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'Why Do Killers Play So Sweaty?' A Rant.
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I feel that Survivors always tend to play sweaty until they run into an unfortunate situation in which they start to plead and then complain in the end game chat and leave mad comments on your steam profile lol. And then we got those teams with discord that i just faced. Full epic layout with bis addons and perks, The game was not intended to be used with communication otherwise they would have had a communication option in the game itself and you dont know before you know and so the safest thing is to tunnel someone out in case its the case so that the pace slow down and you dont find yourself in a ######### situation because you wanted to have "fun" with some people , if you give them a second, will sit and mock you and teebag you and talk ######### about you in end chat.
So Survivors should blame their fellow friends for the slugging/tunneling gameplay as they are playing with an unfair advantage , or some do. Because once you face such a sweaty team who is like , im being carried to the hook at the killer shack do this do that over voice and flashlighting unhooking and throwing flash bombs and shoulder the whole team got shoulder the burden and so on reprecussions has to be made. The next 5 teams or so one face is going to bleed out slowly and right before they are dying you lift them up and let them escape and down their teammate and let them bleed out for another 5 minutes when there is only 2 left and then eventually they are allowed to die and this is only because of you.2 -
3s was literally still very good against almost every killer, nobody is at fault for you not realizing it's skill floor and not knowing how to force a down at a beneficial tile instead of an open space/deadzone. Only way DS should've been buffed is to prevent killer from using their power for like ~3s after stun animation finishes.
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I haven't truly enjoyed an event as survivor in a couple of years now. Killer is the only role I consistently have fun as anymore.
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Really?
Halloween was an absolute riot as survivor, especially in a 3-4man. Those smoke bombs were incredibly strong.
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So, two things here:
First, the killer stun was 3s, but the animation for the survivor was about 1.4s. So even successfully using this perk only have you about 1.6s of distance, since you were also animation locked (stunned) yourself after activation.
I'll also add that their first swing at extending the stun back to 5s also increased the animation time, so the survivor was animation locked for about 2.2s instead. They made the perk objectively worse for everyone involved, then settled on 4s, simply because they only wanted survivors to get about 2 seconds of distance off this perk.
Second, with the endless "maps are bad" complaints, maps have been nerfed, tiles nerfed, pallets nerfed, and dead zones are everywhere. "Just get to a good place to use it" is insanely tone deaf in 2024 DbD. That might've worked fine in 2020 or earlier when there were actual resources to use. The only resource that's gotten better over time is hooks now respawn, so it's even easier for killers to hook in a dead zone.
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Ehh disagree. IMO they were a gimmick. Completely useless against anyone wearing headphones.
Also don't have a 4 man to play with anymore. I used to have like 8 people I regularly SWFed with. Of that, only 1 of them still plays.
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You must have Matt Murdock level hearing because they made a very loud, constant 'whoooom' noise to drown survivors out.
Grab people from the Discord. Day or night, takes a few seconds.
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You must have Matt Murdock level hearing
Had to look up who this was lol.
Grab people from the Discord.
I'd rather not. Not really into the whole social media thing aside from here on the forums.
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First, the killer stun was 3s, but the animation for the survivor was about 1.4s. So even successfully using this perk only have you about 1.6s of distance, since you were also animation locked (stunned) yourself after activation.
there is literally a reason why you are supposed to force a down or grab at specific spots when having DS you know?
I'll also add that their first swing at extending the stun back to 5s also increased the animation time, so the survivor was animation locked for about 2.2s instead. They made the perk objectively worse for everyone involved, then settled on 4s, simply because they only wanted survivors to get about 2 seconds of distance off this perk.
they buffed it to 5s only because majority of playerbase that doesn't know how and where to use it (literally old DH no skill paradox). Then they realized they screwed up, but instead of doing something like disabling killer's power for like 2-3s on top of 3s stun to make this perk good against Nurse, Blight and Billy, they just went for 4s.
Second, with the endless "maps are bad" complaints, maps have been nerfed, tiles nerfed, pallets nerfed, and dead zones are everywhere. "Just get to a good place to use it" is insanely tone deaf in 2024 DbD. That might've worked fine in 2020 or earlier when there were actual resources to use. The only resource that's gotten better over time is hooks now respawn, so it's even easier for killers to hook in a dead zone.
literally only a few maps are really bad in terms of amount of deadzones lol
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Yeah!
Godforbid people provide feedback and discuss the game on the forums specifically for that purpose!
The sheer audacity…
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I 100 % agree but Knockout is solely used to beat on solo queue survivors because you don't have any way of communicating to each other.
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Didn't it just get buffed?
But yes, DS was overnerfed. See also - SC, CoB, OC, STBFL…I could keep going. Oh, also Skull Merchant. Sadly it's a thing that happens sometimes. It's still excellent, unless you're fighting one of the big 2 at high MMR. Who are their own thing.
I play about as much survivor as I do killer.
You are wrong.
WoO isn't just a really, really comfy perk for everyone and also gives you absolutely vital information like what pallets are still up or what windows spawned.
Adrenaline was absolutely broken for years upon years upon years upon years. It was probably a monster of a perk for longer than DH was. And even after the nerf it's still good.
I'd check your fly, your bias is showing.
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AFAIR, the animation time thing was a bug, and DS has been a very buggy perk on and off in general.
Do you have a source on them only wanting 2s? Because I could swear it's longer than that. It's certainly longer than a pallet stun.
Maps are…maps. For every Haddonfield or Nostromo, you also have a GoJ or Ormond. Most of the maps though are relatively balanced for the most part, a few problem loops/structures notwithstanding. And they're always being tweaked, as we recently saw with Midwich.
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If it isn't the consequences of using MMR.
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I played pre MMR.
It was worse. So much worse.
Streamers and even a Fog Whisperer would openly derank, which was easy as hell to do. I quit a few times starting out because of how hard I'd get pooped on, game after game after game. I think I've still got photos from the era of the 3-4man SWFs who sat at newbie ranks and just rolled people all day.
MMR isn't perfect. It sometimes poops the bed, especially when lobby dodges happen. Us not being able to see our number and our opponents' number (postgame) makes it impossible to know what's happening when a really weird game comes along.
However, unless I stop playing in an SWF as a survivor (I'll start losing endlessly because I'm out of my depth MMR wise I think) or there's a lobby dodge when I'm on killer, it's actually not too bad most of the time. I mostly face other people with 3-9k hours which is about my range. I think I 'win' about half of my matches (3k or 3o).
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