We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Unfun facts:

Over the past 3 months: All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor, Some killers were not satisfied with 3 and a half minutes, they went as far as carrying the survivor who was 5 seconds away from death and Hooking the survivor to milk more time.

Literally not a single match did the killer not use this strategy.

Before the addition of the Survivor Bot this extremely greedy strategy did not exist because the Survivor could simply DC to give the last Survivor the hatch.

As usual we see the same greedy argument that the survivor shouldn't get the hatch, without the hatch the tunnel and proxy camping become stronger than before and also how do you expect the last survivor to fix generators and escape the chase? The survivor was not designed to be self-sufficient.

I don't know what's the fun in wasting 4 minutes of my time on something that's not fun and not interactive, just greed for 4k as if there's a reward that 3k doesn't provide, just kill the third survivor and let this player continue the game instead of using the player as a timer.

If you can't kill the fourth survivor, it's not the end of the world, your device screen won't explode, the game won't consider you a loser. On the contrary, killing 3 survivors is considered a win, and the survivor escaping through the hatch is not considered a win for the survivor or a loss, it will be considered a draw for the survivor.

«1

Comments

  • warp1die
    warp1die Member Posts: 500

    Do you know which survivor is the happiest in the world? The one who had a fun game with chases and 12 hooks. No.

    The happiest survivor in the world is the one who was able to survive his friend's 4-minute timer and was able to escape through a hatch or gate despite all the efforts of the killer to make 4 kills. Because such a survivor deserved his escape.

    That was a joke. Now let's talk seriously.

    You always miss what kind of opponent you are up against. You just need to know that he is used to always fighting and has great patience.

    The killer literally fights with balance, survivors and his attitude towards himself. Naturally, he has already lost the habit of relaxing and being content with 3 kills. Such a killer was literally taught to be effective, that he strives for the best results.

    The balance of the game is made so that the killer learns to wear down his opponent. To inflict a thousand cuts instead of one. This develops great patience. Suddenly, what you perceive as a waste of time looks like an exciting hunt in the eyes of the killer. The killer literally has his own idea of time. Consider it a kind of fishing simulator.

    However, I would advise everyone to ask these 2 questions. It seems to me that you are looking at the effect, not the cause. When we find the answer to them. We will be able to make DBD better.

    Why do only camping, tunneling and slug killers find the current DBD interesting?

    Where did the 12 hooks and chase killers go? I only see them on the forum, but not in the game.

  • buggybug
    buggybug Member Posts: 440

    I never fancy the thought of bots honestly as it indirectly was the first instant of why slugging has been risen imo.

    Sure a 3 v 1 may be hard but its not IMPOSSIBLE to win, I and a 2 friends has done this many times when the random want to be rage quitting lil katie . As killer I hate that too I must waste more time other wise I could have end match fast but is force to go against ai

    If killer wants to be lame and slug for 4k if it was just 2 of us then I would happily or friend would just eat the 15 seconds so the other gets a chance for hatch ir gate and bots prevents that.

    Bots and finisher moris being gone will probably give these killers 0 reason to slug but more than apparently being an ass if they still want to do it.

  • warp1die
    warp1die Member Posts: 500

    Any more questions? Of course, I've had slug. The only difference is that I didn't give up and tried to survive. As you can see, it brought a completely amazing result and probably hurt the pride of the killer who tried to kill all four.

    I just understand why and what kind of people do this. If you want to change the situation, you should attract people of a different character, who love chases and 12 hooks. Of course, it's good that there are such people on the forum, but I would prefer to see them in the game.

    Crawled into the hatch

    Crawled into the hatch

    How to use Unbreakable correctly. Only when the survivor is hooked! The killer must be caught off guard.

    This time I even prepared. Here are my first two games in the event. As you can see, when I am given normal survivors, miracles happen. Killers run away in fear or can only make one kill. I now play DBD about an hour a day.

  • Boons123
    Boons123 Member Posts: 959

    I find it strange that you write some of the same things that I wrote in my post, in general before adding the bot I could punish the killer through DC to prevent the killer from wasting my time on nothing and at the same time give the hatch to the last survivor and thus the killer strategy failed completely.

    Remove the hatch, remove the reason to slug the 3rd.

    Kill the 3rd fast and allow the last rule breaking survivor to get a cheap hatch escape

    if you get hatch or not as hatch isn't considered a win.

    You literally answered yourself 🤣.

    This is proof why developers should stop this greed and stop wasting other people's time because only the killer is greedy.

  • Boons123
    Boons123 Member Posts: 959

    I understand what you're saying, however, can't we agree that it's not a good idea to force a player to waste their time on nothing? It applies to all players, whether new, good or experienced, because it's kind of like (3 gens).

  • warp1die
    warp1die Member Posts: 500

    Sorry to answer a question with a question. I know it's rude.

    Are you sure it's going to get better? I can imagine how you can screw up the basic Unbreakable and the "die faster" button. Are we going to fix the problem or slap another band-aid on it? Can't you see that it's getting worse and worse with every patch. You get buffs and basic sets, but it's getting worse. It's literally a road to nowhere.

    Honestly, have you become happier over the course of a year with all the survivor buffs?

    It doesn't matter whether I agree with you or not. If we don't focus on bringing happy killers to the killer's side. It's just going to be an even more miserable game than before. A jar of spiders that you'll be playing in. No matter what band-aid you put on, you'll still be playing with spiders. Not happy killers, but spiders.

  • Boons123
    Boons123 Member Posts: 959

    Honestly, have you become happier over the course of a year with all the survivor buffs?

    Yes! I no longer have to use perks to "fix" instead of using perks I enjoy using it.

    But overall this needs to be fixed somehow because many people including me want to enjoy playing.

    The reward system should be changed from (how many survivors you killed) to (your performance in the match) and the same for survivors.

    Because the survivor can hide throughout the match and escape through the gate, the game will put this survivor with the most skilled killer, and the same thing with the killer, the game does not care about what you do in the match, only how many you killed, and it does not matter the way you killed the survivor even.

    But the strange thing is if 3k is considered a win, why the greed for 4k?

  • CrypticGirl
    CrypticGirl Member Posts: 702

    Remove the hatch, remove the reason to slug the 3rd.

    Removing the hatch will also remove the reason for Survivors to keep playing after a bad start (and many are already having difficulty with that as it is).  If 2v1 means the Survivors have already lost the match, then why does the match continue at that point?  What would they do if there's no hatch and no chance to complete the last three gens?  Perhaps continue to hide for eternity, or until the match naturally times out?  What an easy 4k that would be for the Killer, especially if they tunnel out the first Survivor.

    Removing the hatch will cause more problems than it solves, and I can guarantee that no one will even want to queue for Survivor matches if this came to be.

  • PetTheDoggo
    PetTheDoggo Member Posts: 310

    All the killers I've played against have had the exact same strategy Sulg the 3rd survivor to looking for 4th survivor

    I highly doubt that.
    Some? Maybe
    Most? Unlikely
    All? Impossible

  • doobiedo
    doobiedo Member Posts: 327
    edited December 14

    I don't care what you claim is "reportable", i am going to keep hiding as long as possible and try to keep the killer from getting a kill every time they try to slug for the 4k. I make it my goal to die to the endgame timer rather than the petty killer employing these tactics. If I was to get banned for that then that's when I would probably quit the game for good. Mandy, is it reportable or bannable for me to play my role as survivor and try to survive as long as possible and keep the killer from getting a kill? Essentially, I guess what I am asking is is it reportable to not give the killer a free kill? Whatever anybody answers to this, whether they work for Bhvr. or not I'm going to keep playing the same way unless I get banned or killers stop cheesily slugging for the 4k.

  • Boons123
    Boons123 Member Posts: 959
    edited December 14

    I didn't mean the nice killers who give you the hatch, those are out of the record, I mean the ones who play to win, and as I said, there was not a single match the killer did not use this strategy.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    The match continues at 2 v 1 because both survivors hide indefinitely either to waste killers time or to hope the other survivor dies so the last one can get hatch. Remove the hatch and the only reason to hide will be out of toxicity. Fact is hatch gives a reason to hide. Just like hatch gives a reason to slug. As long as hatch exists killers will slug the 3rd and even keep the 3rd alive to prevent hatch spawningnso they can find last survivor. As a killer I'm fine doing that or waiting untill server time runs out if need be. Survivors want the hatch, they can have slugging that goes with it

  • Prometheus1092
    Prometheus1092 Member Posts: 535
    edited December 14

    It's not what I claim it's what the Devs have claimed many times lol. You can drag the match out as long as you want but every time a survivor does that I make it go to server end time which means both survivors get automatically sacrificed. You put yourself in a lose lose situation because killer gets the 4k regardless.

    Also your goal as survivor is to escape. Do gens then escape. If hatch is available then goal is escape hatch. If no hatch has spawned the goal remains to do gens. Avoiding gens for a prolonged time is avoiding the objective and not progressing the game. This has been stated many times.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    Bhvr doesn't comment on bans so if someone was banned for that reason people probably wouldn't know about the actual reason. Like I said, you do you but if you think your having the last laugh by wasting the killers time, I assure you your not lol. Your wasting your own time by achieving the same goal which is a loss for yourself. I am happy and have done so many times to wait until server ends. I get my 4k in the end. What do you get out of it? A very slow death lol. Doesn't make sense to me but you do you

  • doobiedo
    doobiedo Member Posts: 327

    I find it fun to deny the killer from killing me as long as possible. If I can die from the endgame timer rather than the killer that is a win for me.

  • buggybug
    buggybug Member Posts: 440
    edited December 14

    Why dont you run perks like whispers or spies then? You always find and say the same excuse for slugging camping and tunneling in any and every post.

    I take it too your the same one who complains about survivors dcing or giving up or swf bullies? Have you no shame that even though a handful of people who see through your poor attempts at justifying said play styles a signal?

    Ok remove the hatch and finisher mori one of the exit gates will be half open then or better yet remove the hatch and enjoy being stuck in game till server close since no hatch = no egc. You should be careful what you ask for.

    Post edited by buggybug on
  • warp1die
    warp1die Member Posts: 500
    edited December 14

    I am truly glad that the buffs helped you.

    Rewards won't help. No matter how much you feed a wolf, it will still look into the forest.

    The killer wants to kill. The only issue we can work on. Make it so that the survivor enjoys dying (chase and 12 hooks). Attract killers to the game for whom chase and hooks are interesting. Seriously, where are they? Why are you on the forum and not in the game? Bribe camper and tunnel killers. You can even come to an agreement with them. After all, a year ago no one thought about slug as a tactic. Many were satisfied with one perk of slowdown and so on.

    The key point here is that killing is a priority, but we are ready to kill you in a pleasant way if it is viable (chase and 12 hooks). That is, you will not get rid of murders. The question is whether the survivors are ready to pay. Otherwise, the killers themselves will look for a way to kill you. If we fix the slug. Are you sure that an even more terrible tactic won't replace it?

    I don't see anyone wanting to play 12 hooks in the game. There are plenty of them on the forum, but in the game...

    Reading all the messages about the hatch. I came to the conclusion that we need to shift the endgame collapse. We make fixed gates on two different edges of the map so that it is difficult for the killer to control them. We delete the hatch. When there are 2 survivors left, the endgame turns on. Here is your 50/50 situation. Although I would go further and turn on the endgame after starting 5 generators. Or give me a perk that can remotely open the farthest gates.

  • Crowman
    Crowman Member Posts: 9,552

    As long as hatch remains a purely rng mechanic that grants survivors a free escape, killers will always find it better to slug for the 4K.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    I could run whispers but I don't see why I should take up a whole perk slot to achieve something I can get without it. It's not an excuse, it's a reason. I don't tunnel or slug or camp for no reason. I definitely don't hump survivors on the ground. My actions are reactions to the usual match I experience. I honestly have no shame in playing the game according to the rules, I'm not cheating or hacking or doing anything reportable.

    I'm not sure how people are not seeing this.... No hatch means no egc... Thats exactly what happens in 2 v 1 situations except a killer has to slug to prevent hatch from spawning. With no hatch killer has no need to slug as there would be no hatch to stop spawning. I don't complain about DC survivors, sometimes bots play better than the people lol the only thing I dislike is the speed that gens can be completed but even that I just accept it and deal with it by tunneling and using noed. Sooo no real issues my end. I'm fine tunneling and slugging and doing what I need to do, it's survivors that don't like it but refuse to see why killers do what they do.

  • hermitkermit
    hermitkermit Member Posts: 453

    Slugging isn’t exclusive to hatch, and the idea that removing hatch would stop slugging seems unrealistic based on past events. Despite the introduction of antislugging, anti-tunneling and anti-camping mechanics, these strategies are still widely used because they are the easiest and often most efficient ways to secure kills. Killers still slug and tunnel at 5 gens, and camping persists in various forms, like proxy camping or teleporting, because these tactics are low-risk and highly effective.

    Removing hatch won’t stop slugging, it just makes achieving a 4K easier. Being able to deny several survivor perks from ever activating is a huge advantage that can be accomplished without hooking at all. The core issue isn’t hatch—it’s the lack of incentives for killers to prioritize hooks over outright kills. Strategies like slugging, tunneling, and camping are symptoms of the win condition that BHVR has established where kills are prioritized above all else. Since slugging already happens because it’s easy, removing hatch would only make an easy strategy even easier, which wouldn’t solve problems both “sides” struggle with.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    I'm not saying hatch is the sole reason for slugging. Much like when the Mori update was released, loads were saying get rid of it because now killers are slugging more than ever. Hatch is the same, it gives reason to slug. I'm just saying reduce the reasons why a killer would slug and you would find slugging as a whole would reduce...not stop but urviviors would see less of it. Like me, I wouldn't slug anywhere near as much as I do if mori and hatch didn't give me a reason to. Some will slug regardless but people like me wouldn't slug as much.

  • Boons123
    Boons123 Member Posts: 959

    So you want to bring back some slowdown perks?

    But in general what I mean by (your performance in the match) is not only the hooks, how many survivors you hit, how many generators are left, how many pallets you broke, how many chases you finished quickly, and finally how many survivors are hooked.

  • smurf
    smurf Member Posts: 467

    My experience is that it's most killers doing this. Not all, but most. It makes the game as survivor pretty unbearable a lot of the time.

  • PetTheDoggo
    PetTheDoggo Member Posts: 310

    Weird, I have played survivors a lot for challenges lately and it happened like 3/4 times to me. Maybe region/MMR thing.

  • hermitkermit
    hermitkermit Member Posts: 453

    I understand what you’re saying, but I think it’s simply an agree to disagree. I believe that slugging would not disappear even if the reasons for slugging did. Things like sabo, flashlight saves, or hatch. Because we’ve already seen it happen. This already happened in the first 2v8. There were no flashlight saves, no sabo, no threat to losing a hook, people still slugged. Many slugged till bleed out. It happened to me as well and it happened to enough other people for changes to have been implemented by BHVR to prevent the same thing happening a second time.

    Whatever is easiest is what will be done regardless if all legitimate reasons to do so were eradicated.
    As long as the game prioritizes kills above all else, tunneling/slugging will not stop because players will always take the path of least resistance.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,071

    The finisher mori just made this problem infinitely worse, so you are frequently subjected to 4 minutes of being slugged as your team mate will often choose to evade the killer and hide it out. I don't even blame my team mate and I am kinda with them in principle as it at times feels kind of petty when a killer has decisively won a match they still want to waste everyone else's time because gotta get the 4k, right?

    I guess I am different but when a match is over I really just want to move on to the next one, so I am fine with it being down to RNG and whoever finds the hatch first… meh.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    I just played 10 Survivor games tonight. You know how many Killers did this? How many actually did this?

    0.Not a single one.

    You're being disingenuous or you're hilariously unlucky. This simply doesn't happen as often as you think it does.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    I think mmr and time of the day plays a part in the frequency it happens. As survivor killers have slugged me to get my team mate and also slugged my team mate to hunt for me very often....it happens a lot.

    Also I played multiple matches as killer tonight, every single match that it was an option, I slugged the 3rd to find the 4th. 3 of the matches i actively kept the slug alive by carrying them around the map with me. And all 3 times I did this the 3rd survivor had enough and lead me to the 4th survivor to get the match over with. It happens a lot, if you haven't had it happen to you then you have been very lucky lol.

  • danielmaster87
    danielmaster87 Member Posts: 9,655

    Forget the "greedy" argument, because it goes both ways. Survivors can be greedy for an escape they didn't earn, because that's what hatch is.

    The problems are hatch and being stuck on the ground. I've argued for removing the hatch, but I don't really know anymore. It's definitely good to have around if you get bad teammates and are forced to use it, because you know y'all are never getting 5 gens done. The cost we pay for keeping it, of course, is that certain people will escape who didn't deserve to. The devs should just add a "speed up the bleed-out timer" button, so that people can exit these matches faster. I don't think letting people instantly DC with no consequence is the solution.

  • NarkoTri1er
    NarkoTri1er Member Posts: 622

    it is finny because quite often you will see a case of slugging for 4k ending up with slugged survivor intentionally crawling towards a random spot to intentionally waste much more of time time and for them to eventually bleed out after other survivor has been found and hooked

  • alpha5
    alpha5 Member Posts: 389

    They do ban on this forum for stating eternal hiding is the only way to play a 2v1 even if you explain what you would need to do to progress the game at that point.

    Before bots the slug had a choice to DC for hatch. I would do this almost every time. Now, I haven't played in months. Not because of this specifically but it is one of the reasons.

    Or you are hilariously lucky. Stats and anecdotes are a funny thing. You can go on for weeks and only sometimes have a survivor DC on first hook or you can watch that happen 7 times in a row in a single day.

  • Boons123
    Boons123 Member Posts: 959

    At least you can force them to leave to end the match.

    Personally, unless there is a reason for me to stay in the match (challenge - rescue survivors), I leave immediately.

  • Halloulle
    Halloulle Member Posts: 1,351

    Well, since we already know that slugging a surv for the full duratrion isn't reportable for holding the game hostage or not progressing the match (there are hooks, you know) - then a surv is also not reportable for holding the game hostage or not progressing the match if they wait out said timer. After that the objective has changed; to progress the game they gotta look for hatch. If the killer finds the hatch first then the objective changes yet again - but again with a timer so that "taking the game hostage" is impossible (that's the primary purpose of egc).

    The killer is petty when they go out of their way to slug for 4k. - Responding to that in an equally petty way by denying them the mori and the 4k-with-agency (dying to egc certainly isn't to the killer's credit) seems only fair. A kill by egc is even more free and less earned than an escape via hatch. I mean, sure, if it helps a killer player feel better about themselves they can tack than on their record and be all braggy and proud about a 4k but, eh.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    If there is a timer the survivor can wait it out if they wish, if the hatch has spawned then the objective shifts from gens to hatch. But if there is no egc timer, no hatch has spawned and the survivor still avoids the gens then that is reportable as it doesn't progress the match. There is a big difference between egc timer and server end timer and sever ends after 1 hour. Slugging does progress the match as it has a bleed out timer similar to hook timer. The timer is longer but it's still a timer and it still progresses the match when that timer expires. It doesn't what way you try and swing it, survivors avoiding gens when hatch is not available is

    Some might call it petty to slug for 4k but the fact that killers do this for a reason (4k and mori) and survivors try to deny it for no reason other than spite shows the survivor being way more petty imo. That's exactly why I keep 3rd survivor alive for as long as possible carry them around the map if need be because that last survivor is not only wasting my time, they are wasting their own time and the 3rd survivors time by hiding. Usually the 3rd survivor will get fed up and lead me to the 4th so I get the 4k and end the match. If a survivor wants to be petty and drag it out for the whole hour that's fine by me, but I'm not sure the 3rd survivor would appreciate being held in the match as a result.

  • warp1die
    warp1die Member Posts: 500
    edited December 15

    My opinion. I don't want to see the slow and aura meta for another 2 years. I'll take any other meta slug, obsession, totems. Anything no matter how broken it is, as long as it's not a slow. This also applies to the survivor side. Give killers buffs in any other categories so they can take them old Sloppy Butcher, old Save the Best for Last, etc. Don't immediately kill any new meta that is gaining popularity among killers. More incentives to play hooks!

    Also, I can't deny that some killers would be happy if they got their old slow perks back. Maybe it made them camp and tunnel less.

    Let's take the 2 knights from above as an example. I want more killers with perks like the one on the right. I want to see fewer killers with perks on the left. The only problem is that an killers with perks like the one on the right gets one kill on a normal team. Especially when the killer has a priority of 12 hooks and pursuit. I think this is unacceptable. It is not profitable. If it is not profitable, then that Knight will go back to the build like on the left.

    For reference, I never believed in the slowdown meta. If the survivors really want to fix all the generators. They will do it regardless of what you take into the game. Therefore, you need to focus on other perks that will help you more.

    So that you understand me better, I prefer such builds. When I am not busy improving my slug build. Another thing is that I am not shy about using any methods to achieve victory.

  • Halloulle
    Halloulle Member Posts: 1,351

    I'm not trying to "swing" it. - It's really quite simple and straightforward? "It is reportable as it isn't progressing the match" — absolutely - but you do realise that it becomes reportable only once a certain time has passed without progressing the objective? Which also goes for both killer and surv? - Or are you seriously suggesting killers and survs run on different timers?

    there is no such thing as "more petty" - just as there is no thing such as "more illegal". - But if there was I suppose your reaction would even top the survivor's one.

    But hey, the way you express your thoughts already tells me all I need to know and am really glad this is just a game and not something actually important where I'd feel compelled to argue with you. So… I guess have a nice day?

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784
    edited December 15

    I played at night (the sweatiest time) and I play at decent Survivor MMR. I have done this for two years.

    I can count the actual times I have been forcibly truly toxically tunnelled, camped, or slugged like this on one hand. OVER TWO YEARS.

    I think you just, like many others, believe certain things that aren't toxic, are. it's an easy mistake to make. If you're really getting this that much, run the perks that help.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 784

    The maybe the Devs need to stop adding things that make hooking unappealing, because there's multiple perks and survivor tactics that counter slugging like this.

    The gameplay is intended, as sometimes there's a tactical reason to leave a down for pressure for a couple seconds to a minute. The problem isn't prolonged downs, it's when people slug so severely they four man down, and leave everyone to bleed for minutes on end without even TRYING to hook. THAT is slugging.

  • Prometheus1092
    Prometheus1092 Member Posts: 535

    I'm aware the time scale applies to killers too, I never claimed it didn't lol. But you claimed slugging isn't progressing the match when it does. And there is technically a thing called more petty and more illegal... It's called severity. Depending on the severity depends on the punishment. And in that regard yes my actions of pettiness can top the survivors actions. When looking at it that way, is it really worth it for a survivor to be petty out of spite?

  • MrMori
    MrMori Member Posts: 1,681
    edited December 16

    We need to think extremes before doing something as drastic as removing the hatch. Think worst case. If you meet a bunch of new players, and 3k at 5 gens, what is the worst you could do to the remaining survivor? You could follow them as they finish all 5 gens, then kill them the moment they've opened the exit gate. You could do literally anything you wanted with them with zero natural way for the game to end other than them to finish gens or you to kill them.

    You could wait for them to do gens, grab them and drop them, over and over to make sure they never bled out.

    The worst you can do now is stand on top of hatch, which personally I don't get why it doesn't auto close to prevent stalling like that. Without hatch, I assure you that survivors would give up way, way more frequently. And at the same time, the 2v1 situation may actually get worse. Because there's one more reason to hide and prevent a 4k: To spite the killer and waste their time. In fact, the 1v1 could get worse too. How many survivors just run to a corner and hide once 3 players are dead, and wait out the entire EGC? Who knows how long these players would be willing to hide in a corner with no EGC to kill them.

    Removing hatch would be bad for both sides. I have much more faith in incentivizing a 3k. How about this: After 3 survivors are dead, the killer can go to basement, interact with a glyph, and simply leave the match, also getting a nice BP bonus along with it, officially "winning" the game. Then the last survivor would be left alone in the trial and can leave or die as they please. If the gens weren't done, this would count as a 4k in terms of stats.

    That way, killers have zero reason to slug for the 4k because at 3k, they've already won and can also leave the match without feeling like the fourth person "got away". What do you think about that?

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,071
    edited December 16

    One thing I am facing more and more is a killer who tunnels the first survivor hooked and they (the survivor will) DC, so at that point the match is over so we may as well go next. But when I have indicated to the killer to just hook me they instead will slug me and let me bleed out rather than hook me.

    So we are being forced to stay in to be their play thing in an unwinnable match and we cant leave or we get a penalty. This feels unfair as I didn't DC in the first place but we are forced to stay in an unwinnable match regardless.

  • jajay119
    jajay119 Member Posts: 1,085
    edited December 16

    Or, we make the main objective more accessible relative to how many survivors there are left so survivors don’t feel the need to hide out for the hatch. That is the REAL reason we end up in this statemate.

    If the hatch were removed survivors would still try and escape via the doors, which would see an increase in sole survivor and wake up, and then Killers would moan they need to be nerfed. The conversation would then become ‘I need to slug because of Sole Survivor and Wake Up’ when the real reason they’re slugging is the reason they’re doing it now - they want an easy 4K. There’s always an excuse, but that’s always the reason.