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do we likely houndmaster now after these changes?¿
Killer Updates
The Houndmaster - Basekit
- Chase Command cooldown reduced to 4 seconds (was 5 seconds)
- Completed Generators now appear light orange to The Houndmaster after charging Search Command (previously Completed Generators were visible at all times)
- Houndsense Radius only visible to a Survivor when the dog is within 20 meters of them (previously was visible at any range)
- Survivors afflicted with Houndsense appear with reduced color and opacity outline to The Houndmaster (red tint used to blend too much with Killer Instinct feedback)
The Houndmaster - Addons
- Training Bell:
Increased the Survivor aura reveals to 8 seconds (was 5 seconds)
- Spiked Collar:
Increase the duration of the Mangled and Haemorrhage status effects to 60 seconds (was 45 seconds)
- Gunpowder Tin:
Reduced the action speed bonus to 30% (was 40%)
- Marlinspike:
Updated effect to exclude grabbed Survivor from receiving Houndsense (was previously all Survivors within 20m of location of Dog Grab)
- Fixed an issue that caused the Dog to grab Survivors that are being killed by the Entity during the End Game Collapse.
- Fixed an issue that caused the Dog's Chase command to always vault if it is next to a vault location in Redirect mode.
- Fixed an issue that caused the trail boost to have no effect when starting a chase on the search path.
- Fixed an issue that caused the Dog to get stuck on walls and fail to dash when the Killer quickly sends the dash command on the other side of a wall.
- Fixed multiple path finding issues with the Dog in various maps.
- The Dog no longer teleports at the start of a dash.
- The Dog patrol path can appear above ground level when the patrol is sent to a different elevation.
- Fixed an issue that caused the Houndsense Killer Effect to be removed when an injured Survivor is grabbed.
- Fixed an issue that caused the Houndsense Killer Effect timer to reset if a Survivor was hit while having the Endurance effect.
- Fixed an issue that caused the power not to visually appear on cooldown when spectating.
- Fixed an issue that caused spectators not to see the reverse Red arrow marker when The Houndmaster points at objects with the patrol ability
- The Nipping at Your Heels score event is no longer earned twice when the survivor escapes the trial with Houndsense
is she better?
Comments
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I'll let you know after I get home.
1 -
Fixed an issue that caused the Dog to get stuck on walls and fail to dash when the Killer quickly sends the dash command on the other side of a wall.
Hoping this one right here fixes my most common annoyance with her. I'll see how she is tonight.
2 -
Fixed an issue that caused the trail boost to have no effect when starting a chase on the search path.
This one's kinda crazy. I thought the speed boost ending when in/initiating a chase was an intentional mechanic. Apparently not.
2 -
Me too, that actually makes her noticably better. Dunno if it makes her actually good but that will feel really nice.
1 -
Haven't tried her out yet but i want more changes, i hope there is more in hotfix 2
3 -
No,
- the problem with chase is not the cooldown, its that the cooldown doesn't start ticking unless the dog is near you. And you move as fast as the dog, so it can end up "Behind you" and giving you infinite cooldown until you stop and let it catch up. Reducing the cooldown by 1 second does not help.
- Completed generators is just visuals and doesn't do anything
- Houndsense radius being less is okaish, but it has a lullaby and heartbeat indicator, so the dog is easily avoided anyway.
- Houndsense color is again visuals and don't matter.
- The aura on the addon doesn't do anything, because if they stun the dog you probably need to break the pallet anyway.
- 15 extra seconds of mangled doesn't do much
- Nerfing the action speed, her only good addon is funny
- Nerfing marlinspike an already bad addon is funny.
- Endgame collapse bug is super rare and like, who cares, all the survivors are already dead, you aren't chasing anyone with the dog
- Fixing the vault thing on the dog is nice
- I'm unsure on the trail boost, do they mean like, you can now start chases on the trail and keep the movement speed? If so this is actually pretty solid, but i'm assuming it meant that that trail was just bugged forever and wouldn't give the movement speed bonus after the chase ended.
- Dog stuck on walls when doing chase is good
- Fixing pathing issues, unless this means they are gonna make it so the dog doesn't go 10,000 MPH to the nearest pallet when it grabs someone then idk man.
- Dog teleporting might actually be bad if it is stuck? IDK how exactly this behaves.
- Dog path is okaish
- Houndsense being removed on grab is w/e, houndsense does nothing anyway
- Endurance fix is w/e
- Spectate bugs are w/e
- Bloodpoint bugs are w/e
Realistically these changes are going to do basically nothing to fix any of her actual major problems unless the dog pathing is fixing it running to a pallet really. And if so, great they fixed 1 of the 10 things wrong with her.
6 -
that roughly how i feel. Nothing was change about the actual antiloop. no increase hitbox for the dog, no reduction in the movement speed penalty after canceling your power, no speed increase in the dog. Just bugs fixes and some feel good stuff.
3 -
I'm unsure on the trail boost, do they mean like, you can now start chases on the trail and keep the movement speed? If so this is actually pretty solid, but i'm assuming it meant that that trail was just bugged forever and wouldn't give the movement speed bonus after the chase ended.
The speed boost just works 100% of the time, even if you start the search command mid-chase. Which, with the 0.5 second cooldown change they made on launch, makes it well worth using in places where getting a chase command grab is questionable or potentially disadvantageous.
Only problem is that the dog still has trouble catching up sometimes after returning from a search but w/e, they'll fix it eventually.
0 -
These things don't change anything. She was still as weak as ever.
3 -
she still feels really underwhelming tbh, like freddy tier.
2 -
just play a match using the search command as my primary antiloop instead of the dash. Went way better than expected. Maybe these changes wasn't so useless.
It was pretty decent at catching up in chase when out in the open instead of risking long range dog shots. I didn't really find it that useful around loops but I got a few speed boost into a hit at a long wall (but the survivors I got it on wasn't that good)
4 -
She feels a bit better for sure, but the dog still pulls the survivor away from me sometimes instead of to me when I get a grab.
0 -
useless change with almost no impact. She needs instant down when she grabs a survivor with houndsense and bigger hitbox on her chase tool. not a QOL cooldown change.
7 -
This content has been removed.
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can i pet dat dawg tho
3 -
clown-master
4 -
The bugs are her worst issue by far, so bug fixes are always good.
Basekit changes sound fine, but she could get some more advantages to Houndsense. Right now, it coumters Dead Hard and enables a few add-ons.
Add-on changes... eh. Marlinspike and Gunpowder Tin were some of my favorite add-ons on her, so seeing them nerfed doesn't excite me at all. At least they are still usable. The mangled add-on got a nice buff, and Training Bell is fundementally destined to be weak regardless of duration.
1 -
Still the same garbage as before, haven't noticed a single difference. If anything some things are even worse, locking onto points for Search feels even more difficult than before.
2 -
Yeah houndsense need buffing. I think they should do away with the whole deep wound and give a new status effect. The deep wound is such a random thing in her kit and almost unnecessary for her playstyle.
instant down? might be to far
3 -
While I wouldn't mind seeing a buff to her redirect window, her biggest issue for me was the bugs. If those are taken care of...I'm happy.
0 -
I dont know…she still feels so weak and still feels buggy. Dont know if anyone else is having this issue but when I use search its not locking on to gens…I had a match just now where My search would not target the gen Im aiming at and when it did lock it would cancal the lock and just send the dog near the gen but not at the gen…
3 -
Well, you know that main building drop down on Toba? Snug managed to fly off of that and get stuck on a rock for a good 30 seconds. And he managed to get stuck midway through a search path on Lery's. So there's that.
Snuggy's still pretty buggy.
0 -
The changes aren't anything crazy. Dog gets stuck less, feels about the same.
0 -
I felt it was more consistent when she got released. Not good but I was able to lock on gens beforehand.
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I felt the same…before yesterday patch I felt the lock on gens was more consistent but last night It felt like she didnt want to lock on the gen at all.
2