Posts: 175
    edited December 2

    That's part of the game when it happens. Not every match is perfect. I don't understand the REAL objective of the gameplay of this game when everyone on both sides poses picture perfect scenarios.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,761
    edited December 2

    Appreciate it, but all good. The forums are full of those types lol. I should really play more killer to refresh myself with the perks.

    They're saying if Devour hope is in play, you have 3-5 unhooks before you are perma exposed. Theoretically you 'can' still win, but your chances are abysmally low against any drunken killer or higher, skill level wise. Its good math, I promise lol.

    All in all, I can definitely see what the problem is. If a great totem destroying build were in play, would it be effective to counter this new "Thrill the Darkness' combo?

  • ad19970
    ad19970 Member Posts: 6,464

    No the problem is that with the new Thrill of the Hunt, Devour Hope activating will happen almost always if the killer is somewhat decent at defending totems. That's the big issue. I always have hated Devour Hope but it never was op to me, because it could be cleansed and countered. But with new Thrill of the Hunt, cleansing Devour Hope has become too hard and unlikely.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856
    edited December 2

    Totems just need a grace period of 5 seconds, where if you stop cleansing or blessing them, the progress doesn’t immediately get reset to 0%.

    This would allow screaming perks to exist, and not need to be nerfed, because survivors would scream, then be able to resume their full progress on the totem.

  • ratcoffee
    ratcoffee Member Posts: 1,589

    i'm cackling dude this is the best joke i've heard in a long time

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    Just add like a Ruin effect to totem progress. It starts going down as soon as you let go, but you or someone can come back a few seconds later, and only have lost half progress or something. Sounds good?

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    Chasing survivors and pressuring gens? You can't be everywhere at once. What if you have multiple totems?

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    Well he's not wrong. Get a lucky 2-hook on 2 people, and camp the last 1 in endgame. Follows the flow of the average match perfectly. I'm just not lucky enough to get 2-hooks, especially because of the 70-second hooks + potential Reassurance.

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    I don't see how good hexes so radically change the game, like so many are suggesting. Either be on a gen, or on a totem, but going for 1 doesn't mean you stop doing the other. The killer can't be everywhere at once, and through split pressure alone, you just beat him. Like you, I highly doubt hexes will take the place of gen defence. It's too high risk, because once those perks are destroyed, no matter how difficult that may be to do, they're gone forever, and you just lost a huge chunk of your power, which means you lose.

  • ratcoffee
    ratcoffee Member Posts: 1,589

    ooh buddy, if you think that's the average game you got another thing coming

  • bjorksnas
    bjorksnas Member Posts: 5,700

    You have it backwards-ish

    Slowdown is a decrease to the value added per second not an increase to the value needed to complete an action

    Every action is basically done at 1 charge / second, for however long that takes, slowdown doesn't increase the charged needed to complete an action, aka if a totem is 14 seconds, and you cleanse at 50% slowdown it doesn't take 50% more seconds (21) it takes 28 seconds because the charges per second are decreased

    Old thrill 50% slowdown means you cleanse a 14 second totem at 0.5 charges per second which takes 28 seconds

    New thrill's 70% slowdown means you cleanse a 14 second totem at 0.3 charges per second which takes 46 seconds

    Face the darkness makes them scream every 25 seconds

    Either way the interaction forces the survivors to first deal with the face the darkness then deal with the totems and its not really fair to play around if the killer is smart, but you might be able to try and brute force it by having multiple survivors in an area and having the first one hit go around and cleanse the totems (as face the darkness only affects the other 3 survivors after the first one becomes injured).

    I do think screaming shouldn't reset interactions like totems and pig boxes for this exact reason where silly interactions like this form, I think its fine with gens but not totems and pig boxes.

  • Xernoton
    Xernoton Member Posts: 5,887

    You applied the modifier incorrectly. Action speed is actually calculated as: (1 - first modifier) x (1 - second modifier) etc.

    So you get an action speed of 100% - 70% = 30%. The base time to cleanse a totem is 14 seconds, so with 5 stacks of thrill we get 14/0.3 = 46.7 seconds.

    You can look it up here.

  • Grigerbest
    Grigerbest Member Posts: 1,836

    "What is happening? Why is everybody loosing their minds over this perk?"

  • Prometheus1092
    Prometheus1092 Member Posts: 582

    I don't see the issue, no one is forced to do the totems…You can ignore them and do gens. It's interesting that people say it's an OP perk now but people were fine with the way totems spawn in a survivors face when the match starts meaning the hex gets disabled right at the start and had no effect at all.

  • Prometheus1092
    Prometheus1092 Member Posts: 582

    Why do you need to counter certain hexs? They are not stopping people from doing gens. Even with thrill totems can be cleansed...not impossible. Again I don't see the issue, it's better this way than how it has been. Hex totems spawning right next to a survivor at the start of the match which negates the hex effect immediately. It's balanced the game imo as now hex totems actually work and mean survivors have something else to do other than speed rush gens. As others have said killer can't be everywhere, it's hard enough defending gens alone but defending totems aswell as gens and downing survivors? It's a lot for a killer to juggle