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Toxic slugging

Is it just me or does anyone else get games with killers that have extremely fragile egos and if they don't get a 4k it's like their life is over because this game is in a disgusting state game after game after game being left to slug around for 5 mins or more while killers desperately search for last there needs to be some sort of penalty for this as people come to play dbd not slug simulator it is pathetic how many times this goes on the way i see it if they are wasting peoples time letting people slug for a while bleedout bar then if thats the case the time those survivors spend on the ground killers should receive a time penalty for the amount of time said player was slugged because it happens near enough every game

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Comments

  • Phoenix__
    Phoenix__ Member Posts: 16

    Personally I think they should add base unbreakable as a thing because it is out of control I don't swf I play as a 2 at most so what th randoms that have no idea what to do it does feel the game is slightly unplayable unless you are a swf.

  • Tostapane
    Tostapane Member Posts: 1,667
    edited December 6

    Those problems are still here and people must deal with it… if you don't like how things are going i suggest you to change game, and no, i'm not saying this in a mocking manner but genuinely speaking because things won't change here… The devs had a lot of time to fix the problems of this game but after all those years people keep talking about the same issues since the game came out…

    Post edited by Rizzo on
  • smurf
    smurf Member Posts: 491
    edited December 6

    It's fine to complain about those things from both sides. Toxicity in online gaming is a problem, and a lot of gaming communities seem to have a lot of people who are unnecessarily hostile to each other. And if we don't bring these things up, it is an absolute certainty that they won't be addressed.

    I will say that we're fortunate to not be as toxic as certain other gaming communities...

    Edit: This comment was in response to one by another user, but that original comment has been removed. So context may be unclear.

    Post edited by smurf on
  • danielmaster87
    danielmaster87 Member Posts: 9,677

    If you tbag or emote, you're getting bled out. The killer's showboating on you while in a winning position beyond your control, because that's what you did to him.

    Otherwise, he's just being a jerk.

    But you're talking about strategic slugging. There's nothing wrong with that. Kills are the killer's objective, and slugging to get the 4th survivor is more kills, more objective. I'm sure survivors would do the 2 more gens (after the 5 have powered the gates) for more points and satisfaction.

    I'm not even against a CoD/Battlefield style "coward's way out" option to speed up the dying progress on the ground, because I just want people to stop complaining about this. Your position and solution, like many others', puts all the burden of reasonable doubt on the killer.

  • katoptris
    katoptris Member Posts: 3,207

    Base unbreakable will be one time use and the perk unbreakable is a second time. Let say you go down again then what?

  • buggybug
    buggybug Member Posts: 470
    edited December 6

    Oh don't feel bad at all if am the last person and if they do hook the third and hatch is found , I hide and let egc kill me to deny their stale out of date mori. It seem to makes them very angry since they come into my stream to qq about it. The best part is spamming fast vaults just when entity proc as the revengeful hahahaha you didnt find me.

  • Berienn
    Berienn Member Posts: 54
    edited December 6

    slugging itself is not toxic, its necessary strategy when you know someone will come get you from hook or there are only 2 surv left… it become toxic when killer is putting you down just to leave it here and let you bleed out or picking you up to walk few meters and put you down again until you die

    i won one game by slugging whole team just because they were always camping on hooks and i couldnt hook anyone so i just put them all down and let them bleed out as a punishment

  • Berienn
    Berienn Member Posts: 54

    should be getting hatch?? no… if you cant survive by yourself without killer's mercy then you dont deserve hatch

  • smurf
    smurf Member Posts: 491
  • SidneysBane1996
    SidneysBane1996 Member Posts: 823

    Like it or not, the Devs have basically all but confirmed that not only is slugging not toxic, it's a-okay and intentional gameplay. If it was anything other than a-okay strategy intended by the game, they'd remove it. Like it or not, it's part of the game and here to stay.

  • frozzenk
    frozzenk Member Posts: 51
    edited December 7

    I think some people, for some unknown reason, have a difficulty understanding the difference between slugging someone just to leave them there for no reason when you could hook them with no downsides (such as letting people bleed out when all 4 survivors are slugged and they could finish the game by hooking but they refuse) and slugging as a tactic.

    You'd think it would be pretty easy to understand, but apparently not.

  • Prometheus1092
    Prometheus1092 Member Posts: 574

    Indeed slugging for the 4k or mori might seem toxic or bad sportsmanship but as long as bhvr allows it and actively encourages it then many killers will do it and I don't see it changing any time soon. Personally I don't think slugging for the 4k is cheap, I think the hatch is cheap. Mainly because a killer still has to do something to get 4k, has to chase and down the remaining survivors. The hatch requires the survivor to do nothing all match, potentially throw your whole team under the bus getting them killed so that 1 person can get a hatch escape...such an anti team mechanic. That's a cheap escape

  • Tostapane
    Tostapane Member Posts: 1,667

    it wasn't removed, as always a mod modified my comment without the necessity to doing so -_- … Anyway, slugging par se isn't toxic, but it could be annoying for the survivors… Most of the times it's a necessary evil in order to gain more time and it's a gameplay mechanic… Even certain killers base their gameplay on this mechanic (twins and oni respectively). it's like finishing generators under the killer's nose or bodyblocking with basekit bt: the killer will found those actions EXTREMELY annoying (and some people will find this even toxic), but in reality it's optimal gameplay… in order to change those things the devs should stop to punish killer for everything that survivors found unfun and concentrate of making the game more balanced toward chases and mixed hooks rather than kills, but this is pure uthopia since facts proves that they care more about muh stats rather than actual gameplay

  • Berienn
    Berienn Member Posts: 54

    if you cant survive on your own to get chance to use hatch without killer's help you should be sacrificed like others because there are many ways to survive until hatch is open like bill's perk to get up on your own to counter slugging.. because why would killer help you

  • Toky0_Gh0ul
    Toky0_Gh0ul Member Posts: 38

    Slugging isn't toxic,  its necessary strategy or last chance to get something, since killer's don't have any ways to play little comfortable. Because devs treats survs like a babys: Camping is toxic here for you anti-camp system with perks, gen's regressing is too much ? Here for you nerfing killers perks. Tunneling is toxic ? Anti-tunneling system with perks. And every time this happens, killers became a clowns because of such complaining. Now only things you do is walking and hitting, slugging or playing nurse

    There is no outplays there's no strategies left, and that's sad because there is no fun anymore to play as killer

  • smurf
    smurf Member Posts: 491

    The killer isn't helping you by not slugging for 4k; they're following the expected gameplay loop.

    Not only that, but slugging for 4k causes two people to wait for up to several minutes in a nearly impossible situation. The last survivor has essentially no hope of escape as soon as the third survivor is slugged. Forcing such a situation in a game is already unsportsmanlike. But beyond that, the third survivor has to wait on the ground for up to several minutes. It is astonishing that a person would think it's okay to do that in a game that's supposed to be fun for the people playing it.

    What you're suggesting is that every game should end in a game of hide-and-seek that wastes the time of two people unless one player decides to 'help' two other players.

  • Berienn
    Berienn Member Posts: 54
    edited December 8

    the question is why shouldnt he leave you on the ground until he gets last one??? hiding can let last survivor escape, perks can let survivor escape when 3rd is dying on hook… why should killer let that happen and risk losing

  • smurf
    smurf Member Posts: 491
    edited December 8

    The answer to that question is already written in both of my previous comments you've responded to. I'll copy/paste the relevant part here again:

    "... slugging for 4k causes two people to wait for up to several minutes in a nearly impossible situation. The last survivor has essentially no hope of escape as soon as the third survivor is slugged. Forcing such a situation in a game is already unsportsmanlike. But beyond that, the third survivor has to wait on the ground for up to several minutes. It is astonishing that a person would think it's okay to do that in a game that's supposed to be fun for the people playing it."

    The game is supposed to be fun for all players. But by slugging for 4k, the killer forces the last two survivors to literally waste their time in a situation that nearly guarantees that the other players have a poor outcome. And that's not even being done so the killer can 'win' since the game is already considered a 'win' when a 3k is achieved.

    We are playing this game with other people, so it is necessary to consider the experience of those other people when we play. That means that survivors shouldn't be teabagging, and killers shouldn't be tunneling, camping, or slugging for 4k. I'm not saying that anyone is forced to act well toward other people, only that they should.

    Realistically, BHVR should be finding ways to police those behaviors enough that they almost never happen. Personally, I know that I'm playing less now than I used to because I see the game stuck in a place where people keep doing things that ruin the experience of other players. When I think of loading up a match, I also wonder what the point of it will be because of things like this. But I've held out some hope that they'll make it better, hence still staying a little involved in the community.

    Post edited by smurf on
  • smurf
    smurf Member Posts: 491

    I see what you mean about survivors who don't contribute to their team getting a decent chance of escaping at the end. In almost all games I've played as survivor or watched, this almost never occurs, but it definitely feels undeserved when it happens. I've had scenarios as killer where I've watched a survivor actively sell out of give up their teammates. In those scenarios, I've slugged the third, hunted the scoundrel and gone back to pick up my slug to give them hatch or gate.

    It would be reasonable to make the hatch mechanic a little skill-based to make it somewhat earned in the eyes of people like yourself who dislike the RNG nature of it. Some people have proposed to make a last chase where the survivor has to last a certain amount of time, but I think that would be unfairly biased between high and low skill lobbies (low skill lobbies will see the survivor never escaping, but high skill lobbies will see the race outcome depend on skill and which killer is involved - a la Nurse). I think the challenge there is to make such a race fair. Personally, I like the current hatch mechanic, but a well-balanced somewhat skill-based hatch rework that gives the last survivor a reasonable chance to escape across all MMRs would maybe be better.

  • Prometheus1092
    Prometheus1092 Member Posts: 574

    I know it's not a popular opinion but I think hatch mechanic should be replaced by a simple button that both killer and survivor can press somewhere on the map to activate egc. It would remove the free escape option, remove the need to hide in 2 v 1 situations as they wouldn't be waiting on the hatch and it would still fulfill the purpose that the hatch was supposed to do which is prevent a never ending match by activating egc.

    No matter what happens survivors always have and always will have the option to hide for eternity but when they do this it's mostly because they want the hatch escape. Remove it as an option and it reduces the need to hide. Even reduces the need for killers to slug the 3rd knowing there isn't a hatch the 4th could sneak out of.

  • AlexXHunter44
    AlexXHunter44 Member Posts: 182

    I get slugged maybe 1 in 20 to 50 matches lol

  • Berienn
    Berienn Member Posts: 54

    your goal as killer is to kill survivors, not let anyone escape.. the game is designed to encourage killers to kill every single one

  • Berienn
    Berienn Member Posts: 54

    eh.. youre still ignoring how the game is designed.. its only your problem as survivor if you cant win, rly.. the killer's job is to kill every survivor before they escape.. 3 kills is not win

  • TheSubstitute
    TheSubstitute Member Posts: 2,541

    Speed up bleed out or give an auto bleed out button at two survivors left or if all survivors are slugged and UB, Exponential and Plot Twist aren't in play.

    There's no inherent issue with a Killer going for a 4K by itself. Making another player do nothing for 4 minutes is quite rude and an issue and the Killer's already won; the issue is a player or players not being able to do anything for four minutes straight.

  • Berienn
    Berienn Member Posts: 54
    edited December 12

    ddfg

  • Berienn
    Berienn Member Posts: 54

    what? xD bleeding out is basic mechanic, why youre so mad at killers for using it to get 4th kill?? 2 survs already have almost 0% chance of wining together anyway

  • smurf
    smurf Member Posts: 491

    Regarding the low chance of the last survivors escaping: Hatch was implemented to do two related things: prevent a long drawn out hunt, and give the last survivor a reason to play out the endgame. The last survivor should have a reasonable chance at escape or else the match should just end as soon as the third survivor is down.

    Slugging for 4k forces the third survivor to wait on the ground for several minutes unable to do anything while the killer goes to get their nearly guaranteed fourth kill during some long, slow hunt. And now, the killer can top that off by doing a victory dance over the slug once they've finished their hunt.

    Also, it doesn't matter that bleedout is a basic mechanic, the question stands: Are you saying that since people can make their time easier by making other people have a bad time, they should do that?

  • smurf
    smurf Member Posts: 491
    edited December 13

    That doesn't answer the question. If I can make my time easier by forcing other people to have a bad time, I should do that?


  • apathyinc
    apathyinc Member Posts: 473

    That in no way answers the question I asked, but ok. Made up rules is made up rules.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,829

    It does answer it. As a killer we dont care how you die. As long as your dead. What difference does it make. We just want the survivor out of the game by any means necessary. Who cares if you bled out.