Are you going to improve the mechanics of Daily Rituals?
Alifiero
Unconfirmed, Member Posts: 32
Good evening, residents of the fog! In this post, I would like to discuss the mechanics of daily rituals and suggest ways to improve it.
- Add rituals in which you need to use a certain perk and apply it to a survivor or killer (since this mechanic is only used in the "Gap" mode).
- Enter challenges in which you need to use a certain number of perks — from four to zero.
- Why not make sure that the players who most often choose the role of a maniac or survivor are most often faced with rituals appropriate to their role?
- Special rituals. For example, play with the perk "Without regret" or "Enchantment: Spider-spinner" (only if this perk is successfully activated) and so on, and successfully escape. For performing this ritual, the player will receive from 100 to 250 rainbow shards.
- Limited rituals in which the player plays as a random character with a random build.
I hope this idea will resonate with the community and developers.
1
Answers
-
During the last anniversary they mentioned a revamp to the whole daily system making it into a daily/weekly/monthly thing with rewards etc. Have yet to see when they were going to implement that.
1 -
It's so frustrating to be on a kick for a specific role and get nothing but rituals for the opposite role. When you trash a survivor ritual, it should give you a killer ritual, and vice versa.
0