We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

A suggested rework to Clean Break

ObsidianGod
ObsidianGod Member Posts: 18
edited December 10 in General Discussions

So this is coming from a killer main myself but Clean Break is a trash perk so I wanted to give my opinion on change for it or rework.

In order to even get Clean Break to activate you have to heal another survivor and when you're injured you NEED another survivor to tap heal you in order to get the stupid perk to activate and even when it activates it takes a whopping 60secs to fully heal? This is so useless. I rather let a survivor fully heal me up because that takes less time. My suggested change would be better (imo)

Clean Break: After healing a survivor the perk is now charged. Once injured the perk activates and you become broken for the next 30secs. After 30secs you would recover from the injured state. If you are inflicted with Deep Wounds you would recover from the Deep Wounds after 30secs instead. This perk can only be activated once every trial.

The reason it can only activate once pure trial is because it's pretty useful now and would be a real pain to go up against if you can activate multiple times and knowing survivors they'd probably combine it with Syringes which would be too strong and a headache for killers.

But anyways this is a change I've thought of or maybe someone has already suggested it. Let me know what you think.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,045

    The reason it can only activate once pure trial is because it's pretty useful now and would be a real pain to go up against if you can activate multiple times and knowing survivors they'd probably combine it with Syringes which would be too strong and a headache for killers.

    Part of entire strength of the perk is being able to activate a self-heal an unlimited amount of times. Otherwise, you can use Steve's perk, Second wind which self-heals you a lot less time but only activates twice per trial.

    Personally, i think the two perks are too similar. Maybe they should rework the perk to be that whenever you are repairing a generator, you gain 1 charge up to max amount of 60 charges. When you have 60 charges, you can press active ability button to heal from injured to healthy. Has 8 second repair time to prevent players from tapping generator's mid-chase to instantly heal.

  • jmwjmw27
    jmwjmw27 Member Posts: 494

    If you made this change this perk would just be a worse solidarity. This perk would only be better in the niche situation that the killer interrupts a reset after you heal the other person, but before they can heal you with solidarity. That and it only triggers once.

    I think clean break is okay as a tool to heal yourself after resetting someone else if you're the survivor working a safe gen or are not part of the killer's tunnel out, but I wouldn't mind if the broken timer was decreased to 40 seconds. Even as the perk is now it's still very situational and solidarity is usually better, you only get a few seconds of extra gen time at best assuming the killer never gets a chance to hit you in the 60s.

  • buggybug
    buggybug Member Posts: 433
    edited December 11

    While it may waste a few seconds but can be rememdied shack offering, strength in shadows makes all these perks a joke and seeing the killer aura is nice. The only heal perk that does that. Overall all of taurie perks is garbage imo.

    Post edited by buggybug on
  • Rulebreaker
    Rulebreaker Member Posts: 2,080

    To be fair, they're not bad, just dangerous to use for the average survivor. Clean break saves time healing, shoulder helps against heavy tunneling, and traitor crows is a very good effect. They all just come with a draw back that will kill the usual brainless plays.