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What balance change should ToTH get in your opinion?

Sngfun
Sngfun Member Posts: 386

Full rework?

Nerf?

Revert?

Intermediate between both?

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    Nerf it to 12%

  • Sngfun
    Sngfun Member Posts: 386

    Surprised about the amount of people saying 12%, that's 35 seconds on the first totem, and 26 seconds on the second totem

    Which, well, adds up with penti...

  • solarjin1
    solarjin1 Member Posts: 2,222

    rework it completely or buff it to 12 and change screaming resetting totem progress.

  • GeneralV
    GeneralV Member Posts: 11,687

    Revert it back to its 2.6.0 iteration and we should be good.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    Well, you asked for their opinions. And it would be a nerf compared to now, which is what everyone's demanding. I still think 2 things.

    1) It's too soon to call this iteration OP. People are flat out refusing to bring counters to the perk (or even strategize to counter the perk), just as they refused to bring DS/OTR for tunneling. Good players will not lose to TOTH. They'll just do the gens and run out. The meta needs time to settle.

    2) If/when the meta settles, and this perk is found to be fine, I don't think players will accept it. We saw old Pop/Pain Res do enough regression to where the survivors basically had to do 8+ gens worth of gens, with the killer getting like 7 hooks, and they were still 3-4 man escaping. And after those versions were nerfed, the nerfed versions got nerfed again because survivors couldn't accept the killer having slowdown. They couldn't accept that maybe they were just inefficient with their huge time advantage. So I don't expect TOTH or any other decent killer perk to be judged fairly now. It's just catering to casuals, and then top level survivors have tons of broken stuff to abuse.

  • BroRespectTheBoop
    BroRespectTheBoop Member Posts: 25

    Had a match last night a Doc with Thrill, Infectious, Distressing, Devour + Double Calms

    Find glowy totem "Ooo piece of candy" > Cleansed to 90% > Static Blast > Cleansed to 50% -> Infectious Fright -> Cleansed to 70% -> Chased off by Doc -> Gives up since 2 gens left -> Devour Hope Procs -> Doc proceeds to slug everyone

    :)Internal Pain

  • BlackRose89
    BlackRose89 Member Posts: 519

    well its mostly bc ppl like myself just don't want to see it be nerf to 10% and nothing else changed about the perk. Since devs are hellbent on getting rid of all bp bouns(something I really don't like and wish they stop doing it) then Thill needs something else to replace what it lost. Either nerf it 12% and see what happens or take it back to 10% and give it a 2nd effect in place of the bp bouns like having you break pallets a little faster based on how many tokens you have left.

    Either way there ppl like myself who just dont want to see the perk be nerfed back to 10% and nothing else done to it.

  • NarkoTri1er
    NarkoTri1er Member Posts: 649

    nerfed to 12%, but at the core, totem spawns need to be reworked asap

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,138

    Revert it. I didn't ask for these changes

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Revert it amd increase the BP you could get from it.

    Yes, I know they want to remove BP bonuses from perks for some pointless and fickle reason, but if I could choose I'd return it to the original strength and increase the BP bonus to 100% for the Hunter category for as long as the Totem exists.

    A bit like Distressing when it used to have 100% bonus for Deviousness category actions. They ought to revert the BP bonuses for that and other perks too.

  • TWS001
    TWS001 Member Posts: 228

    Revert it and test it with view to a more sensible buff in the next PTB.

  • Brokenbones
    Brokenbones Member Posts: 5,214

    Tbh while it should've been in the PTB I think BHVR just didn't realise how much impact adding 4% to a perk that I imagine doesn't see much play would cause

    I don't think anyone could've guessed thrill of the hunt would shoot up to meta status over night but here we are.

  • crogers271
    crogers271 Member Posts: 1,907

    Don't killers just combine number 3 with Penti? Whatever the survivor do you as killer have substantial slow down.

  • ratcoffee
    ratcoffee Member Posts: 1,573

    Just put the numbers between what they are and what they were

  • Sngfun
    Sngfun Member Posts: 386
  • scoser
    scoser Member Posts: 505

    Effect doubled vs. SWFs, halved vs. solo players.

  • Langweilg
    Langweilg Member Posts: 1,444

    Sure, but you only need to cleanse thrill once and pentimento is exactly the same as it currently is. Thrill would also only take 28s again instead of 47, which would make it fair.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,093

    Nothing?

  • SoGo
    SoGo Member Posts: 1,529

    Either nerf it to 12% per token

    OR

    Make it so it stays the same, but only works on hex totems.

  • MrMori
    MrMori Member Posts: 1,691

    No need to rework it or nerf it to be worse than it used to be, that would be a waste of resources. The perk was fine before the change, if they wanted a small buff they could make it 11% per totem instead of 10%, but we'll see.

  • Firellius
    Firellius Member Posts: 4,526

    Imagine breaking a totem and it getting penti'd and now everyone is at -44% repair speed, making gens take 160 seconds.

  • Langweilg
    Langweilg Member Posts: 1,444
    edited December 5

    That doesn’t change much either. That’s one perk slot less just for a second chance for this perk. Just cleanse it again.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 823

    Nerf it to 12% or nobody has any reason to use it, since it no longer gives BP. That or they have to rework it. Just reverting the buff makes no sense and will add it back to the useless pile; BHVR is trying to prevent perks from being in the useless pile.

  • jesterkind
    jesterkind Member Posts: 7,959

    Personally, I want it to go back to 10% per token but no longer spawn a hex so the stages of slowdown are guaranteed, but that might be a little bit much for a hotfix.

    Honestly, if they just revert it back to 10% and call it a day, that's fine. Big changes should go on PTBs anyway, no reason it couldn't be thrown onto the next one, or the one after that.