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Will devs ever fix "crouch tech"?

Daniel_Silva04
Daniel_Silva04 Member Posts: 54
edited December 11 in General Discussions

"Crouch tech" is a problem that has been in the game for years and has been reported several times, including by content creators like Henz, and the devs never said nothing about that. It's very frustrating when you use the Demogorgon, Billy, Nemesis and Blight's power and the survivors just crouch in front of you making the hit not connect and you miss a hit that should have happened.

Comments

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 54

    Yes, I know that, it's more specific to windows and some structures, that even though you have a view of the survivor he simply crouches and he doesn't get hit.

  • Dadeordye
    Dadeordye Member Posts: 66

    Henz says that?
    Every time I see him talking about "techs" this clown always says "skill expression" to lament things like Dracula's Wolf Hugh Tech being removed.

  • danielmaster87
    danielmaster87 Member Posts: 9,730

    Probably not. It's a killer affecting issue.

  • I_CAME
    I_CAME Member Posts: 1,336

    I'd be very surprised if he said this. Hens is associated with the comp scene and they allow crouch teching against strong killers. Even so called "high level" players don't think it's an issue.

  • Dadeordye
    Dadeordye Member Posts: 66

    So tournaments are jokes that let people exploit bugs.
    Great…

  • rysm
    rysm Member Posts: 295

    "Tech" is a real funny word for "exploit"

  • RFSa09
    RFSa09 Member Posts: 892

    Nemesis main here, and you're right

    but... you can crouch actually crouch close to a zombie, a Breakable wall or another survivor, and if you do it correctly he'll miss his whip!

  • Ryuhi
    Ryuhi Member Posts: 3,905

    Do you think Hug Tech should have been addressed? The issue is a lack of consistency in which "techs" get addressed, and why. Crouch teching can completely nullify hits, which is certainly not insignificant for an action with minimal requirements or mechanical skill (its literally just a matter of routing and reacting.)

  • CautionaryMary
    CautionaryMary Member Posts: 184

    First of all, there's a major difference between crouch tech (which helps a survivor miss attacks from making their hitbox smaller... While slowing them down as they have to pause, crouch, avoid attack, and move) versus hug tech that allowed Blight to maneuver easily hit survivors.

    Let's not forget that Blight is categorically an S tier killer.

    At this rate, any killer that you could feasibly crouch tech (someone mentioned Nemesis earlier as you can crouch tech under a pallet to avoid being hit with the tentacle) along with the fact you can do the same with Xenomorph.

    I don't understand how dodging your enemy's attack is considered an exploit, but in any other game it's alright.

    But then again, Hillbilly and Blight are considered up there with Nurse — so, I don't really see the issue for them having counters, where again the vast majority of the playerbase doesn't even know about.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,873

    Alternatively, "Basic Gameplay Feature"
    Which is what the crouch button is, which is all that this tech is

    Not to say that pressing a button should make a survivor take zero damage when a ######### chainsaw goes straight through their model, because it should do damage and it's absolute horse that crouching to avoid it not only works but works consistently

  • Ryuhi
    Ryuhi Member Posts: 3,905
    edited December 13

    So you're making excuses for why you get to keep your shiny thing while making excuses for why others can't have their shiny thing.

    "I don't understand how dodging your enemy's attack is considered an exploit, but in any other game it's alright."

    You are abusing an unintended mechanic, ducking to dodge hits is only for things like ducking projectiles, not for attacks where the camera is locked and they are unable to angle their attack downward. You are also misrepresenting the two by implying that hug tech was just free hits with zero skill vs understanding elevation differences and tapping a button at the right time with crouch tech. Both techs have skill requirements, both break the game's collision interactions in unintended ways.

    You can be for or against these "techs," but at least have some consistency.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    I have seen many people on this forums love to talk about how survivors should be OP because of comp DBD. if it was truly unintended, it would be banned from regular competitive DBD gameplay.

    Contrary to your assumption, I learned about the tech a few months ago and yes, I will admit that I do use the tech when going against Hillbilly and Blight (both considered to many comparable to Nurse).

    If you want to make an argument - what are the risks and are they comparable to crouch tech? What is the exact risks and counterplay to a Blight abusing hug tech where the developers declared that it was an unintended bug that Blight had?

    Yet, "crouch tech" has been in this game for a very long time and you only see drastic gains against Blight, Demogorgon, and Hillbilly. If it was an unintended feature, it would have been thrown out early on and Behavior would have removed it outright from the game. It's not an unintended bug and I don't understand why YOU feel like these killers (Blight and Hillbilly) NEED no counterplay to their special attacks.

    If you FEEL a survivor will continually crouch tech you, go up to the survivor and M1 them. It's really not an issue and I don't know why DODGING a character is an unintended game mechanic.

  • Ryuhi
    Ryuhi Member Posts: 3,905
    edited December 13

    Since you refuse to get the point I was making:

    Comp has absolutely nothing to do with whether something is or isn't an exploit.

    My "assumption" was that you are holding these exploits to different standards. It has nothing to do with your experience in the game, nor your usage of either "tech."

    The risk to crouch tech is messing it up and losing distance and/or getting hit. The risk to hug tech was the survivor abandoning the loop (during setup) and circling around the tile in a way that you would be unable to reach them in time, especially since most of your bounces were used up (this is admittedly much easier on tiles that block visibility, for obvious reasons.)

    Appeal to authority is not an argument. The devs being silent on an issue is not the same as an issue not existing, so I don't really understand what you're trying to prove there. Did they ever actively approve of it? I would like to see if there is any evidence they endorse this "tech" any more or less than the other ones that have been patched out on both sides (remember, things like flashlight blinds and vaults cancelling stagger on landing were fixed as well, so it does happen with both sides.) Many of the exploits that have been patched out of the game had been present for very long periods of time (most notably hug tech,) so the fact that it hasn't been addressed yet isn't an argument.

    An exploit is not suddenly ok because it has been around for a while or because it only affects certain killers. This is exactly why I bring the parallel with Hug Tech, it was around for ages and it was much more effective on bad survivors than good ones. I'm not saying "git gud" so please don't try to put that sentiment in my mouth, I'm merely pointing out that both exploits have disproportionate value depending on the skill of the players involved. Bad players don't crouch tech, nor did they use hug tech. Both require a degree of understanding about their respective scenarios and applications.

    Lastly my stance has nothing to do with "whether killers need" to not be subject to their hits just completely disappearing into the aether because someone tapped a button at the right time, it has to do with the inconsistency between the two changes, and how each side's arguments for/against them can often be applied to both. You're trying to claim an unintended interaction is good because you want to use it as a method of "rebalancing" what you think is skewed against you, not whether mechanics are actually working properly. So again, you're making excuses for why you get to keep your fancy toy while being completely content with your opponent not getting the same courtesy.

    Lastly, telling a killer to not use their power, especially M2 killers, is a completely asinine reaction to exploits preventing said powers from working properly. It doesn't address the core issue even remotely.

  • GeneralV
    GeneralV Member Posts: 11,717

    Does this thing work against Xeno?

    I always try to do it and it never goes well.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Right, so your argument is that hug tech is comparable or at least on the same level of crouch tech?

    A survivor using crouch tech against three killers that I've listed doesn't always work as it requires precise timing in terms of crouching and again, as I've said prior oftentimes puts a survivor at a disadvantage as they're losing distance to these killers. 2/3 of these killers have the momentum to catch up to the survivor to make the crouch tech redundant in the first place and only punishes the killer if they decide to continually M2 over and over again.

    However, hug tech on the other hand — yes, it requires precise timing and control... But Blight has the ability to continue that momentum due to the fact that he has the mobility to catch up to said survivor. Behavior in and of itself said it was an unintended bug that Blight had and justifiably took it out of the game as it was giving Blight the ability to not only hit the survivors and traverse the map in such a way, but also keep the momentum going to steamroll over the survivors.

    Now tell me, how is crouch tech any way shape and form similar to hug tech? Crouch tech has more downsides and risks involved when we compare both techs together.

    Competitive Dead By Daylight is a great example to use as they often use stricter rules and ensure more fair gameplay and tactics are used — if crouch tech was as problematic and game breaking as it is, it would be outright banned.

    Behavior is quite aware of the crouch tech, yet here we see one is removed while the other is still in the game.

    I must ask you, why you feel like there should be no counterplay to M2 attacks? Why do you feel like you need to consistently hit survivors during a rush or an overdrive hit just because you aim at a survivor and now they're no longer able to crouch to dodge it? Now survivors can only move side to side allowing easier downs for the strongest killers in the game?

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Yes, I have a video where I consistently dodged Xenomorph's tail attack three times over a pallet. It is doable, just a little trickier.

  • Ryuhi
    Ryuhi Member Posts: 3,905
    edited December 13

    The fact you're trying to put the stance of "M2 killers should have no counterplay" onto me is a pretty strong indication that you refuse to understand my point, and keep trying to dress up my arguments as something they are not. You also doubled down on your assumptions about BHVR's stance without providing any evidence when requested. For all I know it exists and I simply haven't seen it, but you either can't or won't strengthen your own argument. This discussion is pointless, but I hope at least someone understands the point I was making so this wasn't for nothing. Please do not tag me further.

    Edit: I see this request was denied.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Lmao, I was surprised when it even happened. I can show you the video if you want to see it. 🤣

    I was playing Ace with only Self Care as I was doing the dreaded challenge to escape while only using Self Care. ☠️ I did it on RPD in particular. I think it's mostly timing and the angle where Xenomorph shoots his tail at you. I always just instinctively drop a pallet and crouch under to avoid the tail. Just takes practice is all. 😊

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Cool, don't engage with the fact that these techs are nowhere near similar to each other and one obviously has more pros than cons. Salutations, my good sir. 🫡

  • GeneralV
    GeneralV Member Posts: 11,717

    I can show you the video if you want to see it. 🤣

    If you're willing to share it, I'll happily accept, friend.

  • CautionaryMary
    CautionaryMary Member Posts: 184
    edited December 13

    Here you go friend:

    As a bonus, here is a chase I had against Trickster as well yesterday I believe.

    It just takes a lot of time and practice, but just know to pre-drop a pallet against Xenomorph and crouch away!

    Edit: Honestly, you just gotta believe and hope in some cases to not get hit and you'll be pleasantly surprised on what you can get from this game, haha.

  • GeneralV
    GeneralV Member Posts: 11,717

    Thank you, friend!

    I need to master this ability. Really tired of that tail attack.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Yeah, it's just trial and error with the regular crouch tech method.

    It's not 100% foolproof, just something that can potentially extend your chase or keep you alive for longer. Generally you want to keep space between you and Xenomorph and an easy way of doing that is by pre-dropping a pallet and forcing him to M2. I kinda view him similar to Deathslinger in a way as they have to choose between destroying the pallet or simply trying to hit you over it — best case scenario being that you dodge and Xenomorph hits over you. 😊 A Xenomorph out in the open is quite deadly, so you need any space you can have over it whether it's a pallet, vaulting through a window and instantly crouching, or running into a turret as a form of distraction. I believe in you, you got this. 🤗

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 54
    edited December 13

    So if you consider a bug a "skill expression" then they should bring hugtechs back.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Dodging isn't a bug, if that's the case many games with the dodge mechanic is inherently a bug.

    The topic was about crouch teching, yet we get led into a form of whataboutism — but sure, bring back hug techs and people will adapt to crouch tech your M2.

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 54
    edited December 13

    Crouch tech is not dodging, it is taking advantage of the killer's hitbox error that is stuck vertically to make a hit that was supposed to connect not happen. You can take advantage of low relief in some areas of the map to crouch and make the killer miss the power, even though he is clearly in front of you, so yes, crouch tech is a bug.

  • CautionaryMary
    CautionaryMary Member Posts: 184

    Well, apples to oranges — if you think it's a bug and unintended feature, then bring back hug teching as somehow the conversation diverted to that direction. 😊

    Regardless, facing a Hillbilly or a Blight out in the open in a dead zone or in the open shouldn't simply be a case of "Okay, it's time to die now." — sometimes your only option is simply to crouch and dodge the attack. However, if people feel so strongly about crouch teching even though one definitely has more cons (survivor loses distance) and the killer can catch up, sure.

  • Autharia
    Autharia Member Posts: 460
    edited December 14

    Nemesis' power hits from top down on the highest target in range so crouching is the best way to avoid it with how spamy and little recoil for a miss the M2 has.

  • Dadeordye
    Dadeordye Member Posts: 66
    edited December 16

    It doesn't matter how easy or hard is to exploit a bug.
    It's a bug, so by exploiting it you're literally cheating. Wesker's hugh tech is also hard, but it's another bug being exploited.

  • indieeden7
    indieeden7 Member Posts: 3,417

    Do people genuinely think that having a smaller hitbox while crouched is a bug?

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    That's not crouch teching, that's just crouching to dodge the hit. Xeno could've hit you if they aimed a little lower or dragged the tail down after. There's no exploit in this, they just messed up and you played well. This shouldn't be removed.

    Crouch tech is where you crouch while below the killer which causes Billy, Blight, and Demo's power to be unable to hit you. Most people use it when the killer is inside the shack and you are just outside the door. Since the ground in there is slightly higher, crouching outside makes them slide off you.

    Crouch teching should be removed in my opinion. Especially for Demo who's already mediocre. There's not that much risk involved as some people claim since you would've been hit there, there is no risk in attempting it. Either you mess it up and get hit like you were going to anyway, or you dodge the hit and the killer just gets punished for no reason.

  • supersonic853
    supersonic853 Member Posts: 5,548

    Gross misinterpretation of what people are saying. There's having a smaller hitbox. Then there's this. Some make sense maybe. But ones where the hit is right ontop of the survivor and just phase completly through them are not.

  • alpha5
    alpha5 Member Posts: 403

    Crouch tech is a quirk of the camera dependance of the game as is evidenced by Spirit's sound bug when changing FoV. Thus it is an emerging play. In fact it is not even the smaller hitbox that is the problem but the locked camera when using power. If it wasn't locked the killer would just look down and that's a downed survivor. Though I suppose there is a reason they locked it.

    The only two situations in your vid I deem problematic are shack and stairs/slopes. Shack is easily dealt with by removing the step leaving stairs/slopes as the only real offender. Also considering this affects mostly Billys and Blights I am not concerned but that is beside the point; sucks for Demo, oh well.

    I think instead of a blanket "fix crouch tech" you should push for map adjustments like the step at shack then play around elevation.