If noed gets nerfed, so should Adrenaline
People have said how ds and noed were the equivalent of each other, but tbh the survivor version of noed is Adrenaline. And it’s arguably better since it’s not a hex and it even triggers after being unhooked.
I don’t think noed needs a nerf (just do the totems, maybe there can even be a thrill equivalent perk for survivors that ticks down totems and rewards 20% bp increase post game for every one destroyed.) But if it did, Adrenaline is in sore need of addressing. It literally does everything noed does but for a survivor, and it screws Freddy specifically and unnecessarily to boot.
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Ya think?
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This idea of "If you do this to my X, then your Y should get it, too!" is nonsense.
Adrenaline and NOED are not even closely similar.
Adrenaline REWARDS you for staying alive to see all 5 generators completed. As in, you have to evade the Killer, avoid getting a 3rd hook, etc.
NOED rewards the Killer if they played poorly.
One perk rewards you for doing your objective and surviving. The other perk rewards you for poor performance during the trial.
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NOED punishes survivors for not doing totems. Adrenaline rewards you for afking on a gen while someone else runs the killer. See, I can do it too. Also regarding buffs/changes. Any time a killer perk gets buffed, multiple survivor sided perks/items get adjusted accordingly. Hell Thana just got nerfed cuz of Legion.
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Adrenaline is fine in my opinion because it's a reward for surviving, think of it as Devour Hope; you're rewarded for getting hooks. NOED is rewarding you for failing, think if it as the old Decisive Strike; you're rewarded for losing a chase. While I'm all for perks reducing the consequences of failing, it shouldn't out right ease the consequences of failing. NOED should be like Technician, if you screw up then at least you have that chance the perk will prevent the explosion.
HERE'S MY REWORK OF THE PERK:
Survivor's progress infuriates you to a point where it causes you to release your true potential. Whenever a generator is completed, receive a token that helps you thrive in chases. If you have a token, gain a 5% haste effect and cool-downs for successful attacks are reduced by 10%/15%/20%. Performing a successful offensive action will consume a token.
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Talk to me when I can cleanse totems to stop Adrenaline.
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Smh, adrenaline requires you to still be alive at the end of a trial while NOED allows you to sit back and instadown everyone when the last generator has been powered. I rather see survivors with adrenaline than with self-care :/
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Both are fine.
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Quoted for those in the back who can't comprehend the different nature of each perk.
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no one would do that, expect for noed players who already struggle with winning before endgame. also if you learn to not be one of those players, then you've already completely countered adrenaline.
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The counter to noed is to cleanse dull totems. The counter to adrenaline is to kill dull survivors. There's your cleanse. Maybe the problem is five gens isn't enough time for you to get your 4k.
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Sigh.. No one wants NOED to be nerfed besides biased whiny survivor mains. Those who play both sides (especially solo) just want a totem counter (doesn't matter if in the HUD or sound notifications) to have an actual viable counter play. That's it.
But anyway, I don't care about NOED and how it gets changed, I never use it cuz I don't like to use endgame perks.
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like surviving is sooooo ######### hard? if you find it hard to stay alive for those 5mins that gens get done then you need to git gud. Adrenawin is the survivors noed and it's like this guy said, it's even better than noed. Noed i ez countered, adrenawin is not! You must be potato if you don't see 90% of the games alive by the time the exit gates are powered
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Acting like games only last five minutes, I can play low tier killers and win/lose and they still last longer than that. Every match learn from the mistakes you made.
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Still hilarious to see babykillers try to argue that NOED isn't a crutch.
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Still hilarious to see babysurvivors try to argue that NOED is a crutch.
Give one reason it is. @The_Crusader
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Would the entire community be in an uproar about if it it wasn't?
How many killers do you see saying they don't use because they dont feel like they've earned those kills?
You've got all the streamers who don't use it because they perceives it as a cheap crutch and often point out how it boosts bad killers. Tru3, panda just as examples. Why? Because noed has this reputation.
Then there is the fact that people often know when a killer has noed. How do they know? Because the killer is playing bad. Its that simple. If the killer can't get hooks you can predict with 100% accuracy that they have Noed. Because its what boosts them.
Some go from 0-2 hooks all game then end up getting about 6-10 once that one perk becomes active. Hmm, nor overpowered at all.
The fact that killer mains like yourself can't admit to it is just sad to see. Like really sad. Its "waaah dont nerf my crurch perk I might need it". Yet the same people cried like hell to have DS gone which was technically weaker than NOED but more annoying. Obviously it deserved to be gone becauase it was a horrible crutch perk but my point is theres a huge level of hypocrisy here.
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It is really a crutch like ds was.
Reasons are the speedbuff allowing a killer not to learn how to mindgame pallets properly (in general no need to learn how to anti loop) to name one.
But as I said above, idc about NOED, I just want a totem counter
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If the killer is bad and you think they have NOED you do totems or play stealthy when there's only one gen left to do, as in, don't be in a chase when the last gen pops and don't open the exit gate when the killer is nearby. NOED is trivial to counter in that case
If the killer is good and you can't cleanse totems before NOED activates because everyone is dying then congratulations, you are bad and losing to a killer that is playing with only three perks and you deserve to die
Adrenaline isn't an issue, the fact that hooks heal survivors is (dying state -> injured when unhooked which is equivalent to being healed up from dying state). You basically get two health states if Adrenaline activates while you are on the hook or being carried there. The only other way to heal for two health states instantly is the ultra-rare syringe addon, except Adrenaline on a hook is stronger than that because someone else has to use the syringe on you for you to get the two health states, and it doesn't give you a free Sprint Burst effect. Adrenaline activating off-hook is fine considering it only activates at the end of the game
The ideal counterplay to Adrenaline when you down someone with only one generator left is to NOT pick them up if you think the generator will pop soon. Instead you should leave them downed, wait for Adrenaline to activate and immediately down them. THEN hook them. Hooking someone should never be bad (even if in certain situations it's not the ideal play) but healing hooks + Adrenaline make it so.
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It (noed) only boosts bad killers because even worse survivors don't break totems.
@HavelmomDaS1 If you get totem counter (easy mode) then i want corrupt intervention affect 5 gens. Just because i deserve this duuh.
On more serious side, totem YOU have broken on small game is reasonable. Total totem in trial counter is just braindead easy mode.
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I wouldnt nerf Adrenaline if gen rush wasnt a problem but... Gens can be done in less than 4 min and that's not enough time for some killer to complete their objective.
I would temporally nerf Adrenaline if NOED got nerfed, and revert the nerf once second objectives or end-game changes see the light.
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What if adrenaline was just a obsession perk, where the obssesion gets healed and the others just get the speed boost?
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Could be interesting if there were more "obsession switching" perks (or a mechanic in the game you can use without running specific perks) so you can steal the obsession status to get the full effect while everyone else hates you because they only get the speed effect. Probably too weak though
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They dont even need a totem counter. Just give them an audio/visual cue when a dull totem is cleansed and where it is cleansed. Make it slightly different to the current totem cue so survivors know whether it was a lit or unlit totem that got cleansed.
Here's the big problem though. A lot of survivors don't do totems. So if you want to avoid Noed you need to cleanse them all. Given the new pip system you're ######### if you do this because you'll be missing out on the gens and unhooks. You can not earn enough towards emblems if you take it upon yourself to cleanse all the totems.
On top of that you don't have time anymore now that killer is so braindead easy. Take a minute out to cleanse totems and oops, all 3 of your team are hooked and not a single generator has been done. Thats been my experience. So all you can do is try to genrush and hope for the best.
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Having one perk dedicated to the chance of an end game perk could be one of the reasons that killer played “poorly”.
This logic also ignores the fact that survivor is easier than killer. It also leaves zero room for fun end game builds. Nope, if you run an end game perk you’re just trash apparently.
Lastly it ignores the fact that in many situations, survivors use Adrenaline for the same thing you’re describing, to reward “bad play”. Often they’ll even time unhooks or chases with their SWF group so that they’re unhooked or about to be caught right when it’ll pop.
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Lmao at the first part.
Plays poorly due to only having 3 perks...but that 4th perk would have made all the difference guys!!!
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U can call it brain dead how much you want, what it does in reality is closing the gap between solo and swf. And you can dismiss it as much as you want, it would just show me and others that you either don't care about balance or you simply don't know ######### about DbD. Or both.
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Hmmmn let's see you can oh I don't know KILL THE SURVIVOR like you're supposed to do and imagine that Adrenaline can't activate. I know that's a hard to have logic basically standing there saying this is elemental my dear Watson.
There, see now you have your very own version of cleansing totems, it's called sacrificing survivors.
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It appears you lack reading comprehension 😬
I don’t even agree that NOED pops because a killer played “bad”. I think that’s just something that whiny, salty survivors like to say because they got got by NOED.
More maybe you’re denying that a killer running 4 viable perks wouldn’t have an easier time than the same person with the same killer running 3 viable perks and NOED?
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And how was NOED nerfed? Someone fill me in.
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It clearly does if that 4th perk is NOED, given the current state of the forums.
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On the contrary, NOED rewards killers for protecting totems the whole game while Adrenaline rewards survivors for being chased and hooked and doing nothing, sometimes
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You want Fire Up, but Blood Lust?
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Wow, I didn't know 4king as every killer, every match, at rank 1 was so easy. How could I have not known this? The fact you got upvotes for something so moronic is kinda sad to see.
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It wasn't nerfed, people just want it to be.
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No, Noed rewards killers for not stopping gen progression and punishes survivors for not cleansing them. Most killers not running a hex aren't standing there guarding 1 totem just to ensure Noed activates and if they are they're bad.
Adrenaline rewards survivors for doing their primary objective which is you guessed it powering the exit gates. The killer could tunnel 1 survivor for 5 gens and then Adrenaline activates.
The only time it rewards a survivor for doing nothing is if they sat and hid the entire match while the killer can get rewarded for doing absolutely nothing. If the killer sits and guards 1 totem the entire match they can still insta down someone.
The survivor gets a speed boost but isn't guaranteed an escape, especially if the killers hard camping them on the hook that Adrenaline isn't saving them.
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ok at 1st i love DS re-work
2nd imo noed should get reworked as well in same way, old DS was rewarding surv for making mistake and punishing killer for catching surv(doing his job) in exact same way noed is rewarding killer for making mistakes (not catching survs, or facecamping one after another and not defending gens), and punishing survs for making their objectives so both perks works in same way
3rd about adrenaline its rewarding surv for making their objectives, and has some counters tinkerer and 1 special but i wont tell ya because i play in both sides i dont want to be countered ;) its called Josh tech some ppl know about it
someone wrote adrenaline could stay if genrush wasnt a thing, i can tell you same thing noed can stay as long as camping and hard tunneling wasnt a thing, deal? because when both things happen even survs that doesnt like to genrush they have to do this ... and tell me thats ok if someone is facecamped on 3 gens left you have time to cleanse totems
and about noed "counterplay" cleanse all 5 totems i suggest to make killers counter for adrenaline look for 3 chests(i dont have idea what but idea is find 3 objects that are hidden) and do sth with them for 15 seconds i bet 1000s of $ noone would do that even in 10% of their games
and there is 1 thing about killers crying about genrushing survs(btw those are weakest survs you can meet) so if you cant deal with them that only shows how bad you are
killers got their belowed DS rework (they still got hit by it because they are dumb and tunnel) and now they want even more, sometimes some ppl should play on patch from year ago 2x more pallets, vaccum pallets etc then they would be blessed to play on current patch
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https://www.youtube.com/watch?v=5hfYJsQAhl0
Also, double pallets are back, so.
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because of bug at 1st, and there is still much less pallets than back then, you can go on whatever video you want from over year ago and count pallets, and count pallets now, change my mind ....
Edit: i was talking about 2 times more pallet on map, not on 1 tile and rest of the map has 7 pallets...
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Yea, I played and been watching since Alpha. Just last night I got a double pallet set-up at Wretched Shop. Pretty sure I have the video, I'd have to check. I had a convo so might have forgot to hit record. It happens. They've also shown up everywhere. According to devs, "The algorithm is ignoring our rules and places a pallet super close sometimes."
Also, doesn't matter if there's less, there's still a ton, and pallets aren't the only way to escape killers. Hell there are 15 totally safe pallets on The Game.
Now for an actual response:
ok at 1st i love DS re-work
Gotta admit, outside of times where I just find a survivor again after getting unhooked, new DS is better than old DS at the very least.
2nd imo noed should get reworked as well in same way, old DS was rewarding surv for making mistake and punishing killer for catching surv(doing his job) in exact same way noed is rewarding killer for making mistakes (not catching survs, or facecamping one after another and not defending gens), and punishing survs for making their objectives so both perks works in same way
Why? Cleanse 5 totems, you turned off NOED and they played the game with only 3 perks. DS isn't the same a NOED. Adrenaline is closer, but even then not quite.
3rd about adrenaline its rewarding surv for making their objectives, and has some counters tinkerer and 1 special but i wont tell ya because i play in both sides i dont want to be countered ;) its called Josh tech some ppl know about it
Tinkerer doesn't counter Adren, wow. Nothing stops Adren outside of killing them, or Broken status from Plague. That's it. Also, you don't even have to do gens to get Adren. You can hide in a corner all game and still get it.
someone wrote adrenaline could stay if genrush wasnt a thing, i can tell you same thing noed can stay as long as camping and hard tunneling wasnt a thing, deal? because when both things happen even survs that doesnt like to genrush they have to do this ... and tell me thats ok if someone is facecamped on 3 gens left you have time to cleanse totems
Yea, if gens were done in 4 minutes, sure. Adren wouldn't be so bad. Wah, camping and tunneling! How dare a killer do his job. Back in the day the devs said it was a strategy, and you have multiple perks to stop it. If killers had actual power they'd feel less inclined to tunnel and camp. The faster gens go, the more likely you are to be tunneled and camped. Shocker, I know. If someone gets facecamped, do gens. That's literally enough time for at the least, 3 gens assuming no perks or lunchboxes are used.
and about noed "counterplay" cleanse all 5 totems i suggest to make killers counter for adrenaline look for 3 chests(i dont have idea what but idea is find 3 objects that are hidden) and do sth with them for 15 seconds i bet 1000s of $ noone would do that even in 10% of their games
"Counterplay" the hell is this in quotes? Cleanse the totem(s). Boom, you stopped it. Congratulations. If you see they have NOED, leave. If all 4 of you die to NOED you're a bad player and you deserve to die.
and there is 1 thing about killers crying about genrushing survs(btw those are weakest survs you can meet) so if you cant deal with them that only shows how bad you are
You couldn't be more wrong buddy. I say this as a NM Gen Jockey.
killers got their belowed DS rework (they still got hit by it because they are dumb and tunnel) and now they want even more, sometimes some ppl should play on patch from year ago 2x more pallets, vaccum pallets etc then they would be blessed to play on current patch
I hooked someone, they got unhooked. I downed someone, hooked them. Patrol gen, find other survivor. Down them, they DS me. *Didn't tunnel, still got hit with DS* Huh, it's almost like your logic is really bad. Also, the sad tired argument of, "IT WAS REALLY BAD BEFORE!" doesn't mean it's not bad now.
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And im almost sure you have no idea why this bug exist, devs wanted to add some pallets(increased minimal amount of pallets for map) and didnt changed (or changed but change was too minor) minimal distance between pallets so literally if you see double pallets that mean that pallet is there because without it amount of pallets on whole map wouldnt even match minimal amount of pallets per map ... so next time use your brain, think
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Ironic given that's a response from the Lead QA Jeff, who you've see in the dev streams. So, are you saying that the Lead QA is an idiot?
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"Also, doesn't matter if there's less, there's still a ton, and pallets aren't the only way to escape killers. Hell there are 15 totally safe pallets on The Game."
i agree amount of safe pallets on The Game is dumb
"Tinkerer doesn't counter Adren, wow. Nothing stops Adren outside of killing them, or Broken status from Plague. That's it. Also, you don't even have to do gens to get Adren. You can hide in a corner all game and still get it."
but you know when adrenaline will hit xd and you can play around it
"Yea, if gens were done in 4 minutes, sure. Adren wouldn't be so bad. Wah, camping and tunneling! How dare a killer do his job. Back in the day the devs said it was a strategy, and you have multiple perks to stop it. If killers had actual power they'd feel less inclined to tunnel and camp. The faster gens go, the more likely you are to be tunneled and camped. Shocker, I know. If someone gets facecamped, do gens. That's literally enough time for at the least, 3 gens assuming no perks or lunchboxes are used."
if Tunnel and camping is legit strat so is Genrush change my mind in that
i dont need to tunnel or camp to fight with genrush xd
""Counterplay" the hell is this in quotes? Cleanse the totem(s). Boom, you stopped it. Congratulations. If you see they have NOED, leave. If all 4 of you die to NOED you're a bad player and you deserve to die."
so lets give killers minigame with hide and seek to remove adrenaline ingame, as ez as that
"I hooked someone, they got unhooked. I downed someone, hooked them. Patrol gen, find other survivor. Down them, they DS me. *Didn't tunnel, still got hit with DS* Huh, it's almost like your logic is really bad. Also, the sad tired argument of, "IT WAS REALLY BAD BEFORE!" doesn't mean it's not bad now."
if you did that that mean you generated enough pression that this DS wont change that much xd
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Last I checked you can't stop someone from randomly healing to full and getting a free sprint burst. Playing around it, would be camping them on the hook, or killing them before last gen. Which isn't always the case. Especially if you try to play "fair".
No one said genrushing wasn't a legit strat? We said it's broken and too easy. Keep up chief, xd.
Ah yes, let's give killers who are already on a massive time crunch more ######### to do. That'll solve the problem. Not addressing survivors extremely minimal core gameplay is totally going to fix that.
A couple hooks back to back doesn't equal a win. I lost 2 gens right after. Weird right? Its' almost like you're not scary when you down someone across the map from the gen someone's already on. Huh, weird.
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Gonna put it simple:
Both shouldn't even exist in the first place.
But hey, since release the majority of the playerbase quite love this kind of
cheesyFun mechanics being in the game.So be it !
For both side tho
Post edited by NathanExplosion on1 -
AFK'ing on a gen? you mean doing the objective?
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Camping and tunneling? You mean doing the objective?
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At which point in my 9 word response did I mention either of them?
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I'm just saying. There are terms for everything. Afking on a gen is the generally used term.
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Why is this even a thread? They have specifically said they have no intention of nerfing NOED. Also in the news today, apples are not oranges.
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That's fine, I fully agree that camping and tunnelling work and work in a lot of cases. I do think it is boring and I also think sitting on generators is boring.
If I don't though 9 times out of 10 nothing gets done and the 3 randoms I am paired with get me killed.
The game needs a variety of objectives on both sides to make it more interesting.
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