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Eyrie of Crows, Macmillan and Azarov Offerings

We all know why survivors send killers to eyrie of crows

But why macmillian and azarovs?

I DC with every map offering no matter how many party streamers / cakes the swfs add to entice me to stay but still

I cant really find much info about this but i swear to the entity that 70% of the map offerings i see used are macmillians and azarovs

People claim that they are the two most balanced realms

But then why would a swf want to go there so badly if it is "truly" balanced

I've heard some people say that they have the most connected jungle gyms

And i think almost all of them have annoying and strong mains

But i still dont think they are stronger then eyrie of crows as that map is just braindead for survivor

Comments

  • HolyDarky
    HolyDarky Member Posts: 843
    edited 3:30AM

    McMillen and Azarov are two of the oldest maps, have a a very reliable spawn logic, and are simple maps (their tiles are also shorter). Players who use these offerings just want to play these maps because they are very familiar with them - they know how the spawn logic works, use the same build, and don't want to improve with other maps. From my experience based on the offering you can tell how the user players/what type of player they are. They are also easy realms to find generators. Another advantage is that many survivors blend in very well on the rather dark maps - ace and Ada with her jacket are very stealthy ones on the maps.

    McMillen is currently bugged and you can have more tiles/loops than usual - and we all know players love to abuse bugged stuff.

    These realms are not balanced. Gas Heaven is a strong survivor sided map due to the strong main building and the wide gen spread. Azarov's resting peace and suffocation pit can have nasty four on one side which can be really difficult for survivors. Groaning Stonehouse also has a good mainbuild.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    why not though

    theres nothing wrong with closing the game mid loading screen

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    thanks for the answer appreciate it didn't know it was bugged

  • Yippiekiyah
    Yippiekiyah Member Posts: 492
    edited 6:09AM

    Its a myth the autohaven maps are balanced they're all survivor sided except Wrecker's Yard.

  • NarkoTri1er
    NarkoTri1er Member Posts: 649
  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    Despite what many believe, there are plenty of players and swfs who just want a fun match. If a map offering is brought and its considered a 'balanced' map, its probably one of those teams who want a fun game. Its typical that anything that isnt directly offensive is treated suspiciously. Nice work, humans!

    Also admiting to DCing is literally bannable. From the forums anyway, youll still be able to play if they decide to time you out.

    It might be strong for you, but you are not the defining 'line'. If you get better, you might see this map not be as problematic as you feel it is currently. Keep at it, champ!

     From my experience based on the offering you can tell how the user players/what type of player they are.

    Really? Please tell us more! Tell me all the kinds of players there are, and what each offering means, please. /s

    It -could- be this. Or it could be players who want a fun or even map. Its not always doom and gloom, though dbd might be better off if it was lol

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    Sounds like no one can agree what map is/isn't X sided. Its completely individual based. Not surprising

  • DancewithmeKate
    DancewithmeKate Member Posts: 21

    Eyrie is definetely not survivor-sided.

    Main building is weak. Once you break walls, both vaults are dead. And it's only has one pallet. It's god pallet for sure but it can't be looped around because it's too long. So survivor has to drop it without running around too much. Rest of the map is fine after BHVR reduced pallet numbers.

  • bazarama
    bazarama Member Posts: 270

    "keep at it champ"

    What an absolute disgusting and patronising comment to make to anyone.

    If it was allowed you'd get every swear word i know to describe your attitude.

    If you're that good, so fantastic, so brilliant then you should be encouraging people with less experience.

    Pathetic.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    What a negative way to take anything. Its all about your own perspective, and you need a check. I was not being rude in the slightest.

  • vBlossom_
    vBlossom_ Member Posts: 510

    I DC with every map offering

    Noted: Always bring map offering from now on

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,081

    Eyrie main building is weak though. Once the breakable walls are gone, the windows are easy to deal with. The real strength of Eyrie is the large amount of connected loops — particularly by Killer Shack.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    How can a main building with 2 predropped god pallets and 1 god pallet

    while being a perfeect spot for balanced landing

    and being near lots of loops so it's easy to run to mid chase

    be weak?
    it doesn't have to be the strongest in the game to be "strong"

    it just has to be able to waste a killers time

    and it does that perfectly

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    I dont know why it would be bannable

    you literally get no dc penalty for doing so

    the game doesn't even start

  • TwinsMain2004
    TwinsMain2004 Member Posts: 36

    i truly dont understand how you can say eyrie is not survivor sided truly a mystery

    just saying that footsteps are also super quiet on that map as well

  • Doxie
    Doxie Member Posts: 195

    Usually I only run a map option as a survivor for one reason… fall and escape the killer 2 times or 3 or whatever it is. There are a ton of them in the Tomes. As a killer it's only cuz I'm running Scratch Mirror or if I feel people should be punished...Doctor at the meat packing plant. Lol

  • GeneralV
    GeneralV Member Posts: 11,693

    Because those maps, as a survivor, actually give you a chance.

    The map design in DBD has suffered a lot since the big map reworks and the changes that followed. If you get Coldwind Farm or Haddonfield as a survivor you're basically dead, because those maps don't provide enough resources for you to use. Borgo has its shares of deadzones, Nostromo is a terrible map, I don't think anyone likes Forgotten Ruins, Dead Dawg Saloon is the worst map in the game, imo, and the list goes on.

    MacMillan and Autohaven, especially Autohaven, they give you a chance. You're not helpless in those maps, you have resources to use against the killer. And you have to have resources to use against the killer, otherwise playing survivor has no point.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,756

    I understand that. But I say this as advice, not a command. I was banned for a month* because I said something akin to DC'ing if X reason happens. I don't agree with it, but they'll ban who they deem doing this. Carry on, regardless :)

    *: When I say ban, I am only speaking from the forums. Saying you do so apparently affects other players into thinking its ok. I think.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,872

    As much as I hate Autohaven, It's one of the few realms that is still good for survivor, the rest are either extremely boring or have been made into deadzone hells with like 8 and 4 windows pallets on the entire map

    I don't like the fact that people keep bringing it, but I can't exactly blame people for wanting to go to a map that they might actually get to do things on

  • MechWarrior3
    MechWarrior3 Member Posts: 2,829

    I’ve been getting sent to MacMillan a lot. 🤢

    I would agree 💯 (If I am thinking of that map correctly)

    I would agree with forgotten ruins my friend, there’s nothing in the middle, it’s all on the edges. However, Thompson House is decent. I would even argue Aliens map isn’t terrible :)


    As a survivor I love using the main building and outside of it there are plenty of connecting larger tiles with small loops you can use to weave through to get to your bigger tile.

    I think the ship is odd though? It’s big sure but it only has 1 pallet. There’s isn’t much in that corner.

  • Saiph
    Saiph Member Posts: 403

    Eyrie is without a doubt one of the worst maps for killers, and is honestly quite a boring map. But I'm not sure "survivor-sided" is really an appropriate word to describe it anymore, because that would imply survivors win the majority of their games, and that is very likely false.

    As BHVR reworks maps to only contain troll pallets and huge deadzones, any map that has reliable pallets is suddenly considered survivor-sided. Wrecker's Yard for example is not and has never been survivor-sided, but maybe nowadays by comparison with Haddonfield it is. But the problem is more on Haddonfield than on Wrecker's Yard.

    Imo the only true survivor-sided maps are Badham and maybe Mother's Dwelling.

  • Akumakaji
    Akumakaji Member Posts: 5,486

    Its disrupting normal game play and might give someone new, wrong ideas of how to tackle this game, that they didn't have prior. Just stay on the safe side and just discuss this matter a bit more academic and hypothetically and things should be okay.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,351
    edited 6:19PM

    I hate Eyrie of Crows and Coldwind because the color scheme. I can struggle with scratchmarks at times because of red-green colorblindness, so I use the colorblind settings to help with it, unfortunately the color changes through the settings makes it even harder to see Scratchmarks on Eyrie of Crows and Coldwind, so I either have to change my settings or just suck it up.

    From a gameplay perspective, I hate Eyrie as a whole because of tile collision. I main Demogorgon (when I play Killer) and a lot of tiles cannot be played around effectively with Shred, and the few tiles that can have awful collision and I am likely to hit an vine or root on the side of an object or wall.

  • Akumakaji
    Akumakaji Member Posts: 5,486

    I personally also can't stand any of the swamp maps as killer, they are just atrocious with all the clutter and bushes and half the killers powers get countered just by the environment.

    Garden of Joy was always a place to torment killers, no matter the small revisions it got. That place will never be anything but survivor sided.

    Crotusprenn is just really big and hard to traverse as the killer and I would say its more survivor leaning.

    Giddeon Meat Plant is also such a big timewaster for nearly every killer in the game. I learned to somehow cope with it, but survivors can literally just predrop any pallet on that map and still have enough ammunition for the entire match.

    RPD is a weird one: I guess technically I win most matches there, but its somewhat aweful to play and I kinda hate it.

    Hawkins is also very oldschool in its map-design and has some very confusing layout, at times and strong loops, lots of pallets and tight, cluttered hallways. I would recon its also survivor sided, especially if the survivor keep the two upside gens for mid to last and don't tackle them first.