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Lightborn

BHVR can you please do something fun with this perk???? Completely countering an item is not a good thing. Why not make it if you flashlight the killer you get exposed for 20 seconds or your exhausted something that is intresting beside oh the brought a perk so your item is no longer able to be used.

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Comments

  • Steakdabait
    Steakdabait Member Posts: 1,294

    it's objectively awful design but it will never be changed. L born users will keep their crutch forever

  • KatsuhxP
    KatsuhxP Member Posts: 981
    edited December 9

    Well you can only be blinded by flashbang if timed right AFTER the end of the opening animation or after grabbing someone out of the locker while jumping out, in any other case you have immunity against blind while interacting with lockers. That being said I've just seen the flashlight one a few times even if I played against flashlight/flashbang bullysquads, the one with grabbing directly is more common.

    Both of the issues could be fixed with a lingering effect of 2-3 seconds after the end of the grabanimation.

  • KatsuhxP
    KatsuhxP Member Posts: 981
    edited December 9

    Sure right after flashbangs can't be dropped inside me anymore because that's just masochistic to play against without lightborn if everyone runs lighborn, sometimes even one is enough xD

    Just a little add:

    Actually I have a idea what we could do after fixing lightborn, I know many people are annoyed it's even countering a single flashlight. We could do that it increases the time it takes for flashlights to blind you by 25% on 1 person, 50% on 2 and full immunity as soon as we have 3 flashlights or flashbangs (on flashbangs it could maybe give a little mercy-window like flashlights have on 1-2 stacks). It would be changed midgame depending on what the survivors have at the moment and only count flashbangs as soon as you saw them.

  • Prometheus1092
    Prometheus1092 Member Posts: 592

    So basically if it's timed well then there isn't much a killer can do in that situation. The killer relies on the survivors poor timing, that's why lightborn gets used so much. I agree the pick up is definitely more common and in indoor maps it's not too bad because killer can position themselves to face a wall for the pick up. But it's open maps that cause the issues. It's all well and good to check around for any survivors skulking nearby before going for the pick up but especially if they have sprint burst they can speed up and flashlight save from out of nowhere and there is nothing the killer can do because they are in an open area.

  • KatsuhxP
    KatsuhxP Member Posts: 981

    Yeah I know it's very annyoing for the most part, it was just to clarify you can't be saved at all times and just in specific cases xD

  • Turretcube
    Turretcube Member Posts: 489

    Wait survivors USE flashlights, i thought they brought them as a fashion accessory. Way to many Survivors bringing Flashlights and just not using them at all.

    But are we seriously still going on about a Perk that's mainly brought to counter 3 possible Survivor Perk's? Instead of asking for Lightborn to be changed, ask for Shadowborn or Hex: Two Can Play to be chnaged, those 2 perk's both trigger on Blind's which have to be done by the Survivor and provide nothing of value currently if they do get triggered.

  • SoGo
    SoGo Member Posts: 1,539

    Hex: Two Can Play - Make it so you only have to get stunned/blinded once for it to trigger, extend the blind to 2,5/3,0/3,5 seconds and maybe fiddle with the respawning thing a bit.

    Shadowborn - just give it a new effect, the current is dumb.

  • Akumakaji
    Akumakaji Member Posts: 5,487

    If Two can play got buffed in this way, I wouldn't play without it. Right now I love the idea of the perk, but it's not much then a nuisance to the survivors and that's just sad

  • jajay119
    jajay119 Member Posts: 1,095
    edited December 9

    killers: Survivor perks shouldn’t ever be able to completely negate the killer’s power.

    Also killers: lightborne, which completely negates a survivor mechanic, is completely fine and fair.

    A lovely example of the disparity constantly shown here.

  • Ryuhi
    Ryuhi Member Posts: 3,895

    Survivor perks can be taken up to 4 times, which is a point a lot of people always seem to forget.

    No, its not 4 vs 16, but the "16" can cause the same effect to happen up to 4 times. Having them be 1:1 strength would be a terrible idea for that very reason. The potential of 4+ flashlights/flashbangs is exactly why lightborn is as valuable as it is.

  • fussy
    fussy Member Posts: 1,722

    I never use it, but I completely understand those players, who play every match with it. Flashlights squads are annoying af, especially when they have half working brains and go down in the open space, flashbang are literally broken, Background player has no cooldown at all and Champion of Light is free distance in every pallet.
    When you see Lightborn on killer, you just say "Thank you killer for wasting whole perkslot on nothing" and go do gens, that's it.

  • Shroompy
    Shroompy Member Posts: 6,806

    Sure it isnt a super strong perk, but its enough to render the only interactive item Survivors have completely useless, and also a waste of BP bringing it into a game. (A max duration beamer is nearly 10k bp which just goes to waste)

    Id prefer if they brought back the original Lightborn, where it took 50% longer to blind and you also recovered from blindness much quicker. That way Survivors still have a chance at using their item, but its still much harder to pull off.

  • Langweilg
    Langweilg Member Posts: 1,477

    Killers saying lightborn is fine, while distortion had to get nerfed. Never gets old.

  • KatsuhxP
    KatsuhxP Member Posts: 981

    I never had a problem with distortion and I say that as huntress with: bbq, floods of rage, lethal and iron maiden. Not to mention I used bbq on every single killer with lethal for the most part and I saw them quite a lot xD

  • jajay119
    jajay119 Member Posts: 1,095
    edited December 9

    No one forgets that. It’s just a case of not believing it is as prevalent as killers make it out to be. I can’t remember the last match I played, even among all the calls for distortion to be nerfed, where I was consistently seeing it being run by 4 players. Whereas Lightborne consistently denies an effect to all 4 players for the entire match.

    Sure, going against a flash squad is annoying and I’m fully supportive of that having a counter - but killers have a way of dodging that before the match even starts because they can see what items survivors are bringing in. Furthermore, it takes a quite well co-ordinated team to get that sort of play and I’d argue if you’re genuinely seeing them a lot you’re probably at high MMR and doing well for yourself anyway. You’re not a baby killer at the bottom rung being denied any sort of play.

    Ultimately, I’m not asking for Lightborne to be gutted - just changed. Perhaps with a limit to 1 stun per march or a cool down or maybe even you can use it to save but not to blind etc. I never take a flashlight cause I suck at the timing to blind on console and they’ve got rid of things like burning the wraith/nurse /hag traps so it’ll barely affect me. But as someone above said if the devs are agreeing with killers that things shouldn’t be able to negate a whole category that needs to be consistent on both sides.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    Flashbang has been glitched for over half a year now and it's blinding in ways it should not be with no warning. I've never not once met a multiple flashy squad who WASN'T trying to ruin the Killer's day, they're like sabo wiggle people that way. And I hate, absolutely LOATHE, the terrible perk design of Blast Mine, which punishes Killers for bothering to defend gens at all and helps force use of perks like Grim or Pain Res to ignore the blinding entirely, despite Blast Mine being an objectively crappy perk.

    Why?

    Because I have sensory issues and I cannot stand the blind effect going off every several seconds. And I know I'm not alone in this. I can avoid them just fine but there's no avoiding being in an animation lock and going into a blind, or being caught off guard by someone dropping a flashbang inside your character model which should NEVER. HAPPEN.

    I will continue to use Lightborne as needed. It should never be touched, it's fine. Blinding is an accessibility nightmare for people like me.

    Stop griefing Killer players with sensory concerns and pretending it's just fun troll gameplay. It's not and I'm tired of pretending it is. We ALL know why you and your SWF actually do it.

  • Shroompy
    Shroompy Member Posts: 6,806

    Theyd still recover from the blind faster

    I dont think there should be a perk that renders another completely useless

  • LordGlint
    LordGlint Member Posts: 8,688
    edited December 9

    Blind recovery isn't why people like lightborn against flashbangs. The killer would still drop the survivor they picked up and would have the same duration stun animation. This would simply open flashbang saves as completely uncounterable.

  • Shroompy
    Shroompy Member Posts: 6,806

    Yknow is ACTUALLY uncounterable? Some one using Flashbang going against some one using Lightborn. There is literally no way around it.

    Without Lightborn you can still catch a Survivor snooping around trying to go for a save and prevent it from happening.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    I play on console. I struggle like hell to get a down on Switch. Between input lag and how difficult it is to land a single hit on a survivor, I run Lightborn 100% of the time because any attempt at a blind against me is pretty much 100% guaranteed. Even mid-chase I will lose all visibility before the game registers the fact I looked away immediately.

    If I don't have Lightborn, then I counter blinds by staring at a wall and refusing to play. Because there's no point in participating.

    Nerf Lightborn and watch console killers either stop playing or slug all 4 survivors the moment blinds come into play. If that's other survivors' idea of a fun time, I don't get you all. I much prefer not having killers 4-man slug. I only attempt blinds for challenges because that's exactly what killers start to do if survivors get blinds, and it's not fun. I hate those challenges.

  • Caiman
    Caiman Member Posts: 2,960

    Which wastes valuable time which survivors can use to their advantage. "Perform a grid sweep every time you down a survivor" is not viable counterplay.

  • jajay119
    jajay119 Member Posts: 1,095
    edited December 9

    I’ll accept that and that itself needs a review e.g you have 30 seconds to lock your load out in and after that it’s blocked to changes. The remaining time allows for perk/cosmetic changes etc

  • ObsidianGod
    ObsidianGod Member Posts: 18
    edited December 9

    No. As if it isn't already easy enough for survivors to get flashbang saves even while looking at a wall. Lightborne helps combat teams that bring flashlights and flashbangs. If Lightborne was changed then you'd have an amazing experience being slugged all the time then 🙃. Is that what you want? No? Oh that's what I thought. If the killer has Lightborne then change up your play style from going for saves and just do gens. If a survivor is running the killer pretty well enough then you should just be pushing gens instead of doing nothing and waiting to do a save that would've been a waste of your time.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    We just got Shoulder the Burden, what exactly is the counterplay to Survivors being able to control hooks?

    You can't undo Invocations either.

  • radiantHero23
    radiantHero23 Member Posts: 4,498

    Basicly it, yes. People going for flashlight stuff are not on gens and offer therefore natural slowdown. I prefer groups like them because they actually want to interact with the killer.

    Most flashlight saves are easy to see coming, as you described, albeit flashbang with old background player was too good.

    I'm still against the fact that survivors can enter the killers model somehow while they pick up. This leads to uncountable flashbangs positioned inside the model.

    Something else: are flashbang sounds fixed or are they still silent?

  • SidneysBane1996
    SidneysBane1996 Member Posts: 896

    You say this now, but just wait until a future patch if they, god forbid, make Invocations stack and create an actually broken one.