We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Please revert the chucky changes

VadersRage6
VadersRage6 Member Posts: 84
edited December 11 in Feedback and Suggestions

Can we get clarification atleast they will be reverted or not like no one wants to play chucky like this he feels so bad rn

Post edited by Rizzo on

Comments

  • solarjin1
    solarjin1 Member Posts: 2,233

    They should revert chucky. He was fine after the rat poison nerf

  • Inosennatoki
    Inosennatoki Member Posts: 110

    Please BHVR reverse this nerf.

  • Queen_HawlSera
    Queen_HawlSera Member Posts: 50

    Be a doll and turn this mid guy back into a Good Guy.

  • solarjin1
    solarjin1 Member Posts: 2,233

    kinda off topic but i definitely agree

    All addons that severely reduce the killer counterplay is questionable in my opinion. Rat poison make it extremely hard to mind game chucky dash at loops. No need to make a read is the survivor crouching in the corner of the loop or running for the pallet...you just know through wall hacks. It wasn't old prayer beads level of stupid but definitely just as mindless.

  • Bonjemus
    Bonjemus Member Posts: 16

    Please don't, all my homies despise chucky.

  • AhoyWolf
    AhoyWolf Member Posts: 4,397

    Agreed

  • Vishlumbra
    Vishlumbra Member Posts: 222

    Chucky is now Yucky. This is what happens when you nerf based on emotions from survivors mains. Haha. Oh well. See ya in a few years Chuck.

  • Bence
    Bence Member Posts: 43

    I hope not. Chucky was the only reason I was playing. He was a lot of fun, even in situations you felt you can't win. His character and playstile just felt good. Now that magic is gone.

  • jasonq500
    jasonq500 Member Posts: 231

    Chucky used to be more fun even moments when I lose I still had fun, now he just feels slow and not giving me the same feeling he used to give me

  • Shaped
    Shaped Member Posts: 5,906

    Amandas letter does the same on pig. I am new to chucky and maybe it is my lack of experience but I find her dash with amandas on shorter loops really easy to get hits with and less punishing than missing slice and dice.

  • Bence
    Bence Member Posts: 43

    I have no experience with pig but don't forget they hear Chucky's dash from a mile away too.

  • solarjin1
    solarjin1 Member Posts: 2,233

    the irl nice but the two traps lost....a bit steep. It does make it harder to shift w the dash at loops especially when pair with grease. The dash isn't very strong though so I think it's plenty of counterplay still.

  • Shaped
    Shaped Member Posts: 5,906
    edited December 11

    Pig also makes noise with her dash but with amandas you always see through walls crouched regardless of using it. So as a new chucky player and someone who takes breaks I don't get why rat poison was such a big deal.

  • Shaped
    Shaped Member Posts: 5,906

    You can use another add on for additional trap so you only miss on one. I personally get a lot of hits with her dash while using amandas and her power seems less clunky to me, but as I said I am new to chucky.

  • VadersRage6
    VadersRage6 Member Posts: 84

    Could not agree more even win it was broken and I have like over a thousand of that addon I never used it cause I felt like it was unfair and it made chucky even easier jump rope and power drill all the way

  • VadersRage6
    VadersRage6 Member Posts: 84

    To also note I have some suggestions make the cooldown 13 great middle ground revert the speed nerf and duration buff on slice and dice and also please fix the audio bugs with chuckys laugh etc it would make him more consistent to counter for survivors

  • Langweilg
    Langweilg Member Posts: 1,477

    I want him to get his old manual scamper back just slower than it was. Until this hasn’t happened I’m not interested in Chucky anyway.

  • VadersRage6
    VadersRage6 Member Posts: 84

    I can't agree it was busted af and I'd prefer how he is now yes scamper could be looked at and made better in a different way but that was a bad design and it was removed for that reason

  • VadersRage6
    VadersRage6 Member Posts: 84
    edited December 11

    Also I wanna say this ik the devs will be on holiday break soon so there's a chance chucky doesn't get changed before that I just want clarification as soon as possible to know potentially he will be reverted or not this is not the right direction for chucky he was already a killer that was losing players I still enjoyed him though but this change effectively kills any reason to play him other than the fact he's chucky and he's a icon

  • Bence
    Bence Member Posts: 43

    Yeah, that would be nice. I literaly coming to these forums and dev posts every few hours hoping I see a post like that. Chucky being in this state just straight up hurts.

  • Langweilg
    Langweilg Member Posts: 1,477
    edited December 11

    It was not busted. Good survivors could loop fine. Most of the other killers can hit survivors behind pallets as well and for them it isn’t considered a problem, so why Chucky? The only time you got easy hits was when the survivors camped pallets, which is their vault when they misplay and he was able to counter good pallets while still getting looped in circles at medium to short loops if survivors just ran around. The only problem was the speed at which you could scamper, not that you could do it, which made it difficult for many survivor players to counter.

    The only thing needed was a number nerf from 1,6s to 1.8-2 seconds and he would have been fine.

    I also don’t understand this double standard here. Slice and dice was such a cheap way to get hits and much stronger and less counterable than scamper was. So this nerf should be warranted as well if you think about scamper like you do.

  • Leyoyo
    Leyoyo Member Posts: 108

    Pls revert

  • VadersRage6
    VadersRage6 Member Posts: 84
    edited December 11

    Even if it was 3 seconds chucky could scamper slice and dice before you make around again at some loops smaller loops yes it wouldn't be as good against but why would you scamper a small loop that's stupid so your point doesn't make sense the problem wasn't just scamper itself it was the fact you could manual and then slice and dice and there's nothing they could do about that

    Edit

    also saying this nerf is warranted with how I felt about scamper just wrong slice and dice is hard to avoid yes but there are counters Manual scamper and rat poison which both were nerfed got rid of COUNTER PLAY that's like saying blights rush attacks are cheap hits its ridiculous like idk how your trying to argue something that was stupid and removed for a reason

  • Langweilg
    Langweilg Member Posts: 1,477

    itself it was the fact you could manual and then slice and dice and there's nothing they could do about that

    If your argument is scamper into slice and dice, then slice and dice should have been nerfed and not scamper. It’s that easy.

    why would you scamper a small loop that's stupid so your point doesn't make sense

    I didn’t only say small loops. I said medium to smaller loops. I only excluded good pallets and very long loops. All other were still very effective against him. Sure he won’t scamper on super short loops if he is smart, but then he got the same chances as every other killer.

    Your second point makes no sense to me.

  • VadersRage6
    VadersRage6 Member Posts: 84

    Nerfing the fun aspect of the power slice dice would be dumb and they didn't do it back then now they did and now look what has happened manual scamper is just bad and unfun there's no argument and anything past small loops you can slice dice it after manual scamper they can't make it back to the pallet

    Saying my second point makes no sense tells me you don't understand pathing what's so ever cause those two things made it impossible to mind game chucky manual scamper and rat poison needed to go and they changed it for the better

    If you wanna respond you can but I'm done with this discussion cause I don't think you truly understand how bad it was and this is coming from someone who's been playing chucky sense the beginning and I never manual scampered and it made me a better at him

  • Langweilg
    Langweilg Member Posts: 1,477
    edited December 11

    Saying my second point makes no sense tells me you don't understand pathing what's so ever cause those two things made it impossible to mind game chucky manual scamper and rat poison needed to go and they changed it for the better

    Maybe l didn’t understand it, because it was written with a bad grammar and sentence structure. Sorry when it makes no sense to me then. I also didn’t say anything against the rat poison nerf and no, mind gaming Chucky was not impossible. You should know that if you played him in since the beginning. If you can’t stand people having different opinions, then don’t respond to them. Their opinion is worth as much as yours, not less!

    Fun is subjective, you can like things you like and I can what like what l like.

    Slice and dice was as broken as old scamper was and if one thing had to go, the other thing needs to go too.

    You are even agreeing with me, that scamper wasn’t the problematic part, it was a slice and dice in combination with scamper and somehow you are still claiming, that I have no understanding of the character.

  • VadersRage6
    VadersRage6 Member Posts: 84

    Criticizing my Grammer is crazy lol i