Suggestion: Hex perks should have the same look that Invocations have on the HUD when cleansed
Currently, Hex perks dim like any other inactive perk when cleansed, which can sometimes be very confusing when determining which Hex perk got cleansed, as multiple can be dimmed at a time (such as Devour Hope, Blood Favour, etc.)
Both Invocations have a new HUD effect that greys out the icon after the Invocation is completed, indicating they cannot be done again, my suggestion is that cleansed Hexes that cannot be reactivated should share this HUD effect as a universal "permanently disabled" indicator, separate from the "inactive" dimming.
This "permanently disabled" indicator could also be used for other perks that can be disabled for the rest of the Trial, such as Adrenaline after its effects have kicked in, Boon perks after all dull totems have been cleansed, Decisive Strike and Off the Record after the Exit Gates are powered, Corrupt Intervention after its effects have ended, Grim Embrace after it has activated for the fourth time, etc.
Hexes that cannot reactivate turn greyscale as soon as their associated totem is cleansed
Hexes that can reactivate after being cleansed such as Two Can Play only dim when cleansed, and only turn greyscale when they cannot be activated again
Hexes that require a dull totem to activate such as NOED will turn greyscale if all dull totems are cleansed before it can activate
This suggestion would not change how Hexes function at all, only making it clearer to the Killer which Hex gets cleansed, as Devour Hope is famously hard to tell when it is up, as it only lights up when further than 24m away from a hooked survivor and is always dim otherwise regardless if the totem is standing or not
If this suggestion were to also be added to other perks that can permanently deactivate, it would make their effects all much clearer to their users, both Survivor and Killer
Comments
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Yea, it totally would be helpful, especially for Devour Hope because it's confusing sometimes.
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I'd be down for that. It's a boost to the killer's decisionmaking ability, which I think is appropriate.
It'd be a shame to have this new functionality and not use it, too.
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This could also be useful for Perks that has one use for Survivors, no more second guessing if it can be used again or not.
grey = its dead jim.
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I don't know...
On one hand it would be very nice and a simple & great QOL change.
On the other, I'm afraid it'll break every perks affected and they'll be killswitched for an indefinite amount of time XD
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Yeah this would be nice. This could be implemented for:
- Hex perks
- Decisive Strike, OTR, Blood Rush once exits are powered (and in the case of DS, also after it's used since it only works once)
- Shoulder the Burden
- Deliverance
- Adrenaline (after it triggers or if it can't trigger anymore)
- Built to Last (after 3 uses)
- Camaraderie (once used)
- Pain Res and Grim Embrace (after all tokens are used up)
- Corrupt Intervention (once it turns off)
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