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“Just Use Counterforce” (Hex: Thrill Of The Hunt Rant)

Iron_Cutlass
Iron_Cutlass Member Posts: 3,352
edited December 3 in General Discussions

I see a lot of posts saying “just use Counterforce to deal with Hex: Thrill of the Hunt” but I’d love to just collectively deal with all of these threads by bringing up some counter arguments that completely shutdown Counterforce entirely.

First off… let’s talk modifiers… and math…

For those who don’t know how modifiers in DBD work, perk descriptions work in percentages but in DBD’s code these percentages are converted into decimals and equations to calculate what happens at a given time. Based on how this equation is set up, it can result in positive or negative modifiers being more or less effective.

To put it bluntly, Counterforce got the worse end of the stick here. Negative modifiers are applies first. Positive modifiers are applied second. This results in Counterforce having a diminished effect at cleansing totems due to how the match works out for the Charge per Second (C/S).

  • Hex Totems take 14 seconds to cleanse; 1 C/S and 14 Charges, 14 Seconds.
  • Hex: Thrill of the Hunt applies a 70% deficiency modifier; 0.3 C/S and 14 Charges, 46 Seconds.
  • Counterforce applies a +20% (or extending effect) efficiency modifier afterwards; 0.36 C/S and 14 Charges, 38 Seconds.
  • Hex: Face The Darkness makes Survivors outside of the Terror Radius scream every 25 seconds, reveal their location, and interrupt actions. Even with Counterforce, you are unable to counter Hex: Face The Darkness, the cleanse time is just too long.

Second off… Counterforce is licensed perk…

This can lead to a whole set of issues when it comes to came balance. Licensed Perks are normally designed to be “gimmicky” or “really bad” to avoid being meta.

If a Licensed Perk becomes necessary to run every game, and the only way to actively get said perk is through spending money, it leads to issues where the game becomes Pay to Win.

There is the Shrine of Secrets, which sometimes holds Licensed Perks, but it is unreliable and might not even release the License Perk you need. There are many cases where perks (including Non-Licensed Perks) have not shown up in the Shrine of Secrets or take literal years to show up.

I don’t think this is healthy design for the game.

Comments

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,352
    edited December 3

    It’s happened on both sides and frankly it’s getting annoying. But in this specific case, I wanted to point out how the “counter” option does not even counter anything. It’s non-solutions to problems… or excuses. It’s tiring.

  • bjorksnas
    bjorksnas Member Posts: 5,700
    edited December 3

    The problem persisted even without the thrill buff its just reached a critical mass that people actually started experimenting and figured it out

    Thrill before the update 50% 28s totems

    Thrill after 70% 46s totems

    Now counterforce would have been able to 1:1 counter it pre-update but also people would 100% just not bring either perk pre update

    Its still something you want but its not a 100% counter unless you get the ball rolling, cleansing any first totem before the killer can activate face the darkness will give you another 20% cleansing speed (40% total) but more importantly reduce thrill of the hunts effect by 14%, meaning totems now take 31s to cleanse for all teammates, and you can cleanse the next totem in 22s, if the killer is playing to protect their 3 or 4 totems, (likely thrill, ruin, devour, face the darkness) you can start bypassing the interruption windows or breakpoints like biopods reactivating.

    Its not an easy counter but it can set things into motion to tear apart their build. And at the end of the day while it bought them time they now have no perks or ~1 perk

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    So because a perk is licensed, it should never be strong. That's the advice the devs have taken as well. And you wonder why all the chapters these days suck/sell bad.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    So as a solution to situations where the survivors "can't do anything," we should instead take away the killer's ability to do anything. 👏

  • UndeddJester
    UndeddJester Member Posts: 3,494

    I genuinely believe looking at the numbers, this was a genuine error. Everything that lost bloodpoints was buffed by 4/5/6% or so... and I think someone looked at Thrill of the Hunt and just said "yeah 4% seems good", without realising that it is actually 20%.

  • Grigerbest
    Grigerbest Member Posts: 1,836

    They are (me too) telling you to run this perk until TOTH going to get inevitably nerfed…

    TOTH will be nerfed, no doubt. But until then - run Counterforce.

    What's wrong with this advice? I don't get it.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    Because your solutions to killers having "overpowered" stuff is to give survivors overpowered stuff. That's literally what the 8-second DS change would be. The perk was already game breaking at 3 seconds. People just needed to go down near actual loops, instead of relying on a 5-second stun to get them across the map. Either way, the perk's strength is in the killer getting stunned and losing all his pressure in an instant, AND he now has to chase that survivor an additional time to kill them. If he doesn't take that chase, he wasted a chase and got stunned for nothing. Taking more than 1 DS, he might as well open the exits for them.

    What you call mediocre on survivor is actually decent. It's just that the survivor meta has been so stupidly strong and untouched for so long, you think that should be the standard. Unbreakable and BT have never been toned down, and are still strong (BT just isn't run, because you get it for free now. Go figure). If killers didn't tunnel or run gen defence or anything, then picking up dropped pallets, doing totems/chests faster, crawling faster, or creating illusions on gens would all be okay. But killers have to tunnel and run gen defence just to play, because balance changes almost never give them time, just takes it away, and so survivors have to counter that. And they do. 1 DS stun or 1 Endurance hit can be game-losing for the killer. It's just that bad survivors don't take advantage of that stuff. They're like, "The killer's tunneling? Oooohhh man. I better start walking slowly, or take 3 minutes to do 1 gen." Better yet, they rage quit and then tell the devs how they lost because "killah OP" when their leaving is what cost the team the match!

    And no offense, but your last point is contrary to everything else you're saying. You're afraid that Thrill makes hexes OP, and that Counterforce isn't good enough, but that Counterforce also singlehandedly kills non-Thrill hex builds. Well, which is it? Do killers have the OP perk, or do survivors?

  • GeneralV
    GeneralV Member Posts: 11,714

    I agree completely, my friend, buffing Counterforce wouldn't be a good way to fix this problem.

  • Lixadonna
    Lixadonna Member Posts: 317

    All those people are are telling others to use Counterforce...were they using Shattered Hope when Circle of Healing was strong? I don't think so.

  • jmwjmw27
    jmwjmw27 Member Posts: 508

    Even with counterforce, using pentimento and hooking near it gives insane value. Proxy camping a penti totem and a hook is incredibly strong.

    I tried a couple rounds of this playing mean with wraith. Penti/Thrill/Ruin/Blood Favor, same build v1 ran in his video. One round they ignore totems, I snowball by slugging. One round Eyrie offering and 2 counterforces, I proxied basement next to penti and the game was over. Another round on Lerys a survivor with counterforce cleansed both the dull totems to charge up their perk, and even though I could not defend all the totems, they gave me so many free penti stacks and wasted so much time that the round was over anyway.

    I'm sure this build can be outplayed, but probably only by survivors of a high enough caliber who ignore totems and also never get hit while running full anti tunnel and slug builds. And as OP has mentioned, asking solo queue players to bring counterforce (paid DLC) is simply not viable given how many other things the average solo needs to run (aura to help with inefficient play due to lack of comms, paid DLC for decisive, unbreakable for anti slug, exhaustion for deadzones and worse tiles, healing/gen perk to counter slowplay 3 gen)

  • jmwjmw27
    jmwjmw27 Member Posts: 508

    I don't think anyone is saying this. What is being said is "the only way to counter the most popular and powerful strategies should not be locked behind paywalls in a paid game".

    For example, tunneling. Every single person I introduce to DBD starts getting tunneled and HATES it. It sucks that the only real counter to tunneling that lets them enjoy the game was locked behind DLC (Decisive Strike) and they had to buy it or deal with being tunneled. Fortunately, Shoulder The Burden helps with this.

    The Stranger Things perks being free for a while really helped with this too, as Babysitter is a decent anti tunnel perk for others and Kinship is great for anti camp.

    Same thing on the killer side, imagine a friend getting introduced to the game right now (surge no longer free) and telling him "nope, there are no perks to slow down generators that you can get without paying money. Hey, try Huntress Lullaby, it will work as long as you play against noobs, once you get better, you have nothing!" That is when my friend stopped playing.

  • jmwjmw27
    jmwjmw27 Member Posts: 508

    Adding on, the only free perk that even somewhat helps against totems is small game. Which helps you know where totems are, but doesn't help you cleanse them at all.

    If the killer is running any addon or perk that makes you scream, the only viable way to cleanse totems is further applying a 30 percent slowdown to your cleansing and blessing speeds with calm spirit, or hoping you can cleanse a totem before the screaming happens to activate Hardened.

  • Brimp
    Brimp Member Posts: 3,053

    I mean this was a thing before the thrill buff? People just never used it.

  • Prometheus1092
    Prometheus1092 Member Posts: 573

    Im not seeing an issue with hexs, I tried it out and failed badly so I put it down to me just being bad or inexperienced at hex builds and I tried survivors for 6 hours. A came across a few hex builds where people just couldn't cleanse anything and ended up getting hooked multiple times before a single gen popped. But I found the matches where survivors pretty much ignored the totems and worked on gens were a lot better. Bare in mind I was playing soloq, many survivors escaped just by not wasting time on totems. What I learned was that survivors that know how to play well can still counter hex builds without having a hex counter perk. It's possible these killers also sucked at hex builds and that's why so many escaped, maybe if the killer knew what they were doing then it would be a different story but all I can go off is what I have experienced so far. And that is basically ignore the totems if a full hex build is in play...works for me as survivor as I'm not even good at playing survivor

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    They should buff Counterforce even though they're nerfing Thrill honestly. That perk just isn't very good.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 267

    you right those were crazy times but not shocked since so many people are so hellbent on justifying everything that is broken towards their side

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 267

    They should make it do something else because the perk is garbage (just like how you said and I agree).

  • DarthYooDar45
    DarthYooDar45 Member Posts: 10

    The fact you are complaing about Hex Thrill Of The Hunt shows the entitlement of the survivor community. It's one of the most useless killer perks in the game…

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,352

    …Shows the entitlement of the Survivor community…

    I play both sides. In fact I literally made another thread about Shoulder The Burden not that long ago, so I dont know what point you are trying to prove here. :/

    …One of the must useless Killers perks in the game…

    In fact, I literally put the entire reason why it is an issue in the post but you outright ignored it to call me "entitled".

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Hex: Thrill of the Hunt is overtuned. The cleansing, mixed with anything which can disrupt conspicuous actions (such as Hex: Face the Darkness) is an unenjoyable experience.

    Hopefully, the numbers will be downgraded in the upcoming patch.

  • BorisDDAA
    BorisDDAA Member Posts: 56

    Making people waste 46 seconds to cleanse one totem is useless?