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To all survivors.
Since many killer players believe that Sluging is the best strategy.
Well, fortunately, survivors have plenty of perks to counter this nasty strategy for yourself or your team.
If you have a plot twist perk from Nicolas Cage make sure to use it in every match because it puts the killer in a lose-lose situation and if the killer thinks is smart and left you to use plot twist then use unbreakable with it to get two chances to stand on your feet.
If you don't have a plot twist then make sure to enter the locker to force the killer to waste 3 seconds carrying you and another 3 seconds leaving you on the ground.
Since this strategy requires the killer to just leave you on the ground and not waste any time, make sure to use any chase perks to extend the chase as much as possible.
The most important thing is to focus on repairing the generators whether with Tool-box or perks since the killer will not carry the survivor to the hook and also not worry about any slowdown perks that work with the hook.
So bring any anti-Slug perks on 1 or 2 for yourself or your team or both and perks for chasing and the rest is up to you.
If you want to bring any anti-tunnel perks just in case.
I hope this helps.
Comments
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Anti-slug perks can help, but you're always going to be chasing your tail trying to counterpick based on something that might happen in a trial. The devs have been trying and failing to balance these tactics with perks over the years, and it just doesn't work. The competitive balance of the game can't hinge on players being psychic.
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The difference is that nowadays a lot of killer players tend to Slug Survivors under the pretext of avoiding activating perks that work with unhook, however this is a meaningless argument since Survivors have many perks that counter this strategy strongly.
I mean it's just a matter of time.
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I think amma just do a recommended get gens done in 40 seconds builds. Usually am not the type to want to encourage gen rushing but since slugging and this finisher mori wont be addressed.The gloves are off.
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unbreakable
Sure Jan, if killer would do 4-man slug & there are 4 gens left to be done I'm sure that Unbreakable would get me out of troubles, it won't be like this Nurse/Blight would instantly come back to me and down me again <3
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As if unbreakable is the only way to counter Slug ?😑.
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At least someone is trying to adapt. I'm glad about that. Maybe together we can finally change the boring meta from the survivor and killer side. Let's improve and become better players.
First, we need to list all the perks against slug.
Weapons against slug
Boon: Exponential, Plot Twist, Unbreakable, For the People
Haste, Scratch Marks
Buckle Up
Endurance
Soul Guard, We're Gonna Live Forever, Made for This (Haste)
Movement
Tenacity
Maybe we should pay attention to the duo perks?
Teamwork: Collective Stealth (Scratch Marks), Teamwork: Power of Two (Haste), Blood Pact (Haste)
No Mither You are always guaranteed a hook ;)
The funniest thing is that a person who plays slug is telling you this. I believe that you can impress me.
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This is the exact reason I tunnel at 5gens most of my matches lol gens pop super fast as it is so gloves have been off for me for a long time. Worst case scenario I get spend whole match tunneling 1 survivor out then camp 1 survivor during end game. So end up with 2k. Best case scenario I get 4k... So pretty much almost never get a "lose" as 2k is considered a draw. Noed helps too, gens are being completed no matter what so why not prepare for end game with noed?
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