General Discussions

General Discussions

Do you think there will be any compensation for killer if thrill of the hunt gets nerfed?

Options
Member Posts: 174
edited December 2024 in General Discussions

Hopefully there will be more than just houndmaster fixes and thrill of the hunt nerfs in the next patch.

For example, reversing the nerfs to Dracula's hellfire or Michael's tombestone.

At least give the houndmaster some buff, not just only fix her.

Because Thrill of the hunt was nerfed due to complaints from the main survivor.

Welcome to BHVR Forums

Please sign in to join in the discussions.
«1

Comments

  • Member Posts: 1,265
    edited December 2024

    LoL, are you new around here pal?

  • Member Posts: 603
    edited December 2024

    No, there won't be any and I advise you not to use this perk in your games.
    If you have a lot of 4k your MMR will skyrocket and you'd be paired with more competent survivors.
    But if you were reliant on one perk that was busted…. well, you'd have a hard time when it's nerfed.

  • Member Posts: 9,513

    0. hexes will just go back to being irrelevant beyond hex:pentimento. The best way to use hexes is to NOT use hexes and just let survivors break totems so you can-relit them only for them to be destroyed again. that is what will happen if they nerf thrill. it will be dead perk.

  • Member Posts: 1,847

    Let's just hope it won't get Thana treatment. It already will be good step, knowing BHVR.

  • Member Posts: 10,719
    edited December 2024

    Because anytime anything takes y'all off gens, y'all call it a *blank* simulator. The game is in position for it. The players aren't, because they're ultra casual, can't multitask, can't strategize, and if anything in the game is hard for them, the devs say, "Well, we can't have that!" and fix it for them.

  • Member Posts: 10,719

    There won't be. Nerfs only get "compensation" if it's for survivors. Even if killers get compensatory buffs, they're done away with sooner or later, because of complaints of "overuse" or "OP." Look at Pop going from 25% of total to 30% of current. "That's too strong!" And now it's back down to 20%, less than its original number AND only does current progress.

    The 6.1.0 buffs for killer are probably the best example. What buffs have killers kept from that, in their base and in their perks? Basically none. Those miniscule little buffs to kicking and attack recovery; that's it. But hear it from any survivors, and they're like "OMG! The game became unplayable after that!" yet they still play and complain about the game.

    You're also right that these nerfs are getting put in due to complaints alone. There's been little, if any, real argument or testing to justify all these killer nerfs. It's just feelings-based and exaggerated nonsense, talking about "The killer has 3-4 hooks or everyone slugged before 1 gen is done!" and stuff like that. Literally how? How is your team playing that bad? And the funny thing is they still blame the killer, like it's something he did. In reality, I don't think there's any build, strategy, or efficient play that killer can do that's gonna give him anything close to that lead. It's only if the killer is going against way lower caliber teams than himself. Just watch high level survivors vs high level killer. The killer 100% is gonna be sweating from match start to end, whereas survivors are only ever sweating if they're the 1 out of 4 in chase. The rest of the time they're chill, on gens, on hook, or healing. They're not complaining about killers being too strong, at least I hope they're not. It's mostly the casuals, who couldn't buy their team 30 seconds of time if their life depended on it.

    So I think killers are gonna get that Thrill nerf, in face of countless losses/tough matches with it against competent survivors, and they'll get nothing in exchange for it. They've been getting nothing all year, and survivors still claim that THEY are the ones getting dealt a bad hand.

  • Member Posts: 10,719

    If killers are really complaining about it, I truly question what they have to gain, because it's not "a more balanced game." Most of us are in agreement "the gens are too fast!" So then why would they ask for a side objective perk to be nerfed? It spells absolute nonsense. I don't even think they believe in what they're asking for.

  • Member Posts: 10,719

    I agree. Killers are reliant on perks like this to win. Because the game's not balanced for them to win using regular stuff. Do you really think it's only noob-ish killers who complain about this stuff? Will you not even consider that in matches where both killers and survivors are actually playing well, the survivors have the advantage?

  • Member Posts: 10,719

    Yep. That claim of there's is now debunked. We're not humoring another objective for them anymore, because clearly they're gonna throw it back in killers' faces and get the change removed. The game will have to be balanced, if ever, in other ways.

  • Member Posts: 2,390
    edited December 2024

    they need to find a way for totems to not be broken easily but not be defend indefinitely. I say buff dominance totem blocking to 90sec bare minimum. This will give hexs some good protection but it still will be easy to destroy after the timer up. Devour hope is way too strong to be protected the whole match. (rest in peace devour demo)

  • Member Posts: 10,719

    Because the "gen kick meta" was propped up by ultra casuals and survivor-biased conmen. It's basically saying, "The killer spends all this time going around the whole map kicking gens, the survivors let him, without taking advantage of the resulting massive time lead they now have, and then blame the killer's build for their loss." Sounds like incompetence and inadequacy to me. You can't handle the killer kicking gens? But when 'most people' believe that killer is the root of all the game's problems, never the survivors, this nonsense just gets accepted as gospel.

  • Member Posts: 9,424

    I feel like the only thing Houndmaster could use besides bug fixes is maybe the dog could go further, and the redirect window could use a buff. Currently the window to redirect is quite small. Adding like 1.5 seconds to that would be nice.

  • Member Posts: 6,311
    edited December 2024

    Well, in theory, the reason they made the change was because the perk was underpowered/underutilitized. So just nerfing it back to where it was just makes the perk bad again. Personally i think they should try meeting in the middle, it was 10%, they buffed it to 14%, lets try 12% and see where that lands us. But knowing BHVR they will probably nerf it down to 8% and make it even more useless like they did thana.

    They did this thana, they buffed it because it was bad, buffed it a bit too much, then nerfed it to be worse than it was before the buff.

  • Member Posts: 5,804

    It was a short sighted buff, I don't like the combinations that it ends up creating but I like the general idea of it, I wouldn't mind it if the totems didn't instant reset progress if you have thrill so the killer has to personally interrupt

  • Member Posts: 6,311

    You can't "Remove the comp side" people are always going to want to play to win. And BHVR created this problem by doing MMR. MMR literally by design, makes it so when you win, your next match will in theory be more difficult than the previous one (not literally every single time, but statistically it trends that way) Thus creating a mentality where, to win, you have to optimize the fun out of the game.

    This game has always worked best from a fun standpoint when the survivors "roleplay" a survivor, and act like a person would if they were really in the situation they are in. But it hasn't been like that for many years at this point.

  • Member Posts: 6,610

    TOTH only hurts hexes more. You have 4 survivors in a game and if even just one survivor comes prepared with Counterforce and/or Small Game and/or a map because theyre expecting TOTH, then imagine how that goes down for the killer who just has Ruin. It will make hexes not worth running at all unless they are paired with TOTH.

    Most players agree that hexes can be taken out of a game way too fast. Reverting TOTH doesn't mean that's it, that the devs are washing their hands at trying to address this. It simply means TOTH wasn't the correct way to address this (and frankly should have been tested in PTB before going live).

  • Member Posts: 162
    edited December 2024

    No it doesnt TOTH makes hexes possible. Yes atm its a bit overtweaked but a weak TOTH is not worth playing. 10 is too weak, 14 seems a bit to strong. Somewhere in the middle is the balance of it. But that wont happen. toth will be gutted bring back how it was before and noone will play hexes anymore.

    Reverting TOTH doesn't mean that's it, that the devs are washing their hands at trying to address this

    No they dont because its very easy to adress. They could have increased the time before

    You have 4 survivors in a game and if even just one survivor comes prepared with Counterforce and/or Small Game 

    I dont see a problem with that. Buff Counterforce even more. TOTH has a pickrate of around 3,3% that makes every 30 games you play against a killer who uses it. If you want bring counterforce 29times in vain, just to get 1 time a benefit for it, it should be rewarded and be strong-

    But how i say, this wont happen. They will just remove the buff and nobody will play hexes.

  • Member Posts: 786

    Everyone saying "WHY DOES IT NEED COMPENSATION?!?!?!!?" Probably because nerfing a perk back into F tier from S tier just creates another useless perk that will never be touched and is a waste of a slot. Sorry but I think if they revert it they shouldn't make it a totem, its just not worth a slot otherwise.

  • Member Posts: 786

    "Reverting TOTH doesn't mean that's it, that the devs are washing their hands at trying to address this" except it kinda does. BHVR HATES making secondary changes once something didn't work out. This WAS their way of trying to address it, it didn't work, so they're done and will simply move onto something else.

    Twins and Freddy took years to address and it was simply small number tweaks for Twins that didn't address any of their issues really and they're just leaving them at that. They dont like giving third chances to things and extremely rarely do so they tried once to fix the totems, the problem still exists, they'll just do something else.

  • Member Posts: 180

    So we just go back to making hexes unusable garbage, then?

  • Member Posts: 786

    Its also not too hard to do simple number adjustments yet it took them 2 years to do that for Twins

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.