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What Is Even The Point Of "Invocation: Treacherous Crows"?

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited December 2024 in General Discussions

Literally what is the point of this perk?

You have to spend 60 second in basement doing nothing, does not progress the objective/Generators in any meaningful way. It leaves you permanently Broken for the entire game once it is completed and for the game to play a universal sound cue and notification telling the Killer that this perk is active.

For the trade-off of being able to get 2 seconds of Aura Reading when they alert of a crow… only problem is that you often alert crows before this perk can even get value since you are leading the chase and often pass through an area first. So NOW you need to use two perk slots instead of just one perk slot to get value from this perk by using Calm Spirit.

Calm Spirit is also an awful perk that has its own issues, often being detrimental to the game if certain Killer perks are in play.

Oh yea, and did I mention that this perk does not stack with other Invocation Perk? Meaning youd need to waste another 60 seconds if you wanted to pair this perk with other Invocation Perks.

Also many Killers just ignore scaring crows altogether or ignore the aura reading altogether. Meaning that you can get a Killer that's sole existence just nullifies the perk's effect. A prime example of this is Wraith, they dont alert crows (unless the touch their hitbox) while cloaked, they are also Undetectable while cloaked which means that aura reading does not work on them.

Ultimately… what is the point of this perk? Ive never seen a perk be this poorly designed and awful.

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    To help the teams ability to stealth the killer

  • jesterkind
    jesterkind Member Posts: 9,520

    While I agree the issue of the survivor being the one to startle the crow more frequently is a problem (and not being able to stack the Invocations is baffling, as well), I find rundowns of this perk often miss out that the whole team gets that two second aura reveal.

    If the activation condition were tweaked a little to make it more consistent - maybe by making it the survivor startling the crow instead of the killer? - the effect would be pretty damn good. If you could get it consistently, team-wide wallhacks for a single perk slot is nothing to sneeze at.

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    The invocation lasts the rest of the trial after it's been cast, isn't tied to a gen, isn't gone when the teammate with it bites the dust, and can't be broken by the killer prematurely.

  • Sandt1985
    Sandt1985 Member Posts: 459

    Switch it from "aura reveal when a killer disturbs a crown while your in their terror radius" to "aura reveal whenever the killer disturbs a crow while not in chase" and I'd seriously consider running this perk

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,960

    BHVR either need to make rewards better for side objectives or they need to stop push perks like Treacherous Crows

    The third option though is to just make the "risk" part of the perk less of a factor, because currently this perk in particular is all risk and barely any reward.

    If they're already going to make you do the invocation for each perk separately, then just change the timer for each perk. This one can be like 30 seconds or something. That way they can tune them according to their effect, and the next one that makes the killer's breathing 10% louder or some crap isn't somehow even worse than this one.

    They could make more invocation circles spawn. Maybe put one on the map for each invocation perk in play to make it not completely useless to have duplicates, or more flexibility. The circle gets used up or something and they can spawn near chests or potential chest spawns (with a guaranteed chest and circle in the basement).

    And absolutely make the broken status not permanent. I've heard people recommend either a timer or only until first hook, and either one of those would be better than the current "no mither but with a time waste".

  • Marc_123
    Marc_123 Member Posts: 4,034

    JRMs YT video was really funny imo - he tried to get this perk to work and didn´t manage it because they were constantly interupted in the basement :-)

  • Boons123
    Boons123 Member Posts: 971

    What's the point of this perk?

    It's the real hard mode! That's the point of it.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    Invocations are just an extremely bad perk category. The downsides aren't even remotely balanced out by the "upsides". Using those perks is basically throwing with extra steps.

  • jesterkind
    jesterkind Member Posts: 9,520

    Sure, but Treacherous Crows is one perk slot versus four, as you point out.

    If Treacherous Crows gave comparable overall aura-reading uptime to four Alerts, it'd be more than worth that one perk slot. The problem is that it's not consistent enough for its setup requirements, not that the basic design is worthless.

    Alert's also one of the better perks survivors have access to so to be fair it might be better overall but y'know, still.

  • TWS001
    TWS001 Member Posts: 392

    The new invocation has to be one of the worst perks in the game. The set up and permanent broken are nowhere even close to worth it.

    The other Invocation for gens can be good in very specific situations if used at the right time, but it's basically a killer perk only 98% of the time, whereas the crows one is 100% of the time.

  • CursedPerson
    CursedPerson Member Posts: 286

    They are currently testing out giving killers 4 perks a chapter and survivors 2

  • Stew_Grain
    Stew_Grain Member Posts: 2

    Treacherous Crows is the true Hard Mode for survivors. Move over, No Mither, Treacherous Crows is the new Queen of Hard Mode!

    But seriously though, at least No Mither makes you 75% quieter and gives you the ability to pick yourself up. Treacherous Crows is just very poorly designed.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    They need to buff to 5 seconds

    and remove the "inside the terror radius" stipulation

    then maybe its gonna be an okay perk

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Invocation perks are honestly so bad.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,303

    Am I seeing a necro-thread?

  • Metagamer
    Metagamer Member Posts: 123

    The same patch they introduced Shoulder the Burden, which is casually one of the most overpowered perks in the game for SWF to steamroll 99% of killers even harder.

  • Langweilig
    Langweilig Member Posts: 3,135
    edited August 3

    I don‘t think this perk is good. For a tunneling killer it is pretty easy to just go for the exposed survivor and make them second hook instantly. This is without mentioning that you can be the first person found which deactivates the perk and you could also just force the killer to go for you when your teammates gets tunneled or the killer doesn’t tunnel which makes this perk pointless.

  • Metagamer
    Metagamer Member Posts: 123

    I mean Deliverance has all of these exact flaws and yet is indisputably an S-tier perk with quite possibly the single largest gut punch you can hit a killer with as a perk

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited August 4

    While this is a necro, it is still a problem worth talking about.

    Treacherous Crows has still been lumbered with so many unnecessary conditions, that makes its already limited use completely pointless.

    It's downsides are:

    • Takes 60s off generator time to perform the rite.
    • The rite has to be performed in basement, which can be ratted out by aura perks and be very costly.
    • Permanently injures and applies broken to the survivor.
    • Can't be performed at the same time as another rite.

    Weaving Spiders is actually something you can make work. The benefits of 10 charge BNPs applied to all gens is actually quite a good effect, enough to justify this list of downsides with the right build.

    The aura read on Treacherous Crows though... is not. It doesn't matter how you slice it, you can't really afford just the 60s off gens for the effect... doing that is ALREADY a pretty meme build... let alone justifying the permanently injured as well...

    It's one chance at relevance was being able to do it at the same time as Weaving Spiders... that would be something at least... but no, we don't get that either...

    So Treacherous Crows is just in this daft spot where no matter how much of a fun build/off meta player you are, it's just waaaaaay too bad to even consider using... and that's saying a lot coming from me 😶

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,303

    I have also asked this a few times.
    Why is Invocations not allowed to stack? Considering how niche and under-used these perks are, that would be the best way to buff them no?
    To clarify: If you bring both Invocation perks, you should be able to do one ritual to activate both, not two separate rituals.

  • Philscooper
    Philscooper Member Posts: 266

    Another bait perk for survivors who dont understand that the perk is really bad, kinda sad how there was never a time, in those invo perks being busted or good. They had an idea, barely made it good and just left it at that.

    But lets nerf off meta perks instead like distortion or babysitter.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,738

    the terror radius stipulation would actually go crazy hard for me. it's the one thing holding it back.