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Adding a Speed Curve to Myers Stalk?

VortexVentamy
VortexVentamy Member Posts: 92
edited December 12 in Feedback and Suggestions

So something I noticed while playing Myers is that there is a lot of "stutter" between not stalking —> stalking —> not stalking a survivor. It feels pretty bad. I was wondering if a speed curve would fix this issue and if it could be added? Or is this just a bug?

Answers

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,082
    edited December 12

    I've not experienced this. I've played him a lot since his update.

  • Crujoh
    Crujoh Member Posts: 30

    I thought it was just me. Definitely feels buggy. Hope they realize it and fix it soon.

  • Shaped
    Shaped Member Posts: 5,886
    edited December 12

    Same. Maybe they are confused by stalk distance difference.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,046

    in case you don't know, myer's has a movement speed mechanic where if your stalking someone, you slow down extra but if you stalk someone and you don't see anyone, you move faster. that's stutter that the player is describing.

    it's mechanic that i don't understand why it exists which is why i suggested to put myer's yellow and green stalking speed add-on base-kit because they're wasted add-on slots and make Myer's feel more clunky. presumably, i think the idea is suppose to be that you can loop tight corners and delay's michael stalk but the mechanic is pointless on several fronts.

    The first being is that there is no reason for him to have delayed power when his power t3 is poor chase tool. the counter-play to t3 should just be looping and right now it's notorious simple to loop. spoiler alert, it's no different then any other m1 killer. it has like 1 difference in speed vaulting windows.

    The other reason why they have this mechanic is for these tombstone instant kills. the thing is, counter-play usually isn't delaying michael but rather is jumping lockers. it is like looping high walls then perfectly calculating distance between you and michael to jump a locker. Kinda same as Pallet looping except target is lockers instead of pallets. don't get me wrong, pallet still work vs T3 tombstone but the safety is the locker.

    It is one of the thing that i didn't understand in Sadako's rework V2 which was that many survivor would not use locker to prevent breaking the tape but that's another story altogether.

    with his latest buffs, he'd upgrade to be == legion level now.