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Thoughts on quick gambit?
I’ve been running quick gambit recently since the rework it got back in October and tbh the perk seems really overrated and overhyped from when it was announced. The 5% repair boost barely saves any time on gens I think it’s like 4 seconds (I could be wrong) and that’s IF you stay untouched for the whole length of the gen. I personally think it could use a slight buff to maybe 7 or 8% repair speed or make it like resi/spine chill where all survivor actions (except vaulting) are increased by 5% while you’re in chase. I think it wouldn’t be OP because of the hefty 60 second cd when you lose a health state and most killers will down you within 60 seconds after injuring you or drop chase because it’s unreasonable to spend that much time in chase without a down. That’s my thoughts on it and I’m curious to hear what others think about this perk and what your ideas would be to change this perk.
Comments
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It went in the right direction, but is still very bad. The cooldown is completely unnecessary and extremely punishing. Without it the perk could be good.
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I tried it only one time and my friend told me he barely felt any difference reparing when I ran the killer for awhile. May as well run deja vu instead lol.
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Thats the thing, for the Repair Speed Bonus neither Deja-Vu nor Quick Gambit are good. Deja-Vu is mainly used for finding Generators quickly and trying to avoid 3-Gens, but the Repair Speed Bonus is nearly non-existent. And Quick Gambit only has that going for it, which makes it way worse than Deja-Vu.
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Quick Gambit was only be called good or OP when they announced the changes. And obviously it was not true. Personally, I would lower the Cooldown to 20 seconds or so.
I dont think that adding Vault Speed would be really good, because when you are healthy, you already have Finesse, when you are injured, you have Resilience. And if the Cooldown would be kept, you would only get value out of it with Resilience after 60 seconds…
I would also not increase the numbers of repair speed, since it is hard to balance.So I guess lowering the Cooldown is the way to go. 20 seconds would be reasonable I guess.
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True idk what I was thinking, they both suck I do not even use them.
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Thankfully they at least reworked it. It was worse before. The perk asked you lead killer to generators where your teammates are working on them.
At least the rework made it better by gameplay wise. Now they only need to tweak numbers and it's perfect.
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It's good, but not incredible.
The gen speed bonus isn't high but if you can last in chase for a while it's just free extra time on every generator being done, and far more importantly, it allows you to avoid running the killer towards generators that are being repaired with far, far more of an advance warning than something like Bond gives you.
Just the aura bonus alone would honestly make it pretty alright, so the extra speed on top of that definitely cements it as "pretty good" imo.
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My friend is a very good looper and he uses it a lot, it's definately not a bad perk. It's not THAT good as I thought after buff, but in useful league anyway and last thing it needs is a buff.
The 5% repair boost barely saves any time on gens I think it’s like 4 seconds (I could be wrong) and that’s IF you stay untouched for the whole length of the gen
Except one little thing: there are up to 3 gens working on while you are chasing.
And as long as stupid maps like Gideon or Eyrie exist, as long as every second killer has not good chase power, this perk should not see a single buff.0 -
People forget that the perk lets you see the auras of all survivor teammates, the arguably better part of it, sure 1s of chase time can save up to 0.15s of repair time, but you know what buys even more time, not interrupting teammates and being on the complete opposite side of the map by the time the chase ends
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As someone that disliked the perks change im still not happy with it. I agree, that it's not as strong as a lot of people (including me) thought it might be.
My criticism still stands though. This perk punishes the killers that already struggle. A strong killer like Wesker, Spirit, Plague or Dracula, not to mention Blight or Nurse, have no problems with injuring survivors fast. Killers like Trapper, Freddy, Myers or Pig however often struggle with getting the first hit in chase.
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I'd use it more if my soloq teammates would actually do gens while i'm in chase. Would really help
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The repair speed isn't the main feature of Quick Gambit. The aura reading is the key. The worst possible thing you can do outside of going down instantly is to run the killer towards gens that are in progress. It's better to have an okay chase away from gens than it is to extend a chase and interrupt gens. Then you get hooked on the gen and lose all progress.
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i overrated it as well. Thought it would be crazy but it just solid. Much like hyperfocus it's one of them perks that give little value unless you play it completely perfect.
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I think they're mostly just weary about big numbers since you can stack it with other genspeed perks. If these perks WERENT stackable, each one could be made better.
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60 cooldown is too high to get any perk value and 5% is low, it should be raised to original 7% value or was it 8%.
remove cooldown
increase % to 7%.
there is only ever one person in chase. double instances of the perk are not good because -1 person on a gen is bad.
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The three that are on gens would be able to stack it, though.
Nothing stopping the people doing gens from having, say, Deja Vu on top of benefiting from Quick Gambit. It's not that unlikely in solo queue, even, Deja Vu is fairly popular.
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I love quick gambit as a solo player because I get full knowledge of my team's positions and can take the chase to the optimal spot. That part alone is the most powerful part of the perk. I think it could be increased to 7% or 8% repair speed without really changing much, but I'd rather either decrease the cooldown or, ideally, also show your aura to teammates while in chase.
If the devs opt to shorten the cooldown, 20 or 30 seconds would be better. I think it is fine that the perk disables for a bit upon being injured, both to encourage you not to get tagged and to reward the killer for getting a hit, but 60 seconds is a bit rough especially when you start the chase getting hit and can't use the teammate auras. But I think for solo queue the better buff would be showing your aura to teammates while in chase. I cannot count how many times I have seen people completely unaware of where the chase is rotating directly into me on accident. If all 3 teammates saw my aura it would allow solo players to be much more efficient.1 -
yeah that is not stacking the perk. that is using the perk as intended. the killer get punished for having long chases.
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Stacking its effects with other effects isn't mutually exclusive with using it as intended, I'm not sure what you're getting at there. It's both, the perk is being used as intended and its effects are stacking with other perks' effects.
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i don't see anything wrong with this. the killer need base-kit regression buff changes to their kick and base-kit gen defence to better balance the progression perks but that has been a problem since like….. day 1 of dbd. 5% base regression on kick's isn't good enough.
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Remove the CD and it is a decent mid perk
Reason i dont recommend because of chases is always dropping mid chase for no reason meaning perk goes on CD =/
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