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Why do I have to do 2 invocations to activate both perks?

Why isn't it like boons where it's all in one? It's such a huge waste of time to do both!

Comments

  • Flopkween
    Flopkween Member Posts: 22

    I did it in a game thinking that both would work but nope. I wasted 2 mins and I barely got value from treacherous crows

  • crogers271
    crogers271 Member Posts: 1,913

    I wasted 2 mins and I barely got value from treacherous crows

    Just wait, one day you'll be able to waste 4 mins in the basement to barely get any value.

    On the topic of invocations (and boons). There are 3 design approaches they could have taken -

    1: Survivors are limited to one invocation and cannot run more than one.

    2: Survivors can take as many invocations as they want, but they need to activate each one separately.

    3: Survivors can take as many invocations as they want, and if succeed on one all of them activate.

    To me, approach 1 would be the easiest to balance each around the idea of comparing it directly to the value of other perks. Some people like approach 3 and the idea that invocations should be like boons and should balanced around the idea that people are going to run a full boon build and we balance around that.

    Approach 2 seems like the absolute worst possible approach to take, which is what BHVR has chosen to do.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 878

    Because having forever info on the Killer all round PLUS faster gens puts 4 Survivors in a stronger position than some Killers are normally. That's why Invocations can't stack.

    They are that powerful. You're only meant to bring one.

  • GeneralV
    GeneralV Member Posts: 11,714

    Please just don't use Invocations.

  • Sunflower_Mage
    Sunflower_Mage Member Posts: 64

    1 or more years later in Solo Q: Teammate spends 3 whole minutes to activate their 3 invocation perks. By the time they can contribute, their other teammates are either dead, replaced by a bot, or on hook. And the invocationist survivor is injured and broken. But at least they have No Mither…

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,142

    Invocation are simply too powerful to be allowed to have them all be used at once.

    Basement gaming must be kept in check. Being in the basement allows me to have a sip of my water

  • Perrin3088
    Perrin3088 Member Posts: 9

    1 would be the best choice, but it would require invocations to actually be balanced.
    Invocations are so bad that they would only be viable using 3.

    if they were just a time expenditure for their boon, they would be valid choices, but the huge time expenditure + injured + wasting other survivors time at a worse ratio… they're practically killer perks, because they are actually a hindrance.

    They 100% should stack on a single use to make them viable, or they should be rebalanced to be viable options and limited to 1/character.

    honestly, I could see BHVR, for the name of 'balance' start assigning slots to types of perks, to give things like invocations a purpose.

  • crogers271
    crogers271 Member Posts: 1,913

    Didn't expect this thread to be revied.

    #1 and #2 are redundant.

    I'm not sure what you mean here because they definitely aren't redundant as they are two very different options.

    #2 is already how it works

    Yep, I say that in my post.

    limiting how many you can bring makes no sense

    Why doesn't it makes sense? As I said, and Perrin mentioned as well, it would make it much easier to balance as a game factor. There are reasons why it might not be the best option, but there are also strong advantages in its favor.

    Personally I think they should pop simultaneously but additional negative effects are stacked for each.

    That would be a possibility, but it strikes me as incredibly hard to balance as a concept. Especially if as you say:

    perks should be balanced around all popping.

    then creating a series of cascading effects seems like an unnecessary complication when BHVR could just design Invocations like they do boons.

  • Boons123
    Boons123 Member Posts: 965

    Huh, who said these perks are for survivors?

    There must be a mistake by the developers, it was supposed to be for killers!

  • Hex_Llama
    Hex_Llama Member Posts: 1,846

    Yeah, the invocations are not balanced right, yet. For the two specific invocations we have, it would probably be fine if they stacked, but there will be more in the future, and it would quickly get too strong. Unlike totems, the invocation also can't be removed, and I think it still stays if you die.

    In principle I get what invocations are supposed to be — you're taking a hit to help the team. Maybe, instead of being broken, you should trade a hook state to do each of your invocations (but be able to do them at once). So, you could trade one hook state to do one invocation or two hook states to do two, and then you can't do more than two. Or maybe you can die to do three — IDK; that one feels like a meme build.

    And then also the invocations could be more powerful.