Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killers weak so much
Comments
-
You're just bad. Killer is the strongest it's been.
2 -
"Don't take this the wrong way, because i absolutely don't mean it as an attack on YOU or YOUR gameplay. These survivors you are going against are NOT the same kinds of survivors that I go against."
10 -
Please read the entire post, i even said you played well in your games.
2 -
Earlier in the thread we were theorizing that your response would be to downplay by saying that the survivors Shroompy faced were not as cracked as the survivors you regularly face; such a point is actually independent from whether or not you compliment someone's gameplay. By reading what you said we can see that's exactly what you did.
9 -
I did, but the above basically completed invalidates what you said and also contradicts the reason why you wanted to see gameplay in the first place. You cant say that you want to "learn" from seeing gameplay and then do a complete 180 and say the reason why you wanted to see it was because you wanted to confirm that the survivors I was going up against werent the same caliber as yours.
Everyone has tough games. The Dredge video was one of those games and it showcases that you can still recover after a bad start. (3 gens done within 2 min) I did still end up with 2k 9 stages though, would of maybe gotten a better result if I hadnt made further mistakes (specifically miscounting that Styptic which was basically the final nail in the coffin.)
I can analyze my own games with commentary even and say my thought process throughout the entire thing. Since again the whole reason why this thing started in the first place was because it was under the assumption that would "learn" from it, in which I should of started with analyzing my own games to begin with.
I just have a REALLY hard time believing that people get different caliber survivors consistently since not only is my experience with matchmakimg inconsistent, but so are many streamers who are definitely considered very good and are more than likely at the soft cap.
10 -
survivors strong too little
1 -
Well it was learning, i was learning what other people are experiencing. And that is precisely what i'm doing, i'm recording some matches and am going to show YOU what i see on a regular basis. I want to do some editing and commentary on them to explain my through process at the time so its taking a bit of time. Do you truly think it is completely impossible that maybe i'm experiencing something different from you?
1 -
Not impossible, but highly unlikely
6 -
Then all i can say is just wait my friend. Let me get it all together. Busy weekend and even week with the holidays for me, but i'm getting there. I had a little time to play last night and played a couple of freddy matches showing the differences. I had 1 game against a solid team, and 1 game against a not so solid team to show the differences. Once i get a few matches with each of the killers you played, i'll show you some on my mains and you can see the kinds of things that i see every single day. Give me a little time and i'll post some matches with some commentary so you can see what some of us are complaining about.
2 -
@ Rei Do you, or are you able to stream like… 10-15 games live?
Don't take this the wrong way, because i absolutely don't mean it as an attack on YOU or YOUR
gameplayhonesty.
I dont want to pop any bubbles, but playing 20 games and getting cracked survivors 2-3 games, and only tossing them up is the only issue with these "Ill record my games and prove.' Its still very easy to manipulate.If this is not possible, I'll simply give you the benefit of the doubt. If someone can show me consistently getting the cracked survivors match after match, well…. I'll have a lot of apologizing to do lol.
I'll be looking forward to watching regardless. Thanks for taking the time :)@Shrumpie I laughed out loud at work when I saw you actually did the Trapper game lol. Bravo! You get the Golden Trap Award®!
4 -
I have faith that you will, and am actually interested in seeing if there really is a difference. Though of course as Ive expressed, I do have my doubts.
Couldnt pass up the opportunity to play one of my mains :)
3 -
2018 DBD material thread
3 -
If any topic is meant to generate a decent discussion, starting it with excuses for any argument in advance of what you are about to talk about instantly makes the whole conversational side mute and irrelevant. Your view of reality is not the only possible reality, and it may be surprising to know that people may disagree because what they experience is completely different.
Before anything can be debated, you need to rethink how you start a discussion, because basically saying: "I'm right, and if you disagree then you are wrong" is an unhelpful claim to make. It just goes to show that a) you aren't willing to be open to challenges, and b) it's not a statement to be taken with any seriousness.
0 -
Why does Freddy with this BGM sound actually good?? lol
1 -
Being the Freddy game is getting talked about I decided I'd try my best to analyze it. I watched it once uninterrupted, then went back and made notes on a second viewing. The survivors here seem pretty solid and have a strategy, but you do a good job of keeping pressure on them.
Game notes: (the matches time here are minus 20 seconds of the Youtube video, which is when things actually start)
Bad start for the survivors in the first 30 seconds, Claudette, the Yun Jin, and the Sable are all on the same side of the map that you have gone to. You interrupt the gens they seem to want to start on. Still, the survivors have a boon up 27 seconds in into the match.
38 seconds into the match - this is a good Killer play, countered by a great survivor play. You hear the gen and interrupt it instead of taking what would likely be a chase to the other side of the map, except this survivor has Balanced Landing and times it great to hit two windows.
They don't know it, but this survivor getting hit wouldn't be the worst thing in the world for them because of StBfL.
50 seconds in, we see the survivors have really good timing on the pallet drops. This will be pretty normal throughout the match, but I think you are right to not worry about mind gaming and just get the pallet out of the way.
1 minute in, you eliminate the boon and now things are interesting. The Yun Jin just got healed. Did they do it at the edge of the boon, or are they on the other side of the map? There are scratch marks by you, so at least one survivor is near and the Sable isn't far. Where you go now is a pretty key decision.
1:10 - You elect to stay on this side, the Claudette runs to shack. She does a good window fake, clearly not a brand new player.
1:25 - Boon back up, worrying, but I think the survivor makes a misplay here, vaulting back into you on z wall instead of just playing along the bottom edge.
1:40 - You interrupt two survivors on this side. Their strategy here is pretty clear, they want to break up this side of the map. They could have popped a gen by now on the other side, but it wouldn't be nearly as valuable as trying to break up this side of the map.
2:00 - Both you and the survivor make a minor error of briefly going for a path that has a wall.
2:15 - They get that gen they've really been pushing for. Right now the survivors are playing this really well, but you're keeping them in check.
You then get the down on Yun-Jin, she misplays the timing a little bit and you capitalize, but the Claudette is already healed up (boon I'm guessing).
2:40 - This is a great read by you. Coming off the last gen, I'd be expecting them to go for the basement gen. You go to the bottom corner gen and interrupt some progress there.
2:55 - You're in a chase with the Sable, first big mistake by the survivors. The Sable leads them to the hook and the David actually makes the save. David invites you to chase and you play it fair and choose to let the tunnel out go. You quickly make him pay with a solid use of the trap preventing him from looping like he wants to.
3:10 - The speed at which you tagged the teleport on the corner gen was impressive, I didn't even really catch you looking at it. David is headed toward an irrelevant gen and you let him go (later we will learn this is the survivor they wanted you to chase). For a moment this looks like a mistake because the gen you teleported to is still regressing, but you catch the Claudette coming in, though she gets away by again having a really good timed pallet stun (her running into you and screaming because of scene partner was honestly very thematic).
3:40 - She greeds the pallet, doesn't waste it, nor even waste time to try and flashlight you. Smart by her. She hits the z wall instead of trying to loop around here though which I think is a small mistake.
4:25 - The screams are just killing these survivors. At this point I think the game has swung in your favor. I think the chase with Claudette really messed up the survivors plans and they have not been able to recover.
5:15 - We grab the David and we see what their strategy might have been. They have a build to make it hard to hook this guy, but you haven't allowed it to happen.
5:50 - You get in a brief chase with the Sable, but quickly transition to pressure the unhook.
6:05 - Instead of wasting time on chase, you tag the Sable finally and everyone is injured or on hook.
6:10 - We get a music break.
7:25 - Deliverance from the Sable. You take your hit on Yun-Jin but then immediately keep the pressure up.
8:00 - Good pallet drop by Sable, she goes to use balance landing so you don't waste time following, and as a gen pops you have aura read and spot a heal so you go to interrupt.
8:25 - Yun-Jin gets tagged trying to hide behind you and set up a sabotage. This kind of looks like a bad play on her part, but really the only chance they have.A good game, survivors played well and you did a solid job applying map pressure and not over extending your chases. We see the ending screen, I had been expecting that everyone but the Sable might be in a SWF, and their offering selection made it look that way. They wanted to try and play for sabotages, but you never let that happen.
If you had actually tried to tunnel the first target you chased, you would have had a much worse outcome (especially if they had anti-tunnel perks, which in this case they didn't). Chasing the Yun-Jin off the start easily could have given the survivors time to finish the two gens they had started on. Not spreading pressure could have let them potentially set up rescues. And the choice of where to teleport at 2:40 had a massive impact, a wrong choice here could have swung it radically in the survivors favor.
3 -
I dont want to pop any bubbles, but playing 20 games and getting cracked survivors 2-3 games, and only tossing them up is the only issue with these "Ill record my games and prove.' Its still very easy to manipulate.
To me this is the thing I always wonder about. Some people seem to think there is an elite MMR that is even above that of streamers, because we can watch them play all the time and they certainly don't get 4 person cracked SWFs every match.
I'll also add, and this is part of the reason I tried to analyze the Freddy game, we can never know for certain what would have happened if we'd done something else. If Shroompy chases the first target he hit, survivors might easily finish two/three gens by the time that chases ends as an M1 Freddy. Then if you're the killer you are just like 'oh, look at how elite my survivors were', not realizing the opportunity you might have missed by pursuing that chase.
7 -
was not expectin this kind of analysis from some one else but it was definitely a pleasant surprise. Bravo!
2 -
Your welcome, I had planned to do all the games but doing the Freddy one was a much longer post than I expected. I still might get to the others.
The problem with analysis is only having one perspective. I have a pretty good idea what the survivors are doing the whole time, but there's a period in the middle of the game when you're chasing the Claudette that I'm just unsure about.
2 -
I can probably go over the game and explain my thought process throughout the whole thing (at least everything that I remember lol)
3 -
So there's five questions:
1: You see three spread out the hooks offerings, a toolbox, and a flashlight - does that impact how you played the match?
2: At ~2:40 you teleport down to the bottom corner gen, any particular reason you suspected they were doing this one?
3: After the above teleport, you spend about a minute chasing the Claudette. Any idea what the survivors where doing during that time? That's the window I'm kind of missing. It looks like the Sable jumped on that corner gen again, the Yun-jin tried to set up a boon and David basement gen, but I feel like I'm missing something given the time that passed.
4: Is there a point where you feel like 'I've got this'. I have it after getting the down on Yun-jin at 4:25 when a scream causes a boon interrupt and a quick down, wonder if you were confident earlier than that.
5: Compared to the video, how loud is the music compared to the game sounds?
1 -
he is gonna use the “your not high met like me” card💀
2 -
Notes on the other games.
Trickster - this might have been the weakest set of survivors, though if I understand the meta of Vecna's map, its just ignore the basement so you had a pretty open field to cut them down. There's a point where a flashbang just doesn't seem to work when I thought they hit the timing.
Trapper - I like the change in music from the Freddy game. This game actually encapsulates how I feel as a survivor, lots of killers say 'one mistake and they lose' but it feels the opposite to me. At around 4:15 you're going for the gen, the Thalita tries to escape, but she's easy to hear, so you double back and catch her on the stairs. Boom, basement hook. Survivors actually make a valiant effort to block it, and then even manage a pretty good rescue of two survivors trapped, but its still enough to get you the win.
Dredge - Wow, this was a great game on both sides. Really feel like diving into this one.
0:15 - Miss and a whiff on a bait from Lara. Sets the tone of things that will happen in the game.
0:45 - We catch Meg running the wrong way on the teleport and see that the Yui has a sprint burst.
1:25 - A couple of important things have happened. The Yui ran the loops great and on the shack you try a double back on the Meg which she spots and runs through. It's 40 seconds of no progress and shows the survivor skills in this match.
1:45 - First down, Meg tried to make the next loop, but you win the 50/50 on whether she stays or moves (educated guess - she ran through the first time, so likely that is how she'll play the next opportunity as well).
You then teleported on your own spot, which confused me on the first viewing, but I think you're looking for potential flashlight saves.
2:10 - Within 5 seconds 3 gens pop. Oh no! The dreaded 3 gens for one hook! GG its all over.
2:30 - Tag on the Lara and ignore Meg (the possible tunnel), going for shack to protect gens. If you go for Meg you probably lose another gen.
2:55 - Lara makes a mistake, I think the only one she makes in the game, and gets caught out for a free down.
3:30 - Tag on Yui. I'm not sure why she didn't have sprint burst here, maybe hadn't recovered when she ran to get to this gen. 10 seconds later you are going to get a down on her with a nice remnant teleport.
Teleport to the corner, at this point survivors need 2 gens done and they have progress on 4.
4:30 - The game swings rapidly here in short succession.
You teleport to the hook, at first it looks like no survivors, meaning they are rushing gens.
Then you spot not one, but two survivors and get a tag on each with no unhook.
Then you mistime the swing into the styptic.
Then you turn around and find the survivors trying to do a reset with everyone else. You hit the Taurie and every survivor is injured.
You chase the Taurie, down her, but then get hit by a flashlight save.
Within a span of 30 seconds it goes from looking like you made a wrong call, to the survivors botching the rescue, to you mistiming the swing, to you stopping a reset and having everyone injured, to you get a down, but it being flashlight saved.
In 30 seconds the game swung wildly in both yours and the survivors directions multiple time. This is why I think DbD is an amazing game.
On the flashlight save, you can see the pools of blood leading to the where the flashlight saver is situated, but tough to spot that amongst everything that is happening.
5:15 - You catch back up to the Taurie and down her. Double attempt at a flashlight save, but not succesful. Probably a misplay by the survivors to try for another save instead of taking the opportunity to reset, but easy for the survivors to get flashlight greedy after a succesful save.
5:45 - You don't waste time chasing the Lara and instead protect your gens.
6:05 - You down the Meg. Short chase for cow tree, good use of remnant.
6:25 - Yui times the sprint burst perfectly to waste a swing.
6:40 - You get hit with a bug and trapped in the locker. Not sure on the overall impact as it sounds like the Yui has pallet dropped and anticipated your teleport and vaulted back.
7:35 - You pursue the Meg for the elimination, she does a good job on the loop and buys a lot of time. You look like you're about to get her, but the Lara comes over and tanks a hit with dead hard. Just an outstanding play on her part.
Another gens pops during this.
8:05 - You catch Yui at cow tree for a quick down. Yui has been a mix of amazing plays, but also not having her sprint burst when she needs it.
8:35 - You down the Lara, but Yui is already unhooked. So you have two survivors at this top gen (one on hook), two survivors at cow tree, and progress on the middle gen.
8:50 - Yui is back to being a juicer and gets a whiff out of you.
9:15 - Meg unhooks the Lara. Two misplays by her, no need to unhook, especially while injured on death hook, and she does not immediately run away after the unhook.
9:40 - I felt that blast mine in my bones when I first watched. You hadn't been kicking gens all game and this is just going to take time when you need it.
10:00 - I'm not sure it would have mattered, but you might have been able to make it to the top gen before it popped, but then you probably lose cow tree.
End game 11:00 - You've been getting a lot of free tags at cow tree, but Yui suddenly makes use of the pallets still down here and takes you up to shack.
From here - survivors loop well, but you zone them away from the gate with progress on it, preventing the 3 person out.
Great game.1 -
1. definitely went into the game with sabo plays in mind. Was especially keeping aware of my surroundings and keeping track of where everyone were likely to be.
2. As Im chasing the Yun Jin at roughly 2:10, you can hear her and David scream, I briefly turn to see his aura on that gen
3 and 4. Coming up is basically my entire thought process during the mid game, so strap in.
As Im chasing the Sable off that corner gen I go towards David and Yun Jin after she gets unhooked. I stick to the David and see the Yun Jin is running towards that corner gen and I also see that Claudette just used a clock, meaning theres a pretty decent chance I run into either of them, if not both. At this point Im not worried about the Sable since it was most likely she started the gen on the hill or main building. There was a chance she looped back around but that would of wasted A LOT of her time, so much so she would of barely have gotten progress on that gen. If she ended up on the hill gen, it wouldnt necessarily hurt since it was out of the way of everything.
After hooking Yun Jin trying to cleanse my totem my target is David since my totem is right next to the hook and I want to move it as soon as possible to avoid it from being cleansed. While chasing him I see not only Claud getting healed, but her and Sable running out. This allows me to continue chasing David safely without worrying about any gens popping since I know there isnt one thats too close to being finished, and at least one of them is gonna have to go for the save.
After downing and hooking the Sable I actually make a few mistakes here, firstly she wasnt near anything important and its not like the pallet I did get rid of was too important. Had I just immediately went for basement gen not only would have I had the chance to stop it, but I could of maybe interrupted the heal. Then instead of chasing the Yun Jin who I knew was on death hook, I eat a pallet from David. Luckily Yun Jin was right behind me for some reason, and I was able to quickly down and kill her.
The rest of the game plays out just as youd expect. I snowball from there and they all end up dead.
Now I realized another mistake Ive made at the very end with Sable. I thought she was rudely trying to pick her item back up but it seems like she was trying to open the gate and the pick up prompt took over (oops)
5. It was just as loud as you hear in the recording. Basically audible outside of chase, inaudible inside of chase.
1 -
Great review as always :)
To clarify why sometimes you see me teleporting to the remnant in place is because it barely takes any time and helps builds towards Nightfall. One use on its own doesnt do much, but it adds up. Wasnt really able to do it much tho, since time wasnt in my favor for most of the game.
0