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'Why Do Killers Play So Sweaty?' A Rant.
TL/DR: A big part of why I find myself playing 'sweaty' half the time is just how BM survivors are when they win. Killers can be BM too, but nowhere near as frequently. I wonder how many killers sweat and slug because it's better to be cursed out by sore losers than gloated at by sore winners?
OP: Trying to play chill during the event this afternoon. Silly themed builds, mostly playing for snowman jumpscares and laughs. As long as survivors are mannered and at least trying to interact with the event I'm happy to let everyone get some BP/tome challenges done and I'll maybe kill 1-2 to pip and let the rest go.
Game 1: Bubba. 3 fun survivors, one insanely BM Ace (why is it always an Ace?). Teabags after every pallet drop. Gets cocky so I happily tunnel him out and let the remaining 3 go. Get asked why I tunneled in postgame, I laugh and say that he was BM. Get 'oh come on bruh its not that deep stop being so serious its the internet'. I facepalm and move on.
Game 2: Shoe Hag. Fun game, 2 hook everyone, kill one to pip, let rest go. Great banter in postgame.
Game 3: SM Myers. Incredibly stacked 3man SWF and a good Nancy. I'm running a meme build. 4 hooks. Get teabagged from gate until I finally chase everyone out.
Game 4: Ghostface. Maybe SWF or maybe just a really strong team. Yet again, 4 hooks all game, 3 of which I got by trading in endgame. Teabags and GGEZ in postgame.
Game 5: Ghostface. Claudette kills self on hook on first down. I just wipe everyone and go next, not wasting my time. Felt a bit bad.
Game 6: Trapper. Crazy 4man SWF. One player with almost 15000 hours. Didn't get a single hook. Teabagging from exit gate, letting me down but then just endlessly body blocking, flashlights and sabo, would NOT leave. Finally endgame collapse kills them all. Clearly a SWF trying to keep MMR low.
Game 7: Nemmy. Full SWF. Get lucky with an early down then a second hook and T2 at 5 gens because they tried to sabo and messed it up. They then proceeded to hide around the map, avoiding AFK crows. Postgame 'tryhard killer.
Game 8: Billy. Playing around with Weave, Franklins, Insidious and Primer Bulb (stops instadowns from saw). Not SWF but strong and serious group, 1 hook all game. I finally get a second hook in basement, endgame. Rest just leaves.
Now annoyed, I throw on Grim, PR, DMS and Disc (my go to 'serious' build), fire up Artist and end up winning 3 games easily, back to back. Get asked why killers are playing so sweaty. When I respond that I'm tired of losing to people who don't want to meme around (and getting BM'd for my trouble), am told that I'm oversensitive and 'killer need a sense of humor'.
I give up and go play survivor.
Ugh.
Comments
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Most players play sweaty, nothing new.
Today I had Blight that was surprised, when I wrote to him "gg, gl", poor guy couldn't wrap his head around me wanting him to have a good luck. I wonder how long it was since he has seen some nice message.
If you actually try to have fun game, it can be done. But you can't get it by only not playing meta perks as call it chill, not like killer can see it.
When I go for roleplays, killers often play along. But you have to actively do some silly action in front of the killer, which can backfire…4 -
I give up and go play survivor.
Meanwhile, the survivor experience:
Awesome event.
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You can play as chill as you like OP, but you can’t make other people play a certain way.
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exacly
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If you're going to play chill, you need to be comfortable losing sometimes (if not all the time). This goes for both sides.
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I honestly dont know why anyone bothers trying to player survivor anymore.
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Players are going to play how they play. Event or not. Its their game and unfortunately we cant control that.
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I'm fine with losing, mostly. It's the endless BM that eventually gets under my skin. Killers can be irritating in their own way too, but aside from the very occasional 4 man bleedout moron it's pretty mild. And that will get fixed sooner than later.
Survivors on the other hand - even by the law of averages, maybe 25% of the survivors I lose to will sit in the exit gates to BM. Or worse, 2 or 3 play hide and seek for the entire match and don't even touch gens. Yes, it's technically against the rules but even on the Reddit I cannot find any case, even anecdotal, of someone getting banned for it.
There are few things more frustrating than having your time wasted.
I'd say 5% of killers I've lost to BM at all, and a fraction of that in a way that deliberately wastes my time.
Oh the bleedouts are really annoying too, or the 'I really want that mori' type but those are really, really rare. And will 100% get fixed before too long, it's just too heavily complained about not to.
However, if we're going to compare something analogous, survivors that hide and avoid crows to BM or stall the game out waste far more of your time.
Something that's not even on the radar.
Survivor is miserable as a solo, but you cannot balance it for solos otherwise SWFs poop on everyone. The best of two bad options is balancing mostly around SWF. Yes that sucks, but you always have the option of finding a bunch of people who play via the Discord.
Game is night and day doing that.
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This is it.
If you truly "play chill" and "aren't sweaty", that means you CANNOT also hold the idea thta you deserve to always win/escape. Like, you can't be running a ton of Meta if you really are playing chill.
And a lot of people say they are a chill SWF or Killer, then don't actually play chill.
If you stack the odds in your favor, in any way, you are not chill, you are sweating.
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If you stack the odds in your favor, in any way, you are not chill, you are sweating.
If you intentionally stack them as much as possible with the intent of winning, sure. But when I load up DBD with 3 friends who barely play and we are on comms cracking jokes, I'm chilling out and hoping they have fun without being tunneled as they don't look behind themselves in chase and don't know anything about the game. I'm stacking the odds in my favor by being in a full SWF with comms but I'd argue that is still chill. Intent matters.
I'd say in a similar vein, running a shoulder/BT/babysitter/reassurance build is chill while running UB/deli/DS/OTR is sweaty despite both being very strong. But how you play matters more imo.
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I think you kneejerked, I was not in any way referring to friend SWFs on Discord. I was referring to a specific kind of four man thta goes in with multiple map offerings and the best stuff every time. If that's not you, then it's not something you should be offended by, because my statement wasn't aimed at you. :)
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I'm not sure where you got the impression that my reply was a knee-jerk reaction or that I was offended. Your statement said "stacking the odds in your favor in any way is sweating" and I disagreed, so I made a reply explaining as such. If you meant "in every way" instead of "in any way", then I agree with you, so no need for passive aggressiveness.
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I feel like many people on these forums say "I want to play chill" but mean "I want to win by expending little to no effort".
Those aren't the same thing, but it explains a lot about how people tend to talk about "balance" sometimes.
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When I say I want to play chill it's more I want room to fool around without getting crushed. I don't mind losing, but stomps are zero fun.
Problem is that I can either come in loaded for bear or there's a better than even chance that I've lost the second I clicked ready. You aren't going to beat a team that is on the ball with meme addons and perks.
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I never understand when people say they want to play chill.
So as killer am I supposed to just not chase you when I see you? Not defend gens? What?
As survivor am I not supposed to loop you and just run in a circle while letting you down me?
I get it more I'm side modes that have something to offer, but throwing snowballs gets boring after the first 2-3 times and the snowmen are useless to hide in. So what should we be doing if not playing the game?
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And will 100% get fixed before too long, it's just too heavily complained about not to.
I sincerely hope so, my friend. It is getting out of hand.
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To me, playing chill = do your objective but also be mindful of the event and fun of the other side. Interact with snowmen. Run some silly perks. Let people get a bit of BP before you kill them.
Not a whataboutism, but I think survivors being able to permanently avoid AFK crows is a way bigger problem. At worst, bleedouts waste 4 minutes of my time. Hiding griefers can waste 20+
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In events I agree but in this case this is 0 benefit to interacting with snowmen.
I'll snowball one if I'm on my own, but the fact is you aren't getting many if any BP and getting inside one, which would be the fun part, is impossible due to how janky the AI movement is.
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You only had one sore winner. The others that said anything were just whining because they died. Take the W and ignore them.
I get that teabaggers can be annoying, but the game right before "Now annoyed" didn't even have that! You just lost.Then you played a series of games that were sweaty (by your own admission!) but when the players (that you just dominated) point that out, it gets under your skin?
Also, if I had a SWF kill themselves for the memes, I would just laugh and take the BP. I'm not saying your annoyance was "wrong" but different people react to memes differently. For example, you tunneled 1 guy out and he got mad. But in a later match, you took 1k for your pip and they were cool with it.
If you don't think that first guy had any right to complain, despite the fact that he died, then I would argue when the SWF does it to you (memes, but throws in the end) you have EVEN LESS right to complain, given you won 100%. How were they supposed to know they weren't facing ME, who would have laughed along with it?
If you care about outcomes, then take the 4k. If you care more about civility, then stop taking 1k for your pips.
If you want to split the difference, that's cool, but don't act surprised when survivors didn't get the memo that you had changed builds/strats.
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imo when people talk about "chill" they are referring to macro gameplay and not micro gameplay like chase. On the killer end, not tunneling, camping, or slugging is enough to be seen as chill. On the survivor end, this basically boils down to "don't slam gens as fast as possible", but it's also really hard to show that you're chill given that how you spend your time outside of chase is not something the killer sees.
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Last game was the only lost game without teabagging and BM.
I'm saying that after a certain amount of BM, I will play harder. My point is that I see a lot of 'killers are sweaty this event' and I have to wonder how many are killers that were a bit more chill, got tired of the BM and decided that it's better to get called sweaty by sore losers than teabagged by sore winners.
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I do think tunneling out obvious solo q players is a little cringe worthy to be honest, but the problem is it becomes a necessary tactic sometimes against strong swf teams.
I personally don't like tunneling, but I will go back and chase the unhooker (as in person who does the unhooking) if I'm still in the area. Also as an Onryo main I'm basically encouraged to do this when you don't turn off the TV right next to the hook.
So basically it's a lose lose for the killer when it comes to playing hard.
If I do and you're solo Q I might end up stomping you without tunneling or camping even, but if you're a SWF and I don't, all the gens are popping gg and gn.
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The fact that it is an event changes nothing especially with a SBMM system based on kills/escapes and the fact that the Mistle Toe offerings only are personal doesn't help to dissuade either side not to play sweaty
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How did you get into this situation, let me guess someone dced as soon as they got downed?
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"Yep thats me, you're probably wondering how i got here"…
Actually, this was a Knock Out Doc, slugging from the start.
The other Mikaela I have a strong suspicion was downed inside the tower, but she didn't DC as soon as she got downed. The Dwight I have no idea where he was.
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And speaking of perks that should have been reworked forever ago…
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Yep!
Knock Out and Boil Over, I would say. Miserable, both of them.
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BO is only really a problem when combined with other perks on specific maps. There are (I think) two remaining spots where you can make yourself completely unhookable.
Knock Out is a horrible perk in solo queue. But I fortunately almost never see it.
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For me its pretty much this. Anythine that helps the game to not be over before the 8min mark (or actually 10min mark - but the forums already consider that a long game … ludecrous!) and giving everyone the room to play and even have a little fun on the side. Against gen slammers I can hardly effort to nod at a downed survivor who gave me a good chase, while today during a game that I was stomping, I cornered a survivor and let them get away that time with a phat snowball to the face.
Playing chill doesn't mean "throwing every game", even though some peeps like to spin it like this, but it also means not pursuing each and every opportunity to win, like when the unhooked survivor gets confused, pathes badly and runs straight by me, but I just roll me eyes and ignore that and chase after their unhooking teammate.
But if the whole game has been sweaty af and the gens were slammed hard, of course I won't ignore such a blunder, but capitalize on it. Today I had two very fun matches where I went for 12 hooks, because snowballs were involved and the survivors weren't hellbend on endinge the game on the 6min mark - two died, two escaped, but everyone had fun. The very next game, I had a 3 man SWF, with everyone running about with UB, Boil Over and sabo boxes. That was decidedly NOT fun and I instantly switched gears and tunneled one out. But I let the 4th one who wasn't in it escape via hatch.
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Dont know. Game has turned into "hope the killer is stupid" in order for a game to actually last any duration and any POSSIBILITY of an escape.
Just the reality of things now. And all these silly killer updates that are completely unnecssary have just been reinforcing this idea.
We cant even get a solution to tunneling but we have to take a hook state and get exposed for it. Tunneling should flat out not be a thing in this game. Not put a perk into the game, that you cant have any coordination or use in SoloQ for.4 -
Another part of why killers are "sweaty" is just the information game, they don't know what survivors have and often have to play "ahead" of the curve in terms of match progress to win consistently. And while they might have an idea of which objectives where are being done how progressed they are. They don't actually know how efficient survivors were in that time until they get a chance to actually go to the area. A bbq read on a meg who just got on a gen after cleansing 2 totems and opening a chest at the start of the match looks the same as a meg who was on the gen the whole time. You usually have to play for worst case scenario or if you don't spend a lot of matches feeling like you COULD have won them if you played properly from the start instead of giving them to benefit of the doubt breathing room that most teams will take all the way to the exit gate as they dance their way out.
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Not really true. Even solo q:
If you all jump on separate gens you can have 2-3 poped by first hook. Especially if you don't save right away and use the time.
The problem tends to be survivors don't play very smart vs killers actually needing to make a mistake.
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I legit have only seen a handful of killers/survivors in the whole event interacting with the event stuff and that's when they're both doing it. Everyone else just plays normally or super sweaty. At certain hours games become so miserable, especially in solo queue.
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This is so strange cause same; like my goodness folk that nasty in this community?? (I know it's not all thankfully but too many).
I'll say "GG WP <3" and I've had folk legit message me separately in steam about how kind/appreciative they were.
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It gets worse the higher MMR you go. I find the more serious, or even skilled the players, the saltier and sorer winners they are. It's so telling that often, the best player in the match will be the one bringing a map offering and be the most rude in chat.
The overwhelming majority are just quiet or simply say gg, but I notice this shift very clearly when my MMR bounces between average lobbies and high mmr lobbies.
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As I am a P100 Deathslinger main and just a killer main in general, I think the word "sweaty" is just overused in general. I feel like the correct definition of the word is using your killers power well, which I can do with Deathslinger. The other one is what most scummy killers do, unless you are doing it for pressure. Survivors are going to complain about killers playing sweaty, meanwhile they will bring crutch perks like WoO and Adrenaline and win the game singlehandedly because of them…
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That's just a solo queue issue. Knockout is useless against teams since they can just call where each other is and the decreased recovery speed only adds about 5 seconds.
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"Knock Out is a horrible perk in solo queue. But I fortunately almost never see it." That's why you never see it, it falls apart against SWF.
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Simply put they play sweaty because they only rely on their own skill and nobody else. If you like the win like most people do it's just the natural course of action to play the optimal sweaty way.
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Game goes however it wants sadly. Sometimes youl be on survivor and first thing 2 people start throwing the match just standing there getting downed. So then you expect the killer might give you a break because you were still trying to play etc. Nope. You cant expect the killer to care as you dont know what theyve been through nor how they like to play. Likely the first "break" theyve gotten in a while too so they just mow everyone down. And likewise on killer you play "honorably" and "by the survivor rule book" and you expect they will respect you. Nope. T bags, bragging and laughing and clicking all the way, you cant expect survivors to care either as you dont know what kind of killers theyve been up against before you or how they like to play. So either way the best thing you can do is hope they care and have some honor, but if they don't, immediately stop caring about them as well. Like the bming ace, easy enough to just ignore them like they are invisible while the others go down quicker because he wont take hooks for them. Once hes alone and the hatch is closed, and you see him before he gets to a gate. Hes dead no matter what. If he gets out oh well, let him sit there at the gate while you take a quick break in the middle of the map lol
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As a survivor main (now) I agree survivors are far more likely to BM than killers and honestly I just feel deeply embarrassed when randoms bag a Bubba etc at the gate.
The problem is I tried to 'convert' people to not behaving like toxic jerks but you cant change the (DBD) world and no matter how much you try to be positive in game, there are always jerks and I don't know how you fix that.
I pretty much never play killer these days but the few times I do lately I bring Hoarder and I 2 hook everyone and let them go at the end. I have a lot of cakes on killers to use up and I enjoy letting survivors get items from chests and it is my way of spreading a bit of positivity to contrast the cycle of toxicity in DBD
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Tunneling has never been less powerful than it is today. Baseline BT, for instance.
Yes tunneling sucks. Yes, tunneling is also pretty much the only way for killer to win against a good team. You cannot balance this game around solo queue because SWF exists.
Solo queue is always going to be terrible.
That situation stinks as a killer because either game takes forever or you just finish it ASAP and feel bad. Ditto hook suicides.
It also varies from place to place. Asian players seem to be pretty mannered. Anyone with Cyrillic letters in their name, especially a whole team…I just dodge now. Too many all out griefer squads. BR players are notorious in most games for similar reasons - it's a cultural thing.
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Well, the majority of my survivor experience in DBD is solo queue. Naturally I'll encounter its problems, but this problem in particular needs to be fixed.
Knock Out shouldn't exist the way it currently does, this perk needs a change.
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