Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Mori Shopping
Dear Developers
I hope you realize that you could make a lot of money selling new Moris for the killers. In the customization area there is still a free space next to the charms where you could assign a Mori to the killer. Now that you can always mori the last survivor, this would be worth considering, as you see the animations more often. Of course, it would also be a possibility to put a new Mori animation in the Rift Pass instead of these countless charms, if you want to. So if I have one Christmas wish in DBD, that would be it.
Comments
-
Killers don't spend money on Cosmetics. It'd be a waste of resources. All you see are Killers in defaults or free.
0 -
You'd probably faint if you saw the total amount I've spent on killer cosmetics
1 -
Of course there are exceptions. BHVR would have a better idea of numbers than I.
0 -
Fair enough. I do notice a lot of killers my gf goes against are typically vanilla. It's still not the worst idea in the world to make alternative moris purchasable but BHVR has a little more to worry about before they try to push another way for them to farm credit cards. I'm sure a majority of the fan base would be upset they're selling moris and not fixing the game
3 -
I just bought a new head for the clown today, although I hardly ever play him. But we're probably not playing the same game, because when I switch from Killer to Survivor or from Survivor to Killer, I always have the impression that I'm in a completely different game.
I'd rather they release some new Mori packs for the Killers or new Gestures for Survivors than another buggy chapter that just makes the mess even bigger than it already is. Then maybe they'd have more time to take care of the smaller issues.
1 -
I don't like a lot of the alternate killer skins... except lobster Dredge... It's like revenge for all the cooked crustaceans.
0 -
Also, I support reverting the finisher mori update. Don't make built-in ways to show off on top of your opponents even more common. If we think teabagging is an issue, this is like company-sponsored teabagging.
It would also be great to give back the ability to wiggle out at endgame for dramatic escapes instead of just expecting a slug for 4k->mori loop in so many games now.
1 -
Built in victory dance is nice especially after you've been dealing with this for years.
Just take the loss and watch the animations dork. It's what we've been doing
0 -
Do I understand that correctly? You feel personally offended in your honor when the killer in a horror game takes you out with a kill animation instead of just hanging you on a completely irrelevant hook?
Well... Actually... Um... Okay... 😳
I respect your opinion and have a nice day.
To be honest, I would even encourage all Survior to stand around in the exit area for minutes so that I have enough time to destroy all the remaining pallets and walls to collect the BP.
2 -
I play killer all the time too, and I agree teabagging at the gate is annoying. But it's not even on the same level as having someone slug for 4k then have the ability to force the survivor to watch while they show off after they made the survivor bleed for several minutes. It's like the goal was just to add toxicity to the game.
Both are problems, and the answer isn't to add more of the same.
Also, thanks for calling me names :)
2 -
(idk if this is client side but it seems my response disappeared)(will delete any duplicate posts)
I apologize if you are genuinely hurt by being called a dork by a fellow dork on a video game forum.
Personally I'd put tea bagging at the gate above mori-ing. Moris are for survivors as much as they are for killers. Just a quick animation showing off (arguably) the whole point of the game and that is- the cool horror characters we can play as/against. I did just say today that tea bagging at the gate is a part of DBD's charm these days and I'll stand by that. It feels more like a goodbye or a gg to me than anything. In the same vein; to me a mori feels like a final handshake between killer and survivor. How ever I understand how a mori could feel like a spit in the face especially if the killer uses underhanded tactics to get you there. That becomes easily comparable to survivors using similarly underhanded tactics to make sure they can tea bag you at the gates. Either none of it is ok or all of it is ok and regardless people are going to continue to do it.0 -
lol Thanks for the nice response. Genuinely appreciated 😀
I always drew the distinction between toxicity and friendly teabagging at a few crouches. If it's a few quick ones before an exit, the meaning is normally clear.
As far as the mori, I'm always up for a good bit of gore in my horror media when it makes the horror experience more immersive, but moris never seemed to have a purpose in DbD. I wasn't a fan of the finisher mori when it was released, but started getting used to it. But then it became a common theme to see slugging for 4k followed up by mori; tunneling, proxy camping followed by mori. It's started to feel more like a way to cap off matches where survivors are forced to endure several minutes or entire matches where they're tunneled, camped, slugged for 4k, just to have the killer be able to force them to watch them do their animation.
I also wish it didn't take away the ability of the last survivor to wiggle free and go for rare dramatic escapes to hatch or an already open gate. I mean, when it was an addon, it made some sense to me that some abilities could be denied in that way. But I think there should have been some way to preserve those rare wiggle escapes; they make for some of the most memorable endgames on both sides :)
1 -
But this is a problem with slugging, tunneling and proxy camping. Not with Moris. The game offers enough opportunities to wiggle free and make dramatic escapes throughout the game. At some point this should come to an end that the killer doesn't become a laughing stock. And like in any good horror movie, the protagonist escapes a few times until it finally ends in a bloody climax.
So for me it's the other way around, even though I'm playing Survivor. I'd prefer it if the killer could mori everyone after the second hook and there were four different moris, because I'd rather see a mori animation before I end up on that stupid hook. Thats why I would like to see a way to get different moris for the killers.
1 -
This is probably the most insane thing I have heard all day.
2 -
They need to address slugging before doing that then. It would just give killers more of an incentive to slug for the last Mori and they need to do something about going back to hook to tunnel for the Mori's with offerings also. Before anyone says that doesn't happen good for you. I have seen games where it happened and it has happened to me also.
1 -
That makes sense. Some people have suggested making the finisher mori skippable by the survivor being targeted so that if they feel it's more like bm, they aren't forced to watch it.
I think if they did some tweaks like that and maybe making it so the mori had to be done next to a hook so wiggle chances aren't negated, it would go some way to fixing it.
There is still a problem that it incentivises slugging for 4k by hiding a mori behind a 4k. And some people suggested that it probably doesn't make slugging for 4k any more prevalent than it was before, but there are players who openly admit that they'll be sure to go out of their way for the mori. In that sense though, solving the issue of slugging for 4k and making some tweaks to the whole thing would make it pretty balanced. Solving slugging for 4k doesn't seem to be a high priority for BHVR though :(
Edit: I also realize that sounds like a lot of things, but I think there's a monetary incentive in it for BHVR to take those steps. They could indeed set up a mori shop, but then it's also in their interest to keep players who feel like the update is having a more negative impact happy. A few if statements in the code and some debugging/playtesting should do it without too much effort, and probably maximize profit.
0 -
I'm not quite sure why this thread is turning into another discussion about gameplay issues that the developers have been putting off for years, for whatever reason. All I really wanted was to finally have a way to customize Moris for the killers.
So back to topic: As a short example. Trapper already has a second Mori, but it's tied to this Naughty Bear costume. But I don't want to play Naughty Bear, I want to play my Trapper, who looks like a butcher. Nevertheless, I like the Mori from Naughty Bear. So why can't I just buy the Mori from Naughty Bear without the rest of the costume and then combine it with my Trapper [only without the narrator's voice in the background (Wesker also has two voice versions of his Mori when he plays against Chris)]?
I'd pay them a fortune to finally have a Freddy yelling at Nick Cage “Welcome to Prime Time #########” and ramming his head into a TV. 🤣
@smurf Sure I see no problem why you have to watch it when you don t want. They just have to implement an option 'Skip Mori sequence' X and you'll get instantly into into the endgame lobby.
0 -
I'm not buying an animation I rarely get to see.
0