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Returning player observations
Not sure how BHVR fixes the game at this point, but as a returning player who took a hiatus a year ago because the slugging and tunneling was “getting” bad, it’s far worse now (especially with the addition of bots and free Mori’s), heh. I’d ended up doing the Texas Chainsaw thing and then Klowns from Outerspace, so not entirely rusty or coming back cold to the asymmetrical horror genre. If anything, looping in DBD is easier.
That being said, I’m glad I’d come back when the 2v8 was ongoing as that was an absolute blast. I imagine it is easier for newcomers to learn the game as you’re not going up against the latest meta or getting tunneled/slugged most matches. Post that event though, the 1v4 grind feels far sweatier and more toxic than ever. You end up with multiple games with killers slugging and tunneling (had four in a row with the same killer yesterday, did end up escaping the first one with one other person, but that seemed to infuriate him or something—no flashlights or tbagging were done that match either to my knowledge).
Checking out Twitch, TikTok etc, it seems all “killer only” steamers have some variation of the text, “yes, I tunnel,” as if it were some badge of honor that they can only win via tunneling and then bragging about it after playing a group of solo Q players. On some level I get it, going up against a SWF can be rough, but I haven’t seen too many 4-man SWFs myself lately. Maybe a 3-man, but its been a couple playing together at most. When called out for the tunneling in either in game chat or their channel, they all get incredibly defensive, then respond with “well, don’t do gens.”
I was hoping to talk a few friends into returning to DBD with me, but I’m genuinely not sure the value is there in the current state of the game. Longer queue times, less fun in general on the survivor front etc. After reading why the game seems to be headed in this direction, with the loss of some more balanced developers, I’m kinda hoping it continues down that path as I wouldn’t mind the 2v8 becoming a permanent staple to save the game or some iteration of a DBD2 where some of these mechanical issues can be fixed and we can start fresh without needing to run meta perks (at least at the start).
Either way, just my 2-cents for feedback. Not a lot of actionables there as the system seems broken on both sides and I don’t have any concrete ideas on how to fix it, but definitely feeling more empathetic to survivors as the 4v1 just isn’t fun when just about every match plays out the same (ignore the rescue and focus on gens as the killer would rather try to make one person miserable than hunt down other survivors).
Comments
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Unfortunately, yes, survivor has been almost unplayable for months and killer is boring and unchallenging.
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it’s a shame as I’m not sure BHVR will ever have any real competition to incentivize/encourage them make the game better or make a better game (as they’ve corner the asymmetrical horror market with their large roster of original and licensed killers). Texas Chainsaw Massacre felt great initially, but the developers took too long to release new content and were stuck with the one license. Klowns from Outerspace lacked real variety in the characters and as such, it became stale rather quickly too.
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You're just low mmr then. Literally my last 4 matches all were 3 or 4 people SFWs bringing map offerings and strong items.
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It feels like you missed the point. I appreciate the feedback though. I haven’t seen too many SWFs as killer or survivor though, the few couples teams I did run into were far more detrimental to the team than they were helpful (literally giving up free hooks by trying to body-block their first hook at 5 gens and then just exchanging hooks in an injured state until its just two people trying to do 4-5 gens). Assuming you're right though, that my MMR is too low and assuming your observation is an earnest one, that the last few matches were SWF groups. Is it possible you created the environment you wanted (boosting your MMR beyond your skill level by tunneling and slugging new and solo Q players just to play against SWF groups?) 🤔
Either way it doesn’t change the fact that the game is inherently broken in someway that the survivor solo Q experiences is inherently miserable, and a large number of killers feel like they can only win by tunneling/slugging every match.3 -
Maybe the game is no longer for you. The Devs have basically all but confirmed they want to make it easier for Killer and harder for Survivor to make it MORE casual. The idea is to get Survivors more used to the idea of losing as the victims in a horror movie more often, and Killers more used to being able to push through and win as the antagonists in the horror movie more often. If you're frankly not down for that, I suggest you return to those other games, because that's how the game is now and probably was always intended to be.
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Are you playing the exact opposite game? Killers are subject to various restrictions imposed by gen kick counts and AFC, and delayed perks have been weakened across the board, reducing the scope of play and increasing the number of matches where you have to camp and tunnel to get kills.
Survivors, on the other hand, no longer have to bring in perks for specific uses due to base kit BT and HUD visibility, allowing them to experiment with different builds.
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Why suddenly change the topic? You argued that Killers are too sweaty and toxic and I replied by sharing my experience that Survivors are too sweaty.
Also, where did you get from that I boost my MMR artifically by tunneling? And how does slugging artifically boost your MMR or is toxic instead of just the best play sometimes? "Oh I downed a Survivor and right in front of me is an injured Survivor with a flashlight, better play 'non-toxic' and just pick up and let them get the flashlight save." Is that how you think people should play?
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Another winning take! The old “bleed the community dry until the games dead” mentality. 😆
No issues with losing or the killers being stronger than survivors. Just the aspect that the only way many killers seem to be able to win is via tunneling and slugging, which is boring and unfun on the survivor side. Again, both sides are flawed—not sure what the fix is to be honest. I’m fine if the killers get stronger, but keep the game fun for survivors too. You can have a lot of fun losing if the killer outplays you without slugging or tunneling. Honestly, some of my favorite games are against Ghosty or Meyers for this reason. They tend to enjoy the game more often without hovering around hooks.
Post edited by HangryMogwai on0 -
I assure you I am not. Maybe you're playing the exact opposite game, or more likely, playing the same game with the wrong mindset or in too high of an MMR.
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It seems to me that people are looking for the reason in the wrong place, the slug has noticeably increased precisely after +10 seconds to the hook stagethe longer the duration of the hook stage, the more effective the slug, and taking into account the fact that the slug essentially disables 10+ of the most powerful meta perks of survivors (including a new one that allows you to exchange hook stages)many simply switched to more profitable tactics
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You proved my point. It’s all good, I appreciate your feedback.
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Nice deflect, insult, and assumption. And defensive? Where? All I did was say "if you're not having fun, leave"…🤨
If the game doesn't work for you, it doesn't work for you. No shame in leaving and going elsewhere if the game no longer makes you happy. But yeah OK, let's pretend me, the C-tier Killer Main, is the issue. Let's default to the old "anyone who disagrees with my take is just a skilless tunneller/camper/slugger" take, again, as if that's a brand shiny new take that hasn't been used to dismiss people in this community for years. Whatever helps you sleep at night I guess. [shrug]
You clearly came here to argue and whine judging by the way you've responded, and you clearly are looking for more ways to sit and insult Killer players. Why bother if the game isn't fun for you? Just leave and come back for 2v8 if you hate it here so much. Or go back to the games you DO like instead. You'll be happier and so will the rest of us.
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My apologies, if you found insult in the post that you’re responding to, I assure you none was intended. I don’t think bleeding a game dry of new players is good for the longevity of the game, but I thought I was in agreement with you that losing was fine as long as it was fun? Not sure why you’re being defensive in response.
Edit: Ah, re-reading the post, the “ah, another winning take” might’ve been over the top. Simply meant that toward your telling people to quit the game for providing feedback.0 -
Bro you LITERALLY opened with "another winning take" stated in a sarcastic manner. Please don't pretend you weren't trying to insult me and everyone else here. You were. You came off as dismissive and mean for no reason except you disagreeing with me. I am perfectly willing to discuss with you, but you need to drop the sarcasm and LOL emojis before anyone takes you up on that.
Edit: I do accept your apology though. Please consider your words next time and how they might sound.
Losing is of course fine if it's fun, yes, but again. My argument isn't that we should bleed the game dry of new players and I have no clue where you got that. My argument WAS, if the game isn't fun, then don't play it. Nobody is holding a gun to your head. I assumed you were an older player who KNEW this already, but it seems you're a much newer player who left about three to five months ago.
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I proved your point? By saying Killers shouldnt just let themself get flashlighted? Like genuinely what is your position? Is any killer tjat doesn't go for the 8 hook and leaves survivors longer on the ground for more than 5 seconds a no-skill toxic slugger and tunneler?
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Point taken on how I’d started the response (see previous post). Still don’t think “quit the game” is much of a quality response to a feedback post for the devs, but it is what it is. I enjoy the game well enough outside of the highlighted points in the original post. The devs can do what they will with the feedback as the crux seems to be whether or not tunneling and slugging is needed to have fun in DBD. Outside of that, sure—make the killers stronger if you want, a challenge isn’t the issue as much as making it so the games don’t play on repeat. At present, it feels like roughly 3 out of 5 games the goal of the killer is to tunnel out one player. It’s a viable tactic, but isn’t a lot of fun. If the killers need to be stronger, loops weaker and anti-tunneling factors added, so be it. Not necessarily advocating that as I’m not sure what the answer is as much as the fact that tunneling of one player at 4-5 gens isn’t much fun for anyone involved except for the killer.
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You are way taking it too seriously, my point wasn't "quit the game if it's bad", my point was "if a game isn't fun then don't play it."
And that's exactly what anyone healthy should or would do when a game sucks. Not play it.
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